papermario/include/mapfs/sam_10_hit.h
HailSanta cba14cc73d
end/mgm/tst maps (#798)
* mgm_00

* mgm_03

* mgm_01 OK

* several btl_kzn2

* reflection cleanup

* more maps

* ok for now

* tst_10

* area tst

* pre mgm

* mgm_02 ok

* mgm_02 cleanup

* added IDs

* end_01 almost compiles

* end_01 OK

* end_01 partially done

* end_01 almost done

* end_01 done

* end_00 OK

* credits include cleanup

* end_00 initial cleanup

* new splits 1

* done end_00 cleanup

* areas mgm, end, tst

* whale stuff

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-03 20:56:24 -04:00

75 lines
2.6 KiB
C

#define COLLIDER_Root 0x2F
#define COLLIDER_g21 0x2E
#define COLLIDER_o89 0x2D
#define COLLIDER_g19 0x2C
#define COLLIDER_o61 0x2B
#define COLLIDER_ana 0x2A
#define COLLIDER_na 0x29
#define COLLIDER_tta 0x28
#define COLLIDER_deilia 0x27
#define COLLIDER_deilita 0x26
#define COLLIDER_move2 0x25
#define COLLIDER_o76 0x24
#define COLLIDER_o75 0x23
#define COLLIDER_m2_kabe 0x22
#define COLLIDER_o69 0x21
#define COLLIDER_o68 0x20
#define COLLIDER_o70 0x1F
#define COLLIDER_o67 0x1E
#define COLLIDER_o74 0x1D
#define COLLIDER_o73 0x1C
#define COLLIDER_m2_yuka 0x1B
#define COLLIDER_o72 0x1A
#define COLLIDER_o71 0x19
#define COLLIDER_move1 0x18
#define COLLIDER_m1_kabe 0x17
#define COLLIDER_Default 0x16
#define COLLIDER_iwa2 0x15
#define COLLIDER_o47 0x14
#define COLLIDER_o84 0x13
#define COLLIDER_o81 0x12
#define COLLIDER_o83 0x11
#define COLLIDER_o79 0x10
#define COLLIDER_o88 0xF
#define COLLIDER_o80 0xE
#define COLLIDER_o87 0xD
#define COLLIDER_o86 0xC
#define COLLIDER_kabe1 0xB
#define COLLIDER_yuka 0xA
#define COLLIDER_exite 0x9
#define COLLIDER_tte 0x8
#define COLLIDER_ne 0x7
#define COLLIDER_deilie 0x6
#define COLLIDER_deilite 0x5
#define COLLIDER_exitw 0x4
#define COLLIDER_ttw 0x3
#define COLLIDER_nw 0x2
#define COLLIDER_deiliw 0x1
#define COLLIDER_deilitw 0x0
#define ZONE_Root 0x17
#define ZONE_i 0x16
#define ZONE_i3 0x15
#define ZONE_h 0x14
#define ZONE_h3 0x13
#define ZONE_g 0x12
#define ZONE_g3 0x11
#define ZONE_g2 0x10
#define ZONE_f 0xF
#define ZONE_f2 0xE
#define ZONE_e 0xD
#define ZONE_e2 0xC
#define ZONE_e1 0xB
#define ZONE_d 0xA
#define ZONE_d2 0x9
#define ZONE_d1 0x8
#define ZONE_c 0x7
#define ZONE_c1 0x6
#define ZONE_b 0x5
#define ZONE_b1 0x4
#define ZONE_a 0x3
#define ZONE_a3 0x2
#define ZONE_a2 0x1
#define ZONE_a1 0x0