papermario/include/item_entity.h
HailSanta f445cbaf18
item data generation (#1105)
* item entities

* pt II

* item hud scripts

* world map

* remove duplicate

* py formatting

* generate hud script ID mapping

* rename jump item -> boots

* item table

* unify pt1

* unify pt2

* item enum and ranges

* fix

* disambiguate boots/hammer names

* move table as well

* remove old move table

* comments concerns etc

* py fmt

* recipe generation

* break it!

* phix it

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2023-08-03 12:44:30 +09:00

114 lines
2.8 KiB
C

#ifndef ITEM_ENTITY_H
#define ITEM_ENTITY_H
#include "common.h"
typedef s32 ItemScript[];
enum {
ITEM_SCRIPT_OP_End,
ITEM_SCRIPT_OP_SetImage,
ITEM_SCRIPT_OP_Restart,
ITEM_SCRIPT_OP_Loop,
ITEM_SCRIPT_OP_RandomRestart
};
#define is_End ITEM_SCRIPT_OP_End,
#define is_SetIcon(time, icon) ITEM_SCRIPT_OP_SetImage, time, ICON_##icon##_raster, ICON_##icon##_palette, 0, 0,
#define is_Restart ITEM_SCRIPT_OP_Restart,
#define is_Loop ITEM_SCRIPT_OP_Loop,
#define is_RandomRestart(max, cutoff) ITEM_SCRIPT_OP_RandomRestart, max, cutoff,
// item entity script templates used to generate scripts via src/item_entity_scripts.yaml
#define IES_TEMPLATE_STANDARD(icon) \
{ \
is_SetIcon(60, icon) \
is_Restart \
is_End \
}
#define IES_TEMPLATE_BASIC(icon) \
{ \
is_SetIcon(255, icon) \
is_End \
}
#define IES_TEMPLATE_HEART() \
{ \
is_SetIcon(10, anim_heart_0) \
is_SetIcon(6, anim_heart_1) \
is_Restart \
is_End \
}
#define IES_TEMPLATE_COIN() \
{ \
is_Loop \
is_SetIcon(3, anim_coin_0) \
is_SetIcon(3, anim_coin_1) \
is_SetIcon(3, anim_coin_4) \
is_SetIcon(3, anim_coin_5) \
is_SetIcon(3, anim_coin_6) \
is_SetIcon(3, anim_coin_7) \
is_SetIcon(3, anim_coin_8) \
is_SetIcon(3, anim_coin_9) \
is_RandomRestart(100, 50) \
is_SetIcon(3, anim_coin_0) \
is_SetIcon(2, anim_coin_1) \
is_SetIcon(1, anim_coin_2) \
is_SetIcon(1, anim_coin_3) \
is_SetIcon(2, anim_coin_4) \
is_SetIcon(3, anim_coin_5) \
is_SetIcon(3, anim_coin_6) \
is_SetIcon(3, anim_coin_7) \
is_SetIcon(3, anim_coin_8) \
is_SetIcon(3, anim_coin_9) \
is_Restart \
is_End \
}
#define IES_TEMPLATE_SP() \
{ \
is_SetIcon(2, anim_sp_0) \
is_SetIcon(2, anim_sp_1) \
is_SetIcon(2, anim_sp_2) \
is_SetIcon(2, anim_sp_3) \
is_SetIcon(2, anim_sp_4) \
is_SetIcon(2, anim_sp_5) \
is_SetIcon(2, anim_sp_6) \
is_SetIcon(2, anim_sp_7) \
is_Restart \
is_End \
}
#define IES_TEMPLATE_HP() \
{ \
is_SetIcon(8, anim_hp_0) \
is_SetIcon(5, anim_hp_1) \
is_SetIcon(8, anim_hp_2) \
is_Restart \
is_End \
}
#define IES_TEMPLATE_FP() \
{ \
is_SetIcon(8, anim_fp_0) \
is_SetIcon(5, anim_fp_1) \
is_SetIcon(8, anim_fp_2) \
is_Restart \
is_End \
}
#define IES_TEMPLATE_STAR_PIECE() \
{ \
is_SetIcon(12, anim_star_piece_0) \
is_SetIcon(4, anim_star_piece_1) \
is_SetIcon(12, anim_star_piece_2) \
is_SetIcon(4, anim_star_piece_1) \
is_Restart \
is_End \
}
#endif