papermario/tools/splat_ext/npc_sprite_names.yaml
Josh Diamond 562ccb68ad
rename fuzzy leech anim (#1174)
* fix pm_sprites caching

Co-authored-by: Alex Bates <alex@bates64.com>

* name fuzzy leech anim

---------

Co-authored-by: Alex Bates <alex@bates64.com>
2024-02-18 07:55:01 +00:00

11569 lines
163 KiB
YAML

# This file describes what to name the frame images, palettes, and animations of sprites when splitting.
# GENERAL NAME CONVENTIONS:
#
# - Names should be short, one or two words, in PascalCase with no underscores.
# - Prefer names to describe the actions or states depicted rather than how they are used.
# - Sequential names start counting in decimal from 1, not 0.
# - If a name is suffixed with a number, the number always goes last.
# - If you can't figure out a name, SKIP IT and leave the default one.
# - If there are duplicate animations and you can't figure out how they're different
# contextually, suffix the extra ones with Alt, or Alt1,Alt2,... if there are many.
# - When describing the orientation of a sprite that faces away from the camera or directly
# toward it, use the suffixes Back and Fwd respectively.
#
# These apply to all sprite name types.
#
# ANIMATION NAME CONVENTIONS:
#
# - Names should be in the simple present tense:
# Sleep GOOD
# Sleeping BAD
#
# - Present perfect is sometimes OK when describing a state of being:
# e.g., Injured, Disappointed
#
# - Prefer to use the following standard names where appropriate:
# Still Character is frozen
# Idle
# Walk
# Run
# Panic Similar to run, with flailing arms, etc.
# Talk
# Shout
# Read Looking at a piece of paper
# Inspect Looking closely at something else
# Jump
# Fall
# Land
# Hurt
# Injured
#
# - Consider names based on emotions:
# Happy
# Horror
# Afraid
# Surprised
#
# - In general, simple is better!
# Use 'Eat' instead of 'Munch' or 'Consume'
#
# FRAME NAME CONVENTIONS:
#
# - Names must not share names with palettes, unless you know what you're doing.
#
# - If frames are only used for certain animations, they should use the same name, suffixed with 1,2,3,...
#
# - Frames for Walk/Run animations should be called Step1,Step2,... if they are used by both.
# If different frames are used, they should be called Walk1,Walk2,... and Run1,Run2,... respectively.
#
# - For sprites which are assembled from many body part components, the names for body part frames may be merely
# descriptive and not related to particular animations:
# e.g., Mouth1,Mouth2,... Eyes1,Eyes2,... AngryEyes1,AngryEyes2,...
#
# - Body parts that come in left/right pairs are prefixed with L and R, based on their screen orientation.
# e.g., RArm is the arm which appears on the right, even though its on the left from the character's own perspective.
#
WorldGoombario:
frames:
- Step1
- Step2
- Step3
- Hurt
- Headbonk
- Idle1
- Idle2
- Idle3
- Talk1
- Talk2
- Jump
- Fall
- Happy1
- Happy2
- Read
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Jump
- Fall
- Headbonk
- Hurt
- Talk
- Celebrate
- Read
WorldKooper:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Idle3
- Idle4
- Shell1
- Shell2
- Shell3
- Shell4
- Shell5
- Shell6
- Shell7
- Shell8
- Hurt1
- Hurt2
- EnterShell1
- EnterShell2
- EnterShell3
- Talk
- TalkHappy1
- TalkHappy2
- Pleased
- Celebrate1
- Celebrate2
- Celebrate3
- Jump
- Fall
- Read
- TalkSad1
- TalkSad2
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- StillHappy
- StillSad
- Idle
- Walk
- Run
- Jump
- Fall
- StillShell
- SpinShell
- EnterShell
- ExitShell
- Hurt
- Talk
- TalkHappy
- TalkSad
- Celebrate
- CelebrateLoop
- StillShellAlt
- Read
WorldBombette:
variations:
- Default
- Fuse
- Rusty
frames:
- Neutral
- Step1
- Step2
- Step3
- Step4
- Idle1
- Idle2
- Idle3
- Idle4
- Jump
- Fall
- GearAngled
- LitStill
- LitStep1
- LitStep2
- LitStep3
- AboutToExplode
- Hurt1
- Hurt2
- Talk
- IdleHappy1
- IdleHappy2
- IdleHappy3
- IdleHappy4
- IdleHappy5
- JumpHappy
- FallHappy
- FuseLit1
- FuseLit2
- FuseLit3
- FuseEnd1
- FuseEnd2
- FuseEnd3
- GearNeutral
- GearSpin1
- GearSpin2
- GearSpin3
- GearSpin4
- GearSpin5
- GearSpin6
- GearSpin7
palettes:
- Default
- Fuse
- Rusty
- Poisoned
- Fuse_Poisoned
- Rusty_Poisoned
- Inactive
- Dizzy
- Fuse_Dizzy
- Shocked
- Fuse_Shocked
- Rusty_Shocked
- Burnt
animations:
- Still
- StillHappy
- StillLit
- Idle
- HappyIdle
- Walk
- WalkLit
- Run
- RunLit
- Jump
- Fall
- HappyJump
- HappyFall
- Hurt
- Talk
- Celebrate
- AboutToExplode
- Aftermath
WorldParakarry:
frames:
- LWingFlap1
- LWingFlap2
- LWingFlap3
- LWingFlap4
- LegsBack
- LegsForward
- Talk
- Celebrate1
- Celebrate2
- Hurt1
- Hurt2
- Lift1
- Lift2
- RWingFlap1
- RWingFlap2
- RWingFlap3
- RWingFlap4
- RWingFlap5
- LWingFlap5
- Blink1
- Blink2
- RaisedArm
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- HurtStill
- Hurt
- Talk
- Celebrate
- FlyFast
- CarryLight
- CarryHeavy
WorldBow:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Neutral
- Step1
- Step2
- Talk1
- Talk2
- Conceal
- Spook1
- Spook2
- Spook3
- Spook4
- Laugh1
- Laugh2
- Celebrate1
- Celebrate2
- Celebrate3
- Celebrate4
- Flail1
- Flail2
- TailDown
- Read
- FanAcrossBody1
- FanAcrossBody2
- ArmHoldingFan1
- ArmHoldingFan2
- SmallPatch
palettes:
- Default
- Fan
- Patch
- Poisoned
- Fan_Poisoned
- Patch_Poisoned
- Inactive
- Dizzy
- Fan_Dizzy
- Shocked
- Fan_Shocked
- Patch_Shocked
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Read
- Conceal
- SpookBegin
- SpookLoop
- Laugh
- CelebrateSlow
- Celebrate
- Flail
WorldWatt:
frames:
- Idle1
- Idle2
- Idle3
- Talk
- Happy1
- Happy2
- Happy3
- Hurt1
- Hurt2
- Hurt3
- Strain1
- Strain2
- Strain3
- ULBolt
- LLBolt
- URBolt
- LRBolt
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
- Brightest
- Brighter
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Strain
- Celebrate
- Hurt
- Bolts1
- Bolts2
WorldSushie:
frames:
- Idle1
- Idle2
- Idle3
- Talk1
- Talk2
- HappyTalk1
- HappyTalk2
- Sad1
- Sad2
- Hurt1
- Hurt2
- Celebrate1
- Celebrate2
- Ride1
- Ride2
- Dive1
- Dive2
- Rise1
- Rise2
- Read
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Talk
- HappyTalk
- Celebrate
- Sad
- Hurt
- RideStill
- Ride
- Dive
- Rise
- Read
WorldLakilester:
variations:
- Variant00
- Variant01
- Variant02
frames:
- CloudIdle1
- CloudIdle2
- CloudIdle3
- Vanish1
- Vanish2
- Vanish3
- Vanish4
- Vanish5
- Vanish6
- Vanish7
- Vanish8
- CloudStrain1
- CloudStrain2
- CloudStrain3
- CloudTough1
- CloudTough2
- CloudHappy
- TiredTalk
- Idle
- Step1
- Step2
- Step3
- Talk
- Tough
- Pant1
- Pant2
- Strain1
- Strain2
- Strain3
- Shout1
- Shout2
- Happy1
- Happy2
- Tired
- CloudTired1
- CloudTired2
palettes:
- Default
- Spiny
- Golden
- Poisoned
- Spiny_Poisoned
- Golden_Poisoned
- Inactive
- Dizzy
- Spiny_Dizzy
- Shocked
- Spiny_Shocked
- Golden_Shocked
- Burnt
animations:
- Still
- Idle
- StrainIdle
- IdleTough
- Tired
- Walk
- StrainWalk
- Run
- StrainRun
- Talk
- TiredTalk
- Shout
- Vanish
- Celebrate
BattleGoombario:
frames:
- Step1
- Step2
- Step3
- Hurt
- Headbonk
- Idle1
- Idle2
- Idle3
- Talk1
- Talk2
- Jump
- Fall
- Celebrate1
- Celebrate2
- PreHeadbonk
- Injured1
- Injured2
- CloseEyes1
- CloseEyes2
- BurnStand
- BurnHurt1
- BurnHurt2
- Think
- Block1
- Block2
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Jump
- Fall
- Headbonk
- PreHeadbonk
- OffsetHeadbonk
- BlockAlt
- HurtStill
- BurnHurt1
- BurnHurt2
- BurnStand
- Block
- Talk
- CelebrateLoop
- Celebrate
- Think
- CloseEyes
- Injured
BattleKooper:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Idle3
- Idle4
- Shell1
- Shell2
- Shell3
- Shell4
- Shell5
- Shell6
- Shell7
- Shell8
- Hurt1
- Hurt2
- EnterShell1
- EnterShell2
- EnterShell3
- Talk
- Shout1
- Shout2
- Pleased
- Celebrate1
- Celebrate2
- Celebrate3
- Jump
- Fall
- Toppled1
- Toppled2
- Pray1
- Pray2
- BurnHurt1
- BurnHurt2
- BurnStill
- Think
- Sad
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
- Red1
- Red2
- Red3
- Red4
animations:
- Still
- StillHappy
- StillSad
- StillToppled
- Idle
- Walk
- Run
- Jump
- Fall
- ShellStill
- ShellSpinSlowest
- ShellSpinSlower
- ShellSpinFaster
- ShellSpinFastest
- EnterShell
- ExitShell
- LowerShell
- Hurt
- BurnHurt
- BurnStill
- Talk
- Shout
- Celebrate
- CelebrateLoop
- ShellStillAlt
- Toppled
- Think
- Pray
- Injured
BattleBombette:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Neutral
- Step1
- Step2
- Step3
- Step4
- Idle1
- Idle2
- Idle3
- Idle4
- Jump
- Fall
- GearAngled
- LitStill
- LitStep1
- LitStep2
- LitStep3
- Brace
- Hurt1
- Hurt2
- Block
- Talk
- BodySlam
- IdleHappy1
- IdleHappy2
- IdleHappy3
- IdleHappy4
- IdleHappy5
- JumpHappy
- FallHappy
- FuseLit1
- FuseLit2
- FuseLit3
- FuseEnd1
- FuseEnd2
- FuseEnd3
- GearNeutral
- GearSpin1
- GearSpin2
- GearSpin3
- GearSpin4
- GearSpin5
- GearSpin6
- GearSpin7
- Sleep
- Injured1
- Injured2
- BurnHurt1
- BurnHurt2
- GearBurnHurt1
- GearBurnHurt2
palettes:
- Default
- Fuse
- Rusty
- Poisoned
- Fuse_Poisoned
- Rusty_Poisoned
- Inactive
- Dizzy
- Fuse_Dizzy
- Shocked
- Fuse_Shocked
- Rusty_Shocked
- Burnt
animations:
- Still
- StillHappy
- StillLit
- StillLitAlt
- Idle
- IdleHappy
- Walk
- WalkLit
- Run
- RunLit
- Jump
- Fall
- JumpHappy
- FallHappy
- Backfire1
- Brace
- BodySlam
- Backfire2
- Hurt
- BurnHurt
- BurnStill
- BurnStillAlt
- Block
- Talk
- CelebrateLoop
- Celebrate
- AboutToExplode
- Aftermath
- Think
- Sleep
- Injured
BattleParakarry:
frames:
- LWingFlap1
- LWingFlap2
- LWingFlap3
- LWingFlap4
- Shell
- EnterShell1
- EnterShell2
- LegsBack
- LegsForward
- Talk
- Celebrate1
- Celebrate2
- Hurt1
- Hurt2
- Lift1
- Lift2
- EnterShell4
- PreDive
- Dive
- PostDive
- RWingFlap1
- RWingFlap2
- RWingFlap3
- RWingFlap4
- RWingFlap5
- LWingFlap5
- Blink1
- Blink2
- RaisedArm
- Pray
- Injured1
- Injured2
- BurnHurt1
- BurnHurt2
- BurnStill
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- PreDive
- Dive
- PostDive
- EnterShell
- ShellFly
- ShellFlyFaster
- ShellFlyFastest
- ExitShell
- OrientShell
- HurtStill
- Hurt
- BurnHurt
- BurnStill
- BurnStillAlt
- Talk
- Celebrate
- FlyFast
- LiftLight
- LiftHeavy
- Think
- Pray
- Injured
BattleBow:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Neutral
- Step1
- Step2
- Talk1
- Talk2
- PreSlap1
- PreSlap2
- Slap1
- Slap2
- Slap3
- Conceal
- Spook1
- Spook2
- Spook3
- Spook4
- Laugh1
- Laugh2
- Celebrate1
- Celebrate2
- Celebrate3
- Celebrate4
- BurnHurt1
- BurnHurt2
- Hurt1
- Hurt2
- TailDown
- Block
- BurnHurtAlt1
- BurnHurtAlt2
- FanSmack1
- FanSmack2
- LargePatch
- ArmAcrossBody
- NoLeftArm
- Pray
- Injured1
- Injured2
- Injured3
- FanAcrossBody1
- FanAcrossBody2
- ArmHoldingFan1
- ArmHoldingFan2
- SmallPatch
palettes:
- Default
- Fan
- Patch
- Poisoned
- Fan_Poisoned
- Patch_Poisoned
- Inactive
- Dizzy
- Fan_Dizzy
- Shocked
- Fan_Shocked
- Patch_Shocked
animations:
- Still
- Idle
- Walk
- Run
- Talk
- PreSlap
- SlapLoop
- SlapOnce
- SlapBack
- FanSmackLoop
- FanSmackOnce
- FanSmackBack
- Conceal
- SpookBegin
- SpookLoop
- Laugh
- CelebrateSlow
- Celebrate
- CelebrateFast
- Pray
- Fan
- Hurt
- BurnHurt
- BurnStill
- BurnHurtAlt
- BurnStillAlt
- Injured
- Block
BattleWatt:
frames:
- Idle1
- Idle2
- Idle3
- Talk
- EyesClosed1
- EyesClosed2
- EyesClosed3
- Happy1
- Happy2
- Happy3
- Hurt1
- Hurt2
- Hurt3
- Think1
- Think2
- Think3
- BiggerStrain1
- BiggerStrain2
- BiggerStrain3
- BiggestStrain1
- BiggestStrain2
- Strain1
- Strain2
- Strain3
- BurnHurt1
- BurnHurt2
- BurnHurt3
- BurnStill
- Injured1
- Injured2
- Injured3
- Injured4
- ULBolt
- LLBolt
- URBolt
- LRBolt
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
- Brightest
- Brighter
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Strain
- StrainBigger
- StrainBiggest
- Celebrate
- Pray
- Sleep
- Think
- Hurt
- BurnHurt
- BurnStill
- Injured
- Bolts1
- Bolts2
- Bolts3
- Block
BattleSushie:
frames:
- Idle1
- Idle2
- Idle3
- OpenMouth1
- OpenMouth2
- Tense1
- Tense2
- Jump
- Fall
- Land
- Squirt1
- Squirt2
- SpitArc1
- SpitArc2
- Hurt1
- Hurt2
- BurnHurt1
- BurnHurt2
- BurnStill
- Injured1
- Injured2
- Injured3
- Injured4
- Happy1
- Happy2
- Think
- Pray
- HoldWater
- Block
palettes:
- Default
- Poisoned
- Inactive
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Tense1
- Jump
- Fall
- Land
- Tense2
- Inhale
- Squirt
- HoldWater
- SpitArc
- Hurt
- BurnHurt
- BurnStill
- Injured
- Celebrate
- Think
- Pray
- Block
BattleLakilester:
variations:
- Default
- Spiny
- Golden
frames:
- CloudIdle1
- CloudIdle2
- CloudIdle3
- CloudExhale
- Vanish1
- Vanish2
- Vanish3
- Vanish4
- Vanish5
- Vanish6
- Vanish7
- Vanish8
- CloudBlock
- CloudInhale
- CloudExtended1
- CloudExtended2
- CloudExtended3
- CloudStrain
- CloudHappy
- CloudHurt
- CloudDizzy
- Spiny
- Idle1
- Idle2
- Idle3
- Hurt1
- Hurt2
- Shout
- Pray
- Injured1
- Injured2
- Happy1
- Happy2
- ReachDown
- HoldSpiny1
- HoldSpiny2
- RaiseArms1
- RaiseArms2
- LeanForward1
- LeanForward2
- Block
- CloudBurnt1
- CloudBurnt2
- Burnt1
- Burnt2
palettes:
- Default
- Spiny
- Golden
- Poisoned
- Spiny_Poisoned
- Golden_Poisoned
- Inactive
- Dizzy
- Spiny_Dizzy
- Shocked
- Spiny_Shocked
- Golden_Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- CloudNineIdle
- CloudNineBegin
- CloudNineEnd
- Celebrate
- Injured
- Pray
- Hurt
- Dead
- BurnHurt
- BurnStill
- StillAlt
- LiftSpiny
- HoldSpiny
- StrainHoldSpiny
- ThrowSpiny
- ThrowSpinyAlt
- Spiny
- SpinySpin
- HurricaneInhale
- HurricaneExhale
- HurricaneInhaleAlt
- Vanish
- Block
KooperWithoutShell:
frames:
- Step1
- Step2
- Step3
- Talk
- TalkAngry
- Bow
- Idle1
- Idle2
- Idle3
- Idle4
- Celebrate1
- Celebrate2
- Celebrate3
- StepAngry1
- StepAngry2
- StepAngry3
- Shout1
- Shout2
- Happy
- IdleAngry1
- IdleAngry2
- IdleAngry3
- IdleAngry4
- ShoutAngry1
- ShoutAngry2
palettes:
- Default
animations:
- Still
- StillHappy
- StillAngry
- Idle
- IdleAngry
- Walk
- WalkAngry
- Run
- RunAngry
- Talk
- TalkAngry
- Shout
- ShoutAngry
- Celebrate
- CelebrateLoop
- Bow
WorldEldstar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Wave1
- Wave2
- Leap1
- Leap2
- Panic
- Angry1
- Angry2
- Hurt1
- Hurt2
- Back1
- Back2
- Talk
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Wave
- Leap
- Panic
- Angry
- Hurt
- Back
- Talk
WorldMamar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Back1
- Back2
- TalkHappy
- Panic
- Angry1
- Angry2
- Leap1
- Leap2
- Talk
- Hurt1
- Hurt2
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- TalkHappy
- Leap
- LeanLeft
- LeanRight
- LeanLeftAlt
- Back
- Panic
- Angry
- Hurt
- Talk
WorldSkolar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Talk1
- Talk2
- Leap1
- Leap2
- Hurt1
- Hurt2
- Back1
- Back2
- IdleSad1
- IdleSad2
- TalkSad
- Panic
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- TalkAngry
- Leap
- Talk
- TalkRelaxed
- Back
- Hurt
- Panic
- IdleSad
WorldMuskular:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Talk
- Happy1
- Happy2
- Leap1
- Leap2
- Panic1
- Panic2
- Hurt1
- Hurt2
- Back1
- Back2
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Talk
- Leap
- Happy
- Back
- Hurt
- Panic
WorldMisstar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Talk
- Leap1
- Leap2
- Happy1
- Happy2
- Panic1
- Panic2
- IdleAngry1
- IdleAngry2
- TalkAngry
- Back1
- Back2
- Hurt1
- Hurt2
- Fly
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Talk
- Leap
- Happy
- Panic
- Hurt
- Back
- IdleAngry
- TalkAngry
- Fly
WorldKlevar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Talk
- Leap1
- Leap2
- Panic1
- Panic2
- TalkHappy1
- TalkHappy2
- Back1
- Back2
- Hurt1
- Hurt2
- IdleHappy1
- IdleHappy2
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- IdleHappy
- Talk
- Leap
- TalkHappy
- Panic
- Back
- Hurt
WorldKalmar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Talk
- Leap1
- Leap2
- TalkHappy1
- TalkHappy2
- Panic1
- Panic2
- Back1
- Back2
- Hurt1
- Hurt2
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Talk
- Leap
- LeanLeft
- LeanRight
- LeanLeftAlt
- TalkHappy
- Panic
- Back
- Hurt
BattleEldstar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
BattleMamar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
BattleSkolar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
BattleMuskular:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
BattleMisstar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
BattleKlevar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
BattleKalmar:
variations:
- Default
- Glowing
frames:
- Idle1
- Idle2
- Shout
palettes:
- Default
- Glowing
animations:
- Still
- Idle
- Shout
Twink:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
frames:
- Idle1
- Idle2
- IdleAngry1
- IdleAngry2
- IdleAngry3
- Talk
- Shout1
- Shout2
- Cringe1
- Cringe2
- Cringe3
- TalkSad1
- TalkSad2
- ShoutJoy1
- ShoutJoy2
- Carry1
- Carry2
- Carry3
- Tense1
- Tense2
- Wink1
- Wink2
- TossItem
- Pleased1
- Pleased2
- Pleased3
- Disappointed1
- Disappointed2
- Back1
- Back2
- AngryAlt1
- AngryAlt2
- IdleSad1
- IdleSad2
- TalkAngry
- IdleLean1
- IdleLean2
- TalkLean
- LiftBook
- OpenBook1
- OpenBook2
- BookLifted
- BookHeld
- BookHalfOpen
- BookOpen
- BookClosed
- ShoutAngry
- Hurt1
- Hurt2
palettes:
- Default
- Unused1
- Unused2
- Unused3
- Unused4
- Poisoned
- Unused1_Poisoned
- Unused2_Poisoned
- Unused3_Poisoned
- Unused4_Poisoned
- Inactive
- Unused1_Inactive
- Unused2_Inactive
- Unused3_Inactive
- Unused4_Inactive
- Shocked
- Unused1_Shocked
- Unused2_Shocked
- Unused3_Shocked
- Unused4_Shocked
animations:
- Still
- Idle
- Sad
- Lean
- IdleBook
- Fly
- SadAlt
- CarryBook
- Angry
- Talk
- TalkAngry
- TalkLean
- Shout
- ShoutAngry
- Cringe
- ShoutJoy
- TalkSad
- Carry
- Blink
- IdleWink
- TossItem
- Pleased
- Disappointed
- Wink
- TalkWink
- Tense
- Back
- AngryAlt
- TakeBook
- OpenBook
- ReadBook
- CloseBook
- Hurt
JrTroopa:
frames:
- Neutral
- Idle
- Step1
- Step2
- Step3
- Talk
- Shout1
- Shout2
- Jump
- Midair
- Fall
- PointTalk
- PointNeutral
- PointTapFoot
- EnterEgg1
- EnterEgg2
- EggNeutral
- EggSqueeze
- Hurt1
- Hurt2
- Panic1
- Panic2
- BurnStill
- Sleep1
- Sleep2
- Sleep3
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- LandAlt
- JumpAlt
- MidairAlt
- Trip1
- Trip2
- Slide
- ScamperBack1
- ScamperBack2
- Defeated1
- Defeated2
- Defeated3
- Defeated4
- Charge1
- Charge2
- Charge3
- Collapse1
- Collapse2
- FallHeadfirstBack
- BurnHurt1
- BurnHurt2
- Flail1
- Flail2
- EggIdle
- OutOfBreath1
- OutOfBreath2
- OutOfBreath3
- TiredTalk1
- TiredTalk2
- StepBack1
- StepBack2
- StepBack3
- ClimbUpBack1
- ClimbUpBack2
- ClimbUpBack3
- ChargeArmsUp1
- ChargeArmsUp2
- ChargeArmsUp3
- ChargeTripped1
- ChargeTripped2
- ChargeTripped3
- PointIdle
- Punch1
- Punch2
- Punch3
- Punch4
palettes:
- Default
- Ashen
- Poisoned
- Ashen_Poisoned
- Dizzy
- Ashen_Dizzy
- Shocked
- Ashen_Shocked
- Burnt
animations:
- Still
- PointStill
- EggStill
- Idle
- EggIdle
- OutOfBreath
- PointIdle
- Walk
- WalkBack
- Run
- Charge
- ChargeArmsUp
- ChargeTripped
- RunBack
- Jump
- Midair
- Fall
- Hurt
- EnterEgg
- Panic
- Defeated
- DefeatedBegin
- Talk
- EggTalk
- TiredTalk
- Shout
- PointTalk
- PointTapFoot
- Sleep
- Dizzy
- JumpAlt
- MidairAlt
- LandAlt
- Trip
- Slide
- FallHeadfirstBack
- PanicFast
- ScamperBack
- ClimbUpBack
- Collapse
- BurnHurt
- BurnStill
- Flail
- Punch
SpikedJrTroopa:
variations:
- Variant00
- Variant01
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Sleep1
- Sleep2
- Sleep3
- Jump1
- Jump2
- Midair
- Fall
- Land1
- Land2
- Hurt1
- Hurt2
- BurnStill
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- Talk
- PointNeutral
- Angry1
- Angry2
- Angry3
- BurnHurt1
- BurnHurt2
- PointIdle
palettes:
- Default
- Ashen
- Poisoned
- Ashen_Poisoned
- Dizzy
- Ashen_Dizzy
- Shocked
- Ashen_Shocked
- Burnt
animations:
- Still
- PointStill
- Idle
- PointIdle
- Walk
- Run
- Jump
- Midair
- Fall
- Land
- Angry
- Hurt
- BurnHurt
- BurnStill
- Sleep
- Dizzy
- Talk
SpikedParaJrTroopa:
variations:
- Variant00
- Variant01
frames:
- UpperBodyNeutral
- UpperBodyTalk
- UpperBodyPoint
- Sleep1
- Sleep2
- Sleep3
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- WingsFlap1
- WingsFlap2
- WingsFlap3
- WingsFlap4
- LowerBody1
- LowerBody2
- LowerBodyRaised
- Dive1
- Dive2
- Flail1
- Flail2
- Hurt1
- Hurt2
- BurnStill
- BurnHurt1
- BurnHurt2
- EnterEgg
- EggNeutral
- BurnWingsFlap1
- BurnWingsFlap2
- BurnWingsFlap3
- BurnWingsFlap4
- BurnEgg
- Angry1
- Angry2
palettes:
- Default
- Ashen
- Poisoned
- Ashen_Poisoned
- Dizzy
- Ashen_Dizzy
- Shocked
- Ashen_Shocked
- Burnt
animations:
- Still
- PointStill
- EggStill
- Idle
- PointIdle
- EggIdle
- FlySlow
- FlyFast
- Dive
- Hurt
- BurnHurt
- BurnStill
- BurnEgg
- Sleep
- Dizzy
- Talk
- Flail
- EnterEgg
- ExitEgg
- Angry
MageJrTroopa:
variations:
- Variant00
- Variant01
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Talk
- Point1
- Sleep1
- Sleep2
- Sleep3
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- BurnStill
- BurnHurt1
- BurnHurt2
- Hurt1
- Hurt2
- Flail1
- Flail2
- RaiseStaff
- ExtendStaff1
- ExtendStaff2
- Point2
- BurnStaff1
- BurnStaff2
palettes:
- Default
- Ashen
- Poisoned
- Ashen_Poisoned
- Dizzy
- Ashen_Dizzy
- Shocked
- Ashen_Shocked
- Burnt
animations:
- Still
- PointStill
- Idle
- PointIdle
- Walk
- Run
- RaiseStaff
- SwingStaff
- BurnStaff
- Hurt
- BurnHurt
- BurnStill
- Sleep
- Dizzy
- Talk
- Flail
ParaJrTroopa:
variations:
- Variant00
- Variant01
frames:
- UpperBodyNeutral
- UpperBodyTalk
- UpperBodyPoint
- Sleep1
- Sleep2
- Sleep3
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- WingsFlap1
- WingsFlap2
- WingsFlap3
- WingsFlap4
- LowerBody1
- LowerBody2
- LowerBodyRaised
- Dive1
- Dive2
- Flail1
- Flail2
- Hurt1
- Hurt2
- BurnStill
- BurnHurt1
- BurnHurt2
palettes:
- Default
- Ashen
- Poisoned
- Ashen_Poisoned
- Dizzy
- Ashen_Dizzy
- Shocked
- Ashen_Shocked
- Burnt
animations:
- Still
- PointStill
- Idle
- PointIdle
- FlySlow
- FlyFast
- Dive
- Hurt
- BurnHurt
- BurnStill
- Sleep
- Dizzy
- Talk
- Flail
Goomba:
variations:
- Default
- RedGoomba
- HyperGoomba
- FrostGoomba
- Gloomba
frames:
- Step1
- Step2
- Step3
- Hurt1
- Hurt2
- Midair
- Idle1
- Idle2
- Sleep
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- BurnHurt1
- BurnHurt2
- BurnStill
- Tense
- Toadstool
- Mushroom
- XRay
palettes:
- Default
- Red
- Hyper
- Frost
- Dark
- Poisoned
- Red_Poisoned
- Hyper_Poisoned
- Frost_Poisoned
- Dark_Poisoned
- Dizzy
- Red_Dizzy
- Hyper_Dizzy
- Frost_Dizzy
- Dark_Dizzy
- Shocked
- Red_Shocked
- Hyper_Shocked
- Frost_Shocked
- Dark_Shocked
- Burnt
- Mushroom
- Toadstool
animations:
- Still
- Idle
- Walk
- Run
- Midair
- Hurt
- Dead
- Dizzy
- Sleep
- BurnHurt
- BurnStill
- Tense
- FakeToadstool
- FakeMushroom
- Electrocute
SpikedGoomba:
variations:
- Default
- SpikedGloomba
frames:
- Step1
- Step2
- Step3
- Hurt1
- Midair
- Idle1
- Idle2
- Idle3
- Sleep
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- BurnEyesClosed
- BurnEyesOpen
- Laugh1
- Laugh2
- Hurt2
- Electrocute
palettes:
- Default
- Dark
- Poisoned
- Dark_Poisoned
- Dizzy
- Dark_Dizzy
- Shocked
- Dark_Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Midair
- HurtStill
- Hurt
- BurnEyesClosed
- BurnEyesOpen
- Dizzy
- Sleep
- Laugh
- Electrocute
Paragoomba:
variations:
- Default
- RedParagoomba
- HyperParagoomba
- Paragloomba
frames:
- Idle1
- Idle2
- Idle3
- Dive
- HurtStill
- WingsBurn
- WingsFlap1
- WingsFlap2
- WingsFlap3
- WingsDive
- LWing
- RWing
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- EyesClosed
- BurnHurt1
- BurnHurt2
- BurnEyesOpen
- Hurt1
- Hurt2
- Electrocute
palettes:
- Default
- Red
- Hyper
- Dark
- Poisoned
- Red_Poisoned
- Hyper_Poisoned
- Dark_Poisoned
- Dizzy
- Red_Dizzy
- Hyper_Dizzy
- Dark_Dizzy
- Shocked
- Red_Shocked
- Hyper_Shocked
- Dark_Shocked
- Burnt
animations:
- Still
- Idle
- Miss
- Walk
- Run
- Dive
- Hurt
- HurtStill
- WingsStill
- LWingStill
- RWingStill
- Sleep
- Dizzy
- BurnHurt
- BurnStill
- Electrocute
KoopaTroopa:
variations:
- DarkTroopa
- Default
- FrostTroopa
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Salute
- HurtStill
- Hurt1
- Hurt2
- BurnStill
- ToppleStruggle1
- ToppleStruggle2
- ShellSpin1
- ShellSpin2
- ShellSpin3
- ShellSpin4
- ShellSpin5
- ShellSpin6
- BurnHurt1
- BurnHurt2
- Sleep1
- Sleep2
- Sleep3
- EnterShell1
- EnterShell2
- EnterShell3
- Panic1
- Panic2
- Panic3
- BeginPanic1
- BeginPanic2
- ToppleSleep1
- ToppleSleep2
- ToppleSleep3
- ToppleStill
- Scramble1
- Scramble2
- Scramble3
- ToppleStunned1
- ToppleStunned2
- ToppleStunned3
- ToppleStunned4
palettes:
- Dark
- Default
- Frost
- Dark_Poisoned
- Poisoned
- Frost_Poisoned
- Dark_Dizzy
- Dizzy
- Frost_Dizzy
- Dark_Shocked
- Shocked
- Frost_Shocked
- Burnt
animations:
- Still
- Idle
- Scramble
- Walk
- Run
- ShellStill
- ShellSpin
- ShellEnter
- ShellExit
- Salute
- HurtStill
- Hurt
- BurnHurt
- BurnStill
- Floating
- ToppleStruggle
- ToppleStill
- Sleep
- ToppleSleep
- Stunned
- ToppleStunned
- BeginPanic1
- BeginPanic2
- Panic
ParaTroopa:
variations:
- DarkTroopa
- Default
frames:
- LWingFlap1
- RWingFlap1
- LWingFlap2
- RWingFlap2
- LWingFlap3
- RWingFlap3
- LWingFlap4
- RWingFlap4
- WingsRecoil1
- WingsRecoil2
- WingsWindup1
- WingsWindup2
- WingStill
- Shell
- IdleLegsDown
- IdleLegsUp
- Recoil
- Windup
- BurnStill
- HurtStill
- Hurt1
- Hurt2
- BurnHurt1
- BurnHurt2
- Sleep
- Stun1
- Stun2
- Stun3
- Stun4
- EnterShell1
- EnterShell2
- EnterShell3
- LWingDive1
- RWingDive2
- LWingDive2
- WingsBurn1
- WingsBurn2
palettes:
- Dark
- Default
- Dark_Poisoned
- Poisoned
- Dark_Dizzy
- Dizzy
- Dark_Shocked
- Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Windup
- Recoil
- HurtStill
- Hurt
- BurnHurt
- BurnStill
- ShellIdle
- ShellEnter
- ShellDive
- ShellHit
- ShellExit
- WingsStill
- WingsBurn
- UnusedIdle
- Sleep
- Stunned
Fuzzy:
variations:
- Default
- ForestFuzzy
- BlueFuzzy
- JungleFuzzy
frames:
- Neutral
- Step1
- Step2
- Raster03
- Raster04
- Raster05
- Hurt1
- Hurt2
- Stunned1
- Stunned2
- Stunned3
- Stunned4
- Raster0C
- Bite1
- Bite2
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Cry1
- Cry2
palettes:
- Default
- Forest
- Blue
- Jungle
- Poisoned
- Forest_Poisoned
- Blue_Poisoned
- Jungle_Poisoned
- Dizzy
- Forest_Dizzy
- Blue_Dizzy
- Jungle_Dizzy
- Shocked
- Forest_Shocked
- Blue_Shocked
- Jungle_Shocked
- Burnt
animations:
- Still
- Idle
- Walk
- Run
- Leech
- Jump
- Anim06
- Bite
- Hurt
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Sleep
- Stunned
- Burn
- HurtStill
- BurnStill
- HurtShock
- HurtShockLoop
Bobomb:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
frames:
- Step1
- Step2
- Step3
- Idle
- FaceFwd
- WaveFwd
- Blink
- Hurt1
- Hurt2
- BurnHurt1
- BurnHurt2
- Neutral
- BurnStill
- Sleep1
- Sleep2
- Wake1
- Wake2
- Boom
- Gear1
- Gear2
- Gear3
- Gear4
- Gear5
- Gear6
- Fuse1
- Fuse2
- Fuse3
- BubbleSleep1
- BubbleSleep2
- BubblePop1
- BubblePop2
- KO
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- Dizzy5
- Dizzy6
- Cower
- BurnedGear1
- BurnedGear2
- BurnedGear3
- BurnedGear4
- BurnedGear5
- BurnedGear6
- StepLit1
- StepLit2
- StepLit3
- Buildup
- CowerLit
palettes:
- Default
- Red
- Burst
- Fuse
- Poisoned
- Red_Poisoned
- Burst_Poisoned
- Fuse_Poisoned
- Dizzy
- Red_Dizzy
- Burst_Dizzy
- Fuse_Dizzy
- Shocked
- Red_Shocked
- Burst_Shocked
- Fuse_Shocked
- Burnt
animations:
- Still
- StillLit
- Idle
- IdleLit
- Walk
- WalkLit
- Run
- RunLit
- Cower
- Panic
- KO
- AngryIdle
- AngryChase
- AngryKO
- Hurt
- HurtLit
- BurnHurt
- BurnStill
- BurnHurtLit
- BurnStillLit
- Buildup
- Boom
- FaceFwd
- WaveFwd
- Sleep
- Wake
- SleepLit
- WakeLit
- Dizzy
- DizzyLit
BulletBill:
variations:
- Black
- Gold
frames:
- Neutral
- Tense
- Windup1
- Windup2
- Windup3
- Launch1
- Launch2
- Launch3
- Launch4
- Hurt
- Burned
- BurnedPuffy
palettes:
- Default
- Gold
- Poisoned
- Gold_Poisoned
- Dizzy
- Gold_Dizzy
- Shocked
- Gold_Shocked
- Burnt
animations:
- Still
- Idle
- TenseCopy
- Tense
- Fire
- Hurt
- Recover
- BurnHurt
BillBlaster:
variations:
- Black
- Gold
frames:
- Barrel
- BaseFront
- BaseBack
- BarrelFire1
- BarrelFire2
- BarrelFire3
- BarrelFire4
- BurnedBarrel
- BurnedBaseFront
- BurnedBaseBack
palettes:
- Default
- Gold
- Poisoned
- Gold_Poisoned
- Dizzy
- Gold_Dizzy
- Shocked
- Gold_Shocked
- Burnt
- Gold_Burnt
animations:
- Still
- Idle
- Fire
- Hurt
- Collapse
- Burned
- Buildup
- Release
MontyMole:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
palettes:
- Default
- Dark
- Poisoned
- Dark_Poisoned
- Dizzy
- Dark_Dizzy
- Shocked
- Dark_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
Cleft:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
palettes:
- Default
- Hyper
- Poisoned
- Hyper_Poisoned
- Dizzy
- Hyper_Dizzy
- Shocked
- Hyper_Shocked
- Blend1
- Blend2
- Blend3
- Hyper_Blend1
- Hyper_Blend2
- Hyper_Blend3
- Rock
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
Pokey:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Head
- Body
- Angry
- Idle1
- Idle2
- Hurt1
- Hurt2
- BurnedHurt1
- BurnedHurt2
- BurnedBody
- BurnedHead
- Sleep
palettes:
- Default
- Mummy
- Frost
- Poisoned
- Mummy_Poisoned
- Frost_Poisoned
- Dizzy
- Mummy_Dizzy
- Frost_Dizzy
- Shocked
- Mummy_Shocked
- Frost_Shocked
- Burnt
animations:
- Still4
- Still3
- Still2
- Still1
- Idle4
- Idle3
- Idle2
- Idle1
- Run4
- Run3
- Run2
- Run1
- Hurt4
- Hurt3
- Hurt2
- Hurt1
- Windup3
- Throw3
- Windup2
- Throw2
- Windup1
- Throw1
- Projectile
- Emerge
- BurnHurt4
- BurnStill4
- BurnHurt3
- BurnStill3
- BurnHurt2
- BurnStill2
- BurnHurt1
- BurnStill1
- BurnedProjectile
- Dizzy4
- Dizzy3
- Dizzy2
- Dizzy1
- Sleep4
- Sleep3
- Sleep2
- Sleep1
Bandit:
frames:
- Step1
- Step2
- Step3
- Neutral
- StepHolding1
- StepHolding2
- StepHolding3
- NeutralHolding
- LookUp
- GrinHolding
- Tackle
- Hurt1
- Idle1
- Idle2
- IdleHolding1
- IdleHolding2
- Hurt2
- BurnHurt1
- BurnHurt2
- BurnStill
- Sleep
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- Laugh1
- Laugh2
- Relief1
- Relief2
- Coin01
- Coin02
- Coin03
- Coin04
- Coin05
- Coin06
- Coin07
- Coin08
- Coin09
- Coin10
- Poof1
- Poof2
- Poof3
- Poof4
- Poof5
- Poof6
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
- Coin
animations:
- Still
- Idle
- IdleHolding
- StillUnused
- StillHolding
- Walk
- WalkHolding
- Run
- RunHolding
- Hurt
- BurnHurt
- BurnStill
- Poof
- Tackle
- LookUp
- GotCoin
- Sleep
- Dizzy
- Laugh
- Relief
- Coin
BuzzyBeetle:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
Swooper:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
palettes:
- Default
- Gray
- Poisoned
- Gray_Poisoned
- Dizzy
- Gray_Dizzy
- Shocked
- Gray_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
StoneChomp:
frames:
- Neutral
- Chain
- Bite
- Hurt1
- Hurt2
- BurnHurt1
- BurnHurt2
- BurnChain
- Sleep
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Still
- Idle
- Chain
- QuickBite
- Bite
- SlowBite
- Hurt
- BurnHurt
- BurnStill
- BurnChain
- Sleep
- Dizzy
LargePiranha:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
palettes:
- Putrid
- Frost
- Putrid_Poisoned
- Frost_Poisoned
- Putrid_Dizzy
- Frost_Dizzy
- Putrid_Shocked
- Frost_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
SmallPiranha:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
Sentinel:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
- Variant06
- Variant07
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
palettes:
- Default
- Question
- Pulse1
- Pulse2
- Pulse3
- Pulse4
- Glow1
- Glow2
- Smoke
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
WorldClubba:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
palettes:
- Default
- Frost
- Poisoned
- Frost_Poisoned
- Dizzy
- Frost_Dizzy
- Shocked
- Frost_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
BattleClubba:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
palettes:
- Default
- Frost
- Poisoned
- Frost_Poisoned
- Dizzy
- Frost_Dizzy
- Shocked
- Frost_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
ShyGuy:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
palettes:
- Red
- Blue
- Green
- Pink
- Yellow
- Black
- Red_Poisoned
- Blue_Poisoned
- Green_Poisoned
- Pink_Poisoned
- Yellow_Poisoned
- Black_Poisoned
- Red_Dizzy
- Blue_Dizzy
- Green_Dizzy
- Pink_Dizzy
- Yellow_Dizzy
- Black_Dizzy
- Red_Shocked
- Blue_Shocked
- Green_Shocked
- Pink_Shocked
- Yellow_Shocked
- Black_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
GrooveGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Unused_Poisoned
- Unused_Dizzy
- Unused_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
SkyGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
- Balloons
- OnlyRed
- OnlyBlue
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
- Anim25
- Anim26
- Anim27
- Anim28
- Anim29
- Anim2A
- Anim2B
- Anim2C
- Anim2D
- Anim2E
- Anim2F
- Anim30
- Anim31
- Anim32
- Anim33
- Anim34
- Anim35
- Anim36
- Anim37
- Anim38
- Anim39
PyroGuy:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
palettes:
- Default
- Glow
- Poisoned
- Glow_Poisoned
- Dizzy
- Glow_Dizzy
- Shocked
- Glow_Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
SpyGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
MediGuy:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
palettes:
- Default
- Blue
- Green
- Pink
- Yellow
- Black
- Poisoned
- Blue_Poisoned
- Green_Poisoned
- Pink_Poisoned
- Yellow_Poisoned
- Black_Poisoned
- Dizzy
- Blue_Dizzy
- Green_Dizzy
- Pink_Dizzy
- Yellow_Dizzy
- Black_Dizzy
- Shocked
- Blue_Shocked
- Green_Shocked
- Pink_Shocked
- Yellow_Shocked
- Black_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
Fuzzipede:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
palettes:
- Default
- Poisoned
- Dizzy
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
- Anim25
- Anim26
- Anim27
- Anim28
- Anim29
- Anim2A
- Anim2B
SpearGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
- Raster39
- Raster3A
- Raster3B
- Raster3C
- Raster3D
- Raster3E
- Raster3F
- Raster40
- Raster41
- Raster42
- Raster43
- Raster44
- Raster45
- Raster46
- Raster47
- Raster48
- Raster49
- Raster4A
- Raster4B
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
HeartPlant:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
palettes:
- Default
- Gray
animations:
- Anim00
- Anim01
HurtPlant:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
MBush:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
LavaBubble:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
palettes:
- Default
- Blue
- Glow
- BlueGlow
- Poisoned
- Blue_Poisoned
- Glow_Poisoned
- BlueGlow_Poisoned
- Dizzy
- Blue_Dizzy
- Glow_Dizzy
- BlueGlow_Dizzy
- Shocked
- Blue_Shocked
- Glow_Shocked
- BlueGlow_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
KentCKoopa:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
- Raster39
- Raster3A
- Raster3B
- Raster3C
- Raster3D
- Raster3E
- Raster3F
- Raster40
- Raster41
- Raster42
- Raster43
- Raster44
- Raster45
- Raster46
- Raster47
- Raster48
- Raster49
- Raster4A
- Raster4B
- Raster4C
- Raster4D
- Raster4E
- Raster4F
- Raster50
- Raster51
- Raster52
- Raster53
- Raster54
- Raster55
- Raster56
- Raster57
- Raster58
- Raster59
- Raster5A
- Raster5B
- Raster5C
- Raster5D
palettes:
- Default
- Patch
- Tear
- Poisoned
- Patch_Poisoned
- Tear_Poisoned
- Dizzy
- Patch_Dizzy
- Tear_Dizzy
- Shocked
- Patch_Shocked
- Tear_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
Dayzee:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
palettes:
- Default
- Amazy
- Poisoned
- Amazy_Poisoned
- Dizzy
- Amazy_Dizzy
- Shocked
- Amazy_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
Lakitu:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
palettes:
- Default
- Spiny
- Poisoned
- Spiny_Poisoned
- Dizzy
- Spiny_Dizzy
- Shocked
- Spiny_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
Spiny:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
- Anim25
- Anim26
Bzzap:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
TuffPuff:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
palettes:
- Default
- Missing1
- Missing2
- Missing3
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
SpikeTop:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
Duplighost:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
AlbinoDino:
frames:
- Idle1
- Idle2
- Walk1
- Walk2
- Walk3
- Walk4
- Talk
- Fwd1
- Back1
- Run1
- Run2
- Run3
- Charge1
- Charge2
- Pain1
- Pain2
- Dead
- BurntPain1
- BurntPain2
- BurntDead
- Fwd2
- Back2
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Still
- StillFwd
- StillBack
- Idle
- Walk
- Run
- Charge
- Talk
- Hurt
- HurtStill
- BurntHurt
- BurntStill
- TalkFwd
- TalkBack
Blooper:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
palettes:
- Default
- Charged
- Supercharged
- Poisoned
- Charged_Poisoned
- Supercharged_Poisoned
- Dizzy
- Charged_Dizzy
- Supercharged_Dizzy
- Shocked
- Charged_Shocked
- Supercharged_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
BabyBlooper:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
palettes:
- Default
- Poisoned
- Dizzy
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
Gulpit:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
palettes:
- Default
- Rock
- Poisoned
- Rock_Poisoned
- Dizzy
- Rock_Dizzy
- Shocked
- Rock_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
DryBones:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
ThrownBone:
frames:
- Still
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
animations:
- Still
BonyBeetle:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
- Raster39
- Raster3A
- Raster3B
- Raster3C
- Raster3D
- Raster3E
- Raster3F
- Raster40
- Raster41
- Raster42
- Raster43
- Raster44
- Raster45
- Raster46
- Raster47
- Raster48
- Raster49
- Raster4A
- Raster4B
- Raster4C
- Raster4D
- Raster4E
- Raster4F
- Raster50
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
- Anim25
- Anim26
- Anim27
- Anim28
- Anim29
- Anim2A
- Anim2B
- Anim2C
- Anim2D
- Anim2E
- Anim2F
Magikoopa:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
palettes:
- Default
- Red
- Yellow
- White
- Green
- Gray
- Poisoned
- Red_Poisoned
- Yellow_Poisoned
- White_Poisoned
- Green_Poisoned
- Gray_Poisoned
- Dizzy
- Red_Dizzy
- Yellow_Dizzy
- White_Dizzy
- Green_Dizzy
- Gray_Dizzy
- Shocked
- Red_Shocked
- Yellow_Shocked
- White_Shocked
- Green_Shocked
- Gray_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
FlyingMagikoopa:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
palettes:
- Default
- Red
- Yellow
- White
- Green
- Gray
- Poisoned
- Red_Poisoned
- Yellow_Poisoned
- White_Poisoned
- Green_Poisoned
- Gray_Poisoned
- Dizzy
- Red_Dizzy
- Yellow_Dizzy
- White_Dizzy
- Green_Dizzy
- Gray_Dizzy
- Shocked
- Red_Shocked
- Yellow_Shocked
- White_Shocked
- Green_Shocked
- Gray_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
WorldKoopatrol:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
Koopatrol:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
HammerBros:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
BushBasic:
frames:
- Bush
palettes:
- Default
animations:
- Still
- Shake
BushBlocky:
frames:
- Bush
palettes:
- Default
animations:
- Still
- Shake
BushDry:
frames:
- Bush
palettes:
- Default
animations:
- Still
- Shake
BushLeafy:
frames:
- Bush
palettes:
- Default
animations:
- Still
- Shake
BushMatted:
frames:
- Bush
palettes:
- Default
animations:
- Still
- Shake
WorldKammy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
BattleKammy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
GoombaBros:
frames:
- Step1
- Step2
- Step3
- Midair
- Idle1
- Idle2
- Idle3
- Hurt1
- Hurt2
- Talk1
- Talk2
- CryStep1
- CryStep2
- CryStep3
- CryIdle1
- CryIdle2
- CryIdle3
- CryTalk1
- CryTalk2
- Tear1
- Tear2
- Tear3
- Tear4
- Sleep
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- BurnHurt1
- BurnHurt2
- BurnStill
palettes:
- Red
- Blue
- Red_Poisoned
- Blue_Poisoned
- Red_Dizzy
- Blue_Dizzy
- Red_Shocked
- Blue_Shocked
- Burnt
animations:
- Still
- CryStill
- Idle
- CryIdle
- Walk
- CryWalk
- Run
- CryRun
- Midair
- Hurt
- Talk
- CryTalk
- Dizzy
- Sleep
- BurnHurt
- BurnStill
GoombaKing:
frames:
- Body
- Pants
- LEyebrow
- REyebrow
- LMustache
- RMustache
- Crown1
- Crown2
- EyesCrossed1
- EyesCrossed2
- EyesApart
- EyesCrossedOut
- EyesOpen
- MouthOpen
- MouthClose
- MouthFrown
- LFoot1
- RFoot1
- LFoot2
- RFoot2
- MouthHalfOpen
- BurnedBody
- BurnedPants
- BurnedLMustache
- BurnedRMustache
- BurnedCrown1
- BurnedEyes
- BurnedMouthOpen
- BurnedMouthClosed
- BurnedLFoot1
- BurnedRFoot1
- BurnedLFoot2
- BurnedRFoot2
- BurnedLEyebrow
- BurnedREyebrow
- BurnedCrown2
- EyesClosed
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Still
- Idle
- TapFeet
- Walk
- Run
- Kick
- Dead
- Dizzy
- Sleep
- Angry
- Talk
- LeanBack
- LeanBackSurprise
- BurnHurt
- BurnStill
SpikyGoomnut:
frames:
- Still
palettes:
- Default
animations:
- Still
DarkToad:
frames:
- Neutral
- Talk1
- Talk2
- Idle1
- Idle2
- Idle3
- Step1
- Step2
- Step3
- Hurt1
- Hurt2
- Dismiss1
- Dismiss2
palettes:
- Black
- Red
- Yellow
- Green
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Dismiss
- Hurt
KoopaBros:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
frames:
- Neutral
- Idle1
- Idle2
- CrouchNeutral
- CrouchIdle1
- CrouchIdle2
- Step1
- Step2
- Step3
- ShellNeutral
- ShellSpin1
- ShellSpin2
- ShellSpin3
- ShellSpin4
- ShellSpin5
- Shock1
- Shock2
- Hurt1
- Hurt2
- IdleToppled1
- IdleToppled2
- Talk1
- Talk2
- Talk3
- Leap1
- Leap2
- Leap3
- Leap4
- Land
- IdleTipping1
- IdleTipping2
- IdleTipping3
- ExitShell1
- ExitShell2
- ExitShell3
- LayingDown
- Tipping1
- Tipping2
- Tipping3
- BurnHurt1
- BurnHurt2
- PointForward1
- PointForward2
- ThumbsUp1
- ThumbsUp2
- ThumbsUp3
- Hammer1
- Hammer2
- Blink
palettes:
- Black
- Red
- Yellow
- Green
- Black_Poisoned
- Red_Poisoned
- Yellow_Poisoned
- Green_Poisoned
- Black_Dizzy
- Red_Dizzy
- Yellow_Dizzy
- Green_Dizzy
- Black_Shocked
- Red_Shocked
- Yellow_Shocked
- Green_Shocked
- Burnt
animations:
- Still
- StillCrouch
- Walk
- Run
- Idle
- IdleCrouch
- ShellStill
- ShellSpin
- TopEnterShell
- TopExitShell
- HurtStill
- Hurt
- IdleToppled
- IdleTipping
- BurnHurt
- BurnStill
- Leap
- Midair
- Land
- UnusedShell
- Talk
- Sleep
- UnusedIdleCrouch1
- StillToppled
- Dizzy
- UnusedIdleCrouch2
- ThumbsUp
- PointForward
- Launched
- Hammering
- Shock
- EnterShell
- ExitShell
- UnusedToppled
- DizzyToppled
Buzzar:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
- Raster39
- Raster3A
- Raster3B
- Raster3C
- Raster3D
- Raster3E
- Raster3F
- Raster40
- Raster41
- Raster42
- Raster43
- Raster44
- Raster45
- Raster46
- Raster47
- Raster48
- Raster49
- Raster4A
- Raster4B
- Raster4C
- Raster4D
- Raster4E
- Raster4F
- Raster50
- Raster51
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
Tutankoopa:
frames:
- Headdress
- HeaddressWithEyes
- NoHeaddress
- Neutral
- Talk
- Run1
- Run2
- Run3
- Shout1
- Shout2
- Levitate1
- Levitate2
- Toss1
- Toss2
- Fall1
- Fall2
- Hurt1
- Hurt2
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- Lift
- Idle
- BurnHurt1
- BurnHurt2
- BurnHurt3
- BurnFall1
- BurnFall2
- Rock
- RockShard1
- RockShard2
- RockShard3
- RockShard4
- IdleChompBite1
- IdleChompBite2
- Sleep1
- Sleep2
- SleepGround1
- SleepGround2
- SleepGround3
- Glare1
- Glare2
- Glare3
- Glare4
- Glare5
- Glare6
- Glare7
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
- Rock
animations:
- Still
- Idle
- Run
- Shout
- Lift
- Toss
- Hurt
- Fall
- Levitate
- LevitateStill
- Dizzy
- Talk
- Sleep
- SleepGround
- Glare
- HeaddressOnly
- HeaddressWithEyes
- NoHeaddress
- BurnHurt
- BurnStill
- BurnStillAlt
- BurnFall
- RockStill
- RockShatter
ChainChomp:
frames:
- Neutral
- Chain
- Bite
- Hurt1
- Hurt2
- Sleep
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
animations:
- Still
- Idle
- Chain
- QuickBite
- Bite
- SlowBite
- Hurt
- Sleep
- Dizzy
WorldTubba:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
- Raster39
- Raster3A
- Raster3B
- Raster3C
- Raster3D
- Raster3E
- Raster3F
- Raster40
- Raster41
- Raster42
- Raster43
- Raster44
- Raster45
- Raster46
- Raster47
- Raster48
- Raster49
- Raster4A
- Raster4B
- Raster4C
- Raster4D
- Raster4E
- Raster4F
palettes:
- Default
- Tear
- Poisoned
- Tear_Poisoned
- Dizzy
- Tear_Dizzy
- Shocked
- Tear_Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
- Anim25
BattleTubba:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
- Raster38
- Raster39
- Raster3A
- Raster3B
- Raster3C
- Raster3D
- Raster3E
- Raster3F
- Raster40
- Raster41
- Raster42
- Raster43
- Raster44
- Raster45
- Raster46
- Raster47
- Raster48
- Raster49
palettes:
- Default
- Tear
- Poisoned
- Tear_Poisoned
- Dizzy
- Tear_Dizzy
- Shocked
- Tear_Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
TubbasHeart:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
- Glow1
- Glow2
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
BigLanternGhost:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
palettes:
- Default
- Bright
- Dim
- Unlit
- Poisoned
- Bright_Poisoned
- Dim_Poisoned
- Unlit_Poisoned
- Dizzy
- Bright_Dizzy
- Dim_Dizzy
- Unlit_Dizzy
- Shocked
- Bright_Shocked
- Dim_Shocked
- Unlit_Shocked
- Burnt
- Gray
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
ShySquadGuy:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
palettes:
- Default
- Blue
- Green
- Pink
- Yellow
- Black
- Poisoned
- Blue_Poisoned
- Green_Poisoned
- Pink_Poisoned
- Yellow_Poisoned
- Black_Poisoned
- Dizzy
- Blue_Dizzy
- Green_Dizzy
- Pink_Dizzy
- Yellow_Dizzy
- Black_Dizzy
- Shocked
- Blue_Shocked
- Green_Shocked
- Pink_Shocked
- Yellow_Shocked
- Black_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
MarshalGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
StiltGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
StiltGuyUnfold:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
palettes:
- Default
- Alt
- Darker
- Dark
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
ShyStackGuy:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
palettes:
- Default
- Blue
- Green
- Pink
- Yellow
- Black
- Poisoned
- Blue_Poisoned
- Green_Poisoned
- Pink_Poisoned
- Yellow_Poisoned
- Black_Poisoned
- Dizzy
- Blue_Dizzy
- Green_Dizzy
- Pink_Dizzy
- Yellow_Dizzy
- Black_Dizzy
- Shocked
- Blue_Shocked
- Green_Shocked
- Pink_Shocked
- Yellow_Shocked
- Black_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
ShyStackUnfold:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
palettes:
- Default
- Alt
- Darker
- Dark
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
ShyStackDamage:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
palettes:
- Default
- Blue
- Green
- Pink
- Yellow
- Black
- Burnt
- Blue_Burnt
- Green_Burnt
- Pink_Burnt
- Yellow_Burnt
- Black_Burnt
- Unused1
- Unused2
- Unused3
- Unused4
- Unused5
- Unused6
- Unused7
- Unused8
- Unused9
- Unused10
- Unused11
- Unused12
animations:
- Anim00
- Anim01
ShyStackRock:
frames:
- Raster00
palettes:
- Default
animations:
- Anim00
GeneralGuy:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
GeneralGuyBomb:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
palettes:
- Default
- Gray
- Fuse
animations:
- Anim00
- Anim01
- Anim02
TankGuy:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
palettes:
- Default
- Blue
- Green
- Pink
- Yellow
- Black
- Poisoned
- Blue_Poisoned
- Green_Poisoned
- Pink_Poisoned
- Yellow_Poisoned
- Black_Poisoned
- Dizzy
- Blue_Dizzy
- Green_Dizzy
- Pink_Dizzy
- Yellow_Dizzy
- Black_Dizzy
- Shocked
- Blue_Shocked
- Green_Shocked
- Pink_Shocked
- Yellow_Shocked
- Black_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
LavaPiranha:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
palettes:
- Default
- Glow
- Poisoned
- Glow_Poisoned
- Dizzy
- Glow_Dizzy
- Shocked
- Glow_Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
PetitPiranha:
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
LavaBud:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
palettes:
- Default
- Glow
- Poisoned
- Glow_Poisoned
- Dizzy
- Glow_Dizzy
- Shocked
- Glow_Shocked
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
HuffNPuff:
variations:
- Variant00
- Variant01
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
palettes:
- Default
- Charged
- Unused1
- Unused2
- Unused3
- Unused4
- Unused5
- Unused6
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
- Anim25
- Anim26
- Anim27
- Anim28
- Anim29
- Anim2A
- Anim2B
- Anim2C
- Anim2D
- Anim2E
- Anim2F
- Anim30
- Anim31
RuffPuff:
frames:
- Neutral
- Grin
- Hurt
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- Sleep1
- Sleep2
- Blush
- Talk
- Angry
- AngryTalk
- BurnHurt1
- BurnHurt2
- BurnStill
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Still
- Idle
- Angry
- Walk
- Run
- Grin
- Hurt
- BurnHurt
- BurnStill
- Sleep
- Blush
- Dizzy
- Talk
- AngryTalk
Monstar:
variations:
- Variant00
- Variant01
frames:
- OutlineIdle1
- OutlineIdle2
- OutlineGather1
- OutlineGather2
- OutlineRearUp1
- OutlineRearUp2
- BodyIdle1
- BodyIdle2
- BodyGather1
- BodyGather2
- BodyRearUp1
- BodyRearUp2
- BodyFlail1
- BodyFlail2
- FaceNeutral
- FaceHappy
- FaceScared
- FaceGather1
- FaceHurt
- FaceTalk
- FaceHappyTalk
- FaceScaredTalk
- FaceGather2
- FaceRelease1
- FaceHappyRearUp1
- FaceRelease2
- FaceHappyRearUp2
- FaceScaredFlail
palettes:
- Default
- Outline
- Unused1
- Unused2
- Unused3
- Unused4
- Unused5
- Unused6
animations:
- Still
- Idle1
- Idle2
- Idle3
- GatherStrength1
- GatherStrength2
- GatherStrength3
- Release
- Hurt
- Talk
- ScaredTalk
- HappyTalk
- Flail
- HappyRearUp
- RearUp
CrystalKing:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
frames:
- Raster00
- Raster01
- Raster02
- Raster03
- Raster04
- Raster05
- Raster06
- Raster07
- Raster08
- Raster09
- Raster0A
- Raster0B
- Raster0C
- Raster0D
- Raster0E
- Raster0F
- Raster10
- Raster11
- Raster12
- Raster13
- Raster14
- Raster15
- Raster16
- Raster17
- Raster18
- Raster19
- Raster1A
- Raster1B
- Raster1C
- Raster1D
- Raster1E
- Raster1F
- Raster20
- Raster21
- Raster22
- Raster23
- Raster24
- Raster25
- Raster26
- Raster27
- Raster28
- Raster29
- Raster2A
- Raster2B
- Raster2C
- Raster2D
- Raster2E
- Raster2F
- Raster30
- Raster31
- Raster32
- Raster33
- Raster34
- Raster35
- Raster36
- Raster37
palettes:
- Default
- Gold
- Blue
- Red
- Rocks
- Poisoned
- Gold_Poisoned
- Blue_Poisoned
- Red_Poisoned
- Rocks_Poisoned
- Dizzy
- Gold_Dizzy
- Blue_Dizzy
- Red_Dizzy
- Rocks_Dizzy
- Shocked
- Gold_Shocked
- Blue_Shocked
- Red_Shocked
- Rocks_Shocked
- Burnt
animations:
- Anim00
- Anim01
- Anim02
- Anim03
- Anim04
- Anim05
- Anim06
- Anim07
- Anim08
- Anim09
- Anim0A
- Anim0B
- Anim0C
- Anim0D
- Anim0E
- Anim0F
- Anim10
- Anim11
- Anim12
- Anim13
- Anim14
- Anim15
- Anim16
- Anim17
- Anim18
- Anim19
- Anim1A
- Anim1B
- Anim1C
- Anim1D
- Anim1E
- Anim1F
- Anim20
- Anim21
- Anim22
- Anim23
- Anim24
WorldBowser:
frames:
- Head
- BodyWalk
- Shell
- LArm
- RArm
- HeadAngry
- LFoot
- RFoot
- LFootStep1
- RFootStep1
- LFootStep2
- RFootStep2
- LFootStep3
- RFootStep3
- HeadTalk1
- HeadTalk2
- HeadEyesClosed1
- HeadEyesClosed2
- HeadMock3
- BodyStand
- BodyRotated
- LFootRotated
- RFootRotated
- FootBottom1
- LArmBrandish
- RArmBrandish
- RHandBrandish
- LArmRaised
- RArmRaised1
- RArmRaised2
- LArmCrossed
- RArmCrossed
- LArmBent
- RArmBent
- BodyLand
- BodyInsideCar
- ClownCar
- HeadFwdIdle1
- HeadFwdIdle2
- HeadFwdOpenMouth
- HeadFwdBrandish1
- HeadFwdBrandish2
- StarRod
- StarRodTip
- StarRodShaft
- HeadFwdTalk1
- HeadFwdTalk2
- HeadFwdFireBreath
- LArmClownCar
- RArmClownCar
- Propeller1
- Propeller2
- Propeller3
- Propeller4
- Propeller5
- DefeatedHead
- DefeatedHeadBlink
- DefeatedHeadTalk1
- DefeatedHeadTalk2
- DefeatedBody
- DefeatedRArm
- DefeatedRFoot
- FootBottom2
- LFist
- LArmFist
- RArmFist
- RFist
- HeadFwdLaugh1
- HeadFwdLaugh2
- HeadRotated1
- HeadRotated2
- HeadRotated3
- HeadTantrum
- HeadSurprise
- HeadEyesClosed
- HeadLaugh1
- HeadLaugh2
- LArmSwipe
- RFistSwipe
- RArmSwipe
- BodyFwd
- LFootTantrum
- RFootTantrum
palettes:
- Default
- StarRod
- Unused1
- Unused2
- Unused3
- Unused4
- Unused5
- Unused6
animations:
- Still
- BrandishStill
- Idle
- BrandishIdle
- Walk
- Run
- Talk
- TalkEyesClosed
- AngryTalk
- BrandishTalk
- RearUpTalk
- RearUpMock
- ArmsCrossed
- Shock
- RearUpLaugh
- Tantrum
- Brandish
- PreJump
- Jump
- Land
- PostJump
- PreSwipe
- Swipe
- ClownCarStill
- ClownCarIdle
- ClownCarTalk
- ClownCarOpenMouth
- ClownCarLaugh
- ClownCarCloseMouth
- ClownCarFireBreath
- ClownCarBrandish
- ClownCarStarRod
- ClownCar
- ClownCarPropeller
- DefeatedStill
- DefeatedIdle
- DefeatedTalk
- BlastUp # unused, probably intended for after the final fight
- BlastFall # unused, probably intended for after the final fight
BattleBowser:
frames:
- Head
- BodyWalk
- Shell
- LArm
- RArm
- HeadAngry
- LFoot
- RFoot
- LFootStep1
- RFootStep1
- LFootStep2
- RFootStep2
- LFootStep3
- RFootStep3
- HeadTalk1
- HeadTalk2
- HeadMock1
- HeadBlink
- HeadMock3
- HeadTense
- BodyStand
- BodyRotated
- LFootRotated
- RFootRotated
- FootBottom
- LArmBrandish
- RArmBrandish
- RHandBrandish
- LArmRaised
- RArmRaised1
- RArmRaised2
- LArmBent
- RArmBent
- BodyLand
- BurntHead
- BurntBody
- BurntLArm
- BurntRArm
- BurntLFoot
- BurntRFoot
- HeadFireBreath
- DefeatedHead
- DefeatedHeadBlink
- DefeatedHeadTalk1
- DefeatedHeadTalk2
- StarRod
- DefeatedBody
- DefeatedRArm
- DefeatedLFoot
- DefeatedRFoot
- LFist
- LArmFist
- RArmFist
- RFist
- HeadRotated1
- HeadRotated2
- HeadRotated3
- HeadTantrum
- HeadSurprise
- HeadEyesClosed
- HeadLaugh1
- HeadLaugh2
- LArmSwipe
- RFistSwipe
- RArmSwipe
- BodyFwd
- LFootTantrum
- RFootTantrum
- Hair
palettes:
- Default
- StarRod
- Poisoned
- StarRod_Poisoned
- Dizzy
- StarRod_Dizzy
- Shocked
- StarRod_Shocked
- Burnt
animations:
- Still
- RearUpStill
- Idle
- Walk
- Run
- Talk
- RearUpTalk
- Mock
- RearUpLaugh
- RearUpMock
- AnnoyedStill
- AnnoyedTalk
- Tantrum
- Hurt
- HurtStill
- Brandish
- BrandishStill
- PreJump
- Jump
- Land
- PostJump
- Swipe
- PreFireBreath
- FireBreathStill
- FireBreathLoop
- PostFireBreath
- StompOnce
- DefeatedStill
- DefeatedIdle
- DefeatedTalk
- BrandishIdle
- BrandishTalk
- BurnHurt
- BurnStill
Luigi:
frames:
- Neutral
- Blink
- Idle
- Talk
- Letter1
- Letter2
- Letter3
- NeutralLetter
- BlinkLetter
- IdleLetter
- TalkLetter
- OpenLetter1
- OpenLetter2
- ReadNeutral
- StepLetter1
- StepLetter2
- StepLetter3
- ReadLetter1
- ReadLetter2
- NeutralRead
- TalkRead
- NeutralSit
- BlinkSit
- TalkSit
- JumpLetter1
- JumpLetter2
- FallLetter1
- FallLetter2
- Jump1
- Jump2
- Fall1
- Fall2
- ReadBlink
- ReadIdle
- JumpStance1
- JumpStance2
- JumpStanceLetter1
- JumpStanceLetter2
- Land
- LandLetter
- IdleBack1
- IdleBack2
- StepBack1
- StepBack2
- StepBack3
palettes:
- Default
animations:
- Still
- StillLetter
- StillRead
- StillSit
- Idle
- IdleLetter
- IdleRead
- IdleSit
- Walk
- WalkLetter
- Run
- RunLetter
- JumpStance
- Jump
- Fall
- Land
- JumpStanceLetter
- JumpLetter
- FallLetter
- LandLetter
- Talk
- TalkLetter
- TalkRead
- TalkSit
- OpenLetter
- ReadLetter
- CloseLetter
- StillBack
- IdleBack
- WalkBack
- RunBack
Toad:
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Idle4
- Blink
- Step1
- Step2
- Step3
- Talk
- Disappointed1
- Disappointed2
- Disappointed3
- Celebrate1
- Celebrate2
- GiveItem
- Panic1
- Panic2
- Panic3
palettes:
- Red
- Green
- Blue
- Yellow
- Pink
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- Disappointed
- GiveItem
- Panic
Toadette:
frames:
- Neutral
- Idle1
- Idle2
- Disappointed1
- Idle3
- Idle4
- Blink
- Disappointed2
- Step1
- Step2
- Step3
- GiveItem
- Celebrate1
- Celebrate2
- Talk
palettes:
- Orange
- Pink
- Green
- Purple
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- Disappointed
- GiveItem
VannaT:
frames:
- Neutral
- Step1
- Step2
- Step3
- Happy1
- Happy2
- Clap1
- Clap2
- Shrug1
- Shrug2
- Wave1
- Wave2
palettes:
- Default
animations:
- Still
- Walk
- Happy
- Clap
- Shrug
- Wave
ToadKid:
frames:
- Neutral
- Idle
- Step1
- Step2
- Step3
- Talk
- Disappointed1
- Disappointed2
- Celebrate1
- Celebrate2
- Celebrate3
palettes:
- Red
- Green
- Blue
- Yellow
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- Disappointed
ToadGuard:
frames:
- Neutral
- Idle1
- Idle2
- Talk
- Step1
- Step2
- Step3
palettes:
- Red
- Green
- Blue
- Yellow
animations:
- Still
- Idle
- Walk
- Run
- Talk
HarryT:
frames:
- Neutral
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Idle3
- Idle4
- Blink
- Talk
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Unused1
- Unused2
ToadMinister:
frames:
- Neutral
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Think1
- Think2
- Talk
- RaiseArms
- Invite1
- Invite2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- RaiseArm
- Think
- Invite
Postmaster:
frames:
- Neutral
- Talk
- GiveItem
- LWingFlap1
- RWingFlap1
- LWingFlap2
- RWingFlap2
- LWingFlap3
- RWingFlap3
- LWingFlap4
- RWingFlap4
- LWingFlap5
- RWingFlap5
palettes:
- Default
animations:
- Still
- Idle
- Talk
- GiveItem
- IdleAlt
- Unused1
- Unused2
- Unused3
- Unused4
- Unused5
ConductorToad:
frames:
- Neutral
- Idle
- Step1
- Step2
- Step3
- BlowWhistle1
- BlowWhistle2
- BlowWhistle3
- BlowWhistle4
- BlowWhistle5
- Talk
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- BlowWhistle
TrainToad:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Idle4
- Blink
- Talk
- Sadden
- SadNeutral
- SadTalk
- SadIdle
- Step1
- Step2
- Step3
palettes:
- Default
- Pink
- Blue
- Green
- Red
- White
animations:
- Still
- Idle
- SadIdle
- Walk
- Talk
- LowerHead
- SadTalk
Fishmael:
frames:
- Neutral
- Idle
- Reel1
- Talk1
- Reel2
- Talk2
- Reel3
- Reel4
palettes:
- Default
animations:
- Still
- Idle
- Talk
- Reel
Musician:
variations:
- Variant00
- Variant01
- Variant02
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Idle4
- Blink
- Pensive1
- Pensive2
- Pensive3
- Talk
- Write1
- Write2
- ConductSlow1
- ConductSlow2
- ConductSlow3
- ConductFast1
- ConductFast2
- ConductFast3
- GivePaper1
- GivePaper2
palettes:
- Poet
- Composer
- Poet_Dark
animations:
- Still
- Idle
- Talk
- Write
- GivePaper
- Pensive
- ConductFast
- ConductSlow
Koopa:
variations:
- Default
- RedKoopa
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Talk
- Happy1
- Happy2
- Happy3
- Happy4
- Topple1
- Topple2
- Shell
- Blink
- LeanBack1
- LeanBack2
- LeanBackTalk
- EmbedIdle1
- EmbedIdle2
palettes:
- Default
- Red
animations:
- Still
- EmbedStill # for embedding in messages
- Idle
- LeanBack
- EmbedIdle # for embedding in messages
- Walk
- Run
- Talk
- LeanBackTalk
- Happy
- Shell
- Topple
KoopaWithoutShell:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Talk
- Happy1
- Happy2
- Happy3
- Happy4
- Toppled1
- Toppled2
- Blink
- SadStep1
- SadStep2
- SadStep3
- SadIdle1
- SadIdle2
- SadTalk
- CryStep1
- CryStep2
- CryStep3
- CryIdle1
- CryIdle2
- CryTalk1
- CryTalk2
- Tear1
- Tear2
palettes:
- Default
- Tear
animations:
- Still
- Idle
- CryIdle
- SadIdle
- Walk
- Run
- CryRun
- SadRun
- Talk
- CryTalk
- SadTalk
- Happy
- Toppled
WorldBobomb:
variations:
- GreenBobomb
- RedBobomb
- BlueBobomb
frames:
- Step1
- Step2
- Step3
- Idle
- Talk
- Neutral
- GearNeutral
- GearSpin1
- GearSpin2
- GearSpin3
- GearSpin4
- GearSpin5
palettes:
- Green
- Red
- Blue
animations:
- Still
- Idle
- Walk
- Run
- Talk
Whacka:
frames:
- Neutral
- Popup1
- Popup2
- Popup3
- Idle
- Talk
- Hurt1
- Hurt2
- Hurt3
- Hurt4
- Hurt5
- Hurt6
- Hurt7
- Hurt8
- HoleOpening1
- HoleOpening2
- HoleOpen
palettes:
- Default
- Hole
animations:
- Still
- Idle
- PopUp
- Burrow
- Hurt
- Talk
Dryite:
frames:
- Neutral
- Idle
- Step1
- Step2
- Talk
palettes:
- Green
- Brown
- Blue
- Yellow
animations:
- Still
- Idle
- Walk
- Run
- Talk
Mouser:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Idle3
- Blink1
- Blink2
palettes:
- Blue
- Purple
animations:
- Still
- Idle
- Blink
- IdleOnlyBlink
- Run
- Talk
- Whisper
- Gossip
- GossipWhisper
Boo:
variations:
- Default
- GustyBoo
frames:
- Step1
- Step2
- Step3
- Step4
- Carry1
- Carry2
- Carry3
- Carry4
- Conceal
- Spook1
- Spook2
- Spook3
- Flail1
- Flail2
- CarryTalk
- Cower1
- Cower2
- Talk1
- Talk2
- Wave1
- Wave2
- Wave3
- Wave4
- Confused1
- Confused2
- Throw1
- Throw2
- Blink
- CarryBlink
- CarryHappy1
- CarryHappy2
- CarryHappy3
- CarryHappy4
palettes:
- Default
- Tan
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Wave
- Flail
- Conceal
- Spook
- Cower
- Confused
- Throw
- CarryStill
- CarryIdle
- CarryWalk
- CarryRun
- CarryTalk
- CarryHappy
Yoshi:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Talk
- Celebrate1
- Celebrate2
- Disappointed1
- Disappointed2
- Panic1
- Panic2
- Panic3
- Cry1
- Cry2
- Cry3
palettes:
- Green
- Blue
- Purple
- Yellow
- Red
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- Disappointed
- Panic
- Cry
- CryTalk
- Jump
- Land
YoshiKid:
frames:
- Idle1
- Idle2
- Talk
- Step1
- Step2
- Step3
- Land
- Jump
- Sleep1
- Sleep2
- Sleep3
- Cry1
- Cry2
- Cry3
- Cry4
- SadIdle1
- SadIdle2
- SadTalk
- LookUp
- Exhale1
- Exhale2
- Exhale3
- Eat1
- Eat2
- Eat3
- Eat4
- Tongue1
- Tongue2
- Food1
- Food2
- Food3
- Food4
- Food5
- Food6
- Tear1
- Tear2
- Tear3
palettes:
- Green
- Blue
- Purple
- Yellow
- Red
- Food
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- Cry
- Sleep
- Jump
- Land
- SadIdle
- SadTalk
- LookUp
- EatMiss
- EatAim
- EatGrab
- EatDone
- Exhale
Raven:
frames:
- Idle1
- Idle2
- Idle3
- Step1
- Step2
- Talk
- Flail1
- Flail2
- Flail3
- Crash1
- Crash2
- Crash3
- Crash4
- IdleBack1
- IdleBack2
- IdleBack3
palettes:
- Default
animations:
- Still
- Idle
- IdleBack
- Walk
- Run
- Talk
- Flail
- Crash
Bubulb:
variations:
- Variant00
- Variant01
- Variant02
- Variant03
- Variant04
- Variant05
frames:
- Idle1
- Idle2
- Idle3
- Idle4
- NoseTwitch
- Talk1
- Talk2
- Happy1
- Happy2
- BuriedNeutral
- PopUp1
- PopUp2
- PopUp3
- Hole
- HoleOpen1
- HoleOpen2
- BuriedIdle1
- BuriedIdle2
- HappyGentle1
- HappyGentle2
- HappyGentle3
- HappyTalk1
- HappyTalk2
- DarkStep1
- DarkStep2
- DarkStep3
- Bloom1
- Bloom2
- Bloom3
- Bloom4
- EmbedIdle1
- EmbedIdle2
- EmbedIdle3
- EmbedIdle4
- EmbedIdle5
- Step1
- Step2
- Step3
palettes:
- Pink
- Purple
- Green
- Yellow
- Lighter
- Hole
- Darker
- Unused1
- Unused2
- Unused3
animations:
- Still
- BuriedStill
- Idle
- Talk
- HappyUpbeat
- PopUp
- Bloom
- BuriedIdle
- HappyGentle
- HappyTalk
- EmbedIdle # for embedding in messages
- DarkWalk
- DarkStepLeft
- DarkStepRight
- Walk
- Run
Penguin:
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Step1
- Step2
- Step3
- Talk1
- Talk2
- Happy1
- Celebrate
- Happy2
- Idle
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- Happy
ShiverToad:
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Idle4
- Blink1
- Blink2
- Blink3
- Talk
- Step1
- Step2
- Step3
palettes:
- Red
- Green
- Blue
- Yellow
animations:
- Still
- Idle
- Walk
- Run
- Talk
AltBandit:
variations:
- Variant00
- Variant01
frames:
- Step1
- Step2
- Step3
- Neutral
- CarryStep1
- CarryStep2
- CarryStep3
- CarryNeutral
- LookUp
- Taunt
- Tackle
- Hurt1
- Idle1
- Idle2
- CarryIdle1
- CarryIdle2
- Hurt2
- BurnHurt1
- BurnHurt2
- BurnStill
- Talk
- SmokeCloud1
- SmokeCloud2
- SmokeCloud3
- SmokeCloud4
- SmokeCloud5
- SmokeCloud6
palettes:
- Blue
- Red
- Smoke
animations:
- Still
- Idle
- CarryIdle
- Walk
- CarryWalk
- Run
- CarryRun
- Hurt
- BurnHurt
- BurnStill
- SmokeCloud
- Tackle
- LookUp
- Taunt
- Talk
Goompa:
frames:
- Step1
- Step2
- Step3
- Injured
- Hurt
- Idle1
- Idle2
- Idle3
- Talk1
- Talk2
- Jump
- Fall
- Happy1
- Happy2
- WearyTalk1
- WearyTalk2
- WearyTalk3
- WearyIdle1
- WearyIdle2
- WearyIdle3
- WearyStep1
- WearyStep2
- WearyStep3
- Rummage1
- Rummage2
- Rummage3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Jump
- Fall
- Hurt
- Injured
- Talk
- Celebrate
- WearyIdle
- WearyTalk
- WearyWalk
- Rummage
Goombaria:
frames:
- Step1
- Step2
- Step3
- Hurt
- JumpEyesClosed
- Idle1
- Idle2
- Idle3
- Talk1
- Talk2
- Jump
- Fall
- Celebrate1
- Celebrate2
- LeanOver1
- LeanOver2
- LeanOver3
- Inspect1
- Inspect2
- Blink1
- Blink2
- LookUp1
- LookUp2
- LookUp3
- LookUpTalk1
- SadTalk1
- SadStep1
- SadStep2
- SadStep3
- SadTalk2
- SadTalk3
- LookUpTalk2
- Tear1
- Tear2
- Shock1
- Shock2
palettes:
- Default
- Tear
animations:
- Still
- Idle
- SadIdle
- LookUp
- Stand
- Walk
- SadWalk
- Run
- SadRun
- JumpEyesClosed
- Hurt
- Talk
- SadTalk
- LookUpTalk
- Celebrate
- LeanOver
- Inspect
- Shock
- Jump
- Fall
Gooma:
frames:
- Neutral
- Idle
- Step1
- Step2
- Talk1
- Talk2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
Goompapa:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Talk1
- Talk2
- Angry
- AngryTalk1
- AngryTalk2
- Shock1
- Shock2
- Step3
- LookUpTalk
- LookUp1
- LookUp2
- SideEye
- TapFoot1
- TapFoot2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- LookUp
- LookUpTalk
- Angry
- AngryTalk
- Shock
- SideEye
- TapFoot
Goomama:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Talk1
- Talk2
- Talk3
- Step3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
TheMaster:
frames:
- Neutral
- Idle
- Blink
- Cough1
- Cough2
- Step1
- Step2
- Step3
- Step4
- Talk
- Beckon1
- Beckon2
- Beckon3
- OpenMouth
- AscendedNeutral
- AscendedDownwardStance1
- AscendedDownwardStance2
- AscendedDefeated1
- AscendedDefeated2
- AscendeHurt1
- AscendeHurt2
- BurnStill
- AscendedGuard1
- AscendedGuard2
- AscendedGuard3
- AscendedGuard4
- AscendedUppercut1
- AscendedUppercut2
- AscendedUppercut3
- AscendedUppercut4
- AscendedStep1
- AscendedStep2
- AscendedStep3
- AscendedStep4
- AscendedIdle1
- AscendedIdle2
- AscendedIdle3
- AscendedTalk
- AscendedPunch1
- AscendedPunch2
- AscendedPunch3
- AscendedPunch4
- AscendedPunch5
- AscendedPunch6
- AscendedKick1
- AscendedKick2
- AscendedKick3
- AscendedPalmStance1
- AscendedPalmStance2
- AscendedPalmStance3
- AscendedPalmStance4
- BurnHurt1
- BurnHurt2
- Sleep1
- Sleep2
- Sleep3
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- AscendedSleep1
- AscendedSleep2
- AscendedSleep3
- AscendedDizzy1
- AscendedDizzy2
- AscendedDizzy3
- AscendedDizzy4
- Defeated1
- Defeated2
- Hurt1
- Hurt2
- AscendedCrouch
- AscendedMidair
- AscendedDive
- Windup1
- Windup2
- DownwardStrike1
- DownwardStrike2
palettes:
- Default
- Ascended
- Poisoned
- Ascended_Poisoned
- Dizzy
- Ascended_Dizzy
- Shocked
- Ascended_Shocked
animations:
- Still
- AscendedStill
- Idle
- AscendedIdle
- AscendedGuard
- Walk
- AscendedWalk
- Run
- AscendedRun
- Talk
- AscendedTalk
- Beckon
- OpenMouth
- Cough
- AscendedPunch
- AscendedKick
- WindupLoop
- WindupStill
- DownwardStrike
- AscendedPalmStance
- AscendedUppercut
- AscendedDownwardStance
- AscendedHurt
- Hurt
- AscendedDefeated
- Defeated
- BurnHurt
- BurnStill
- Sleep
- AscendedSleep
- Dizzy
- AscendedDizzy
- AscendedCrouch
- AscendedMidair
- AscendedDive
- AscendedLand
Chan:
frames:
- Idle1
- Idle2
- Idle3
- ToppledIdle1
- ToppledIdle2
- Hurt1
- Hurt2
- Step1
- Step2
- ShellSpin1
- ShellSpin2
- ShellSpin3
- ShellSpin4
- ShellSpin5
- ShellSpin6
- Empty1 # removed BurnHurt1
- Empty2 # removed BurnHurt2
- Step3
- EnterShell1
- EnterShell2
- EnterShell3
- Sleep
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
- ToppledHurt1
- ToppledHurt2
- ToppledBurnHurt1
- ToppledBurnHurt2
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Still
- Idle
- Toppled
- Walk
- Run
- ShellSpin
- Hurt
- ToppledHurt
- HurtAlt
- ShellStill
- Sleep
- Dizzy
- EnterShell
- ExitShell
- ToppledHurtAlt
- ToppledStill
- ToppledSleep
- ToppledDizzy
- Empty # removed BurnHurt
- EmptyStill # removed BurnHurtStill
- ToppledBurnHurt
- ToppledBurnStill
Lee:
frames:
- Idle1
- Idle2
- Idle3
- Idle4
- Step1
- Step2
- Step3
- Talk
- Defeated1
- Defeated2
- RaiseArms1
- RaiseArms2
- RaiseArms3
- Midair1
- Midair2
- RaisedArmsTalk
- Crouch
- Hurt1
- Hurt2
- Burned
- Sleep1
- Sleep2
- Sleep3
- Dizzy1
- Dizzy2
- Dizzy3
- Dizzy4
palettes:
- Default
- Poisoned
- Dizzy
- Shocked
- Burnt
animations:
- Still
- MidairStill
- Idle
- Walk
- Run
- RaiseArms
- Talk
- RaisedArmsTalk
- Crouch
- Midair
- Land
- Hurt
- Defeated
- Burned
- Sleep
- Dizzy
Merlon:
frames:
- Neutral
- Idle
- Step1
- Step2
- Step3
- Talk
- HappyStep1
- HappyStep2
- HappyStep3
- Think1
- Gather1
- Gather2
- RaiseArms1
- RaiseArms2
- RaiseArms3
- Think2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Sprint
- Think
- CastSpell
- Gather1
- Gather2
- RaiseArms
- LowerArms
ChetRippo:
frames:
- Neutral
- Blink
- Idle1
- Idle2
- Talk
- Spread1
- Spread2
- Shake1
- Shake2
- Swim1
- Swim2
- Swim3
palettes:
- Default
animations:
- Still
- Idle
- Swim
- SwimFaster
- Talk
- Spread
- ShakeSlow
- ShakeFast
- Revert
Rowf:
frames:
- Idle1
- Idle2
- Talk1
- Talk2
- WaveOff1
- WaveOff2
- WaveOff3
- WaveOff4
- Step1
- Step2
- Cheer1
- Cheer2
- Think1
- Think2
- PackedIdle1
- PackedIdle2
- PackedStep1
- PackedStep2
- PackedTalk1
- PackedTalk2
- PackedCheer1
- PackedCheer2
palettes:
- Default
- Packed
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Cheer
- Think
- WaveOff
- PackedStill
- PackedIdle
- PackedWalk
- PackedRun
- PackedTalk
- PackedCheer
MinhT:
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Idle4
- Blink
- Talk
- Step1
- Step2
- Step3
- Cheer1
- Cheer2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Cheer
RussT:
frames:
- Neutral
- Idle1
- Idle2
- Idle3
- Idle4
- Blink
- Step1
- Step2
- Step3
- Talk
- Lecture1
- Lecture2
- Think1
- Think2
- AdjustGlasses1
- AdjustGlasses2
- Disappointed1
- Disappointed2
- Panic1
- Panic2
- Panic3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Think
- Lecture
- AdjustGlasses
- Panic
- Disappointed
TayceT:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Talk1
- Talk2
- Carry1
- Carry2
- Carry3
- Happy1
- Happy2
- Sad1
- Sad2
- IdleFwd
- IdleBack1
- IdleBack2
- IdleBack3
- TurnAround1
- TalkFwd
- TurnAround2
- Pan
palettes:
- Default
- Pan
animations:
- Still
- Idle
- Walk
- Run
- Talk
- TalkHappy
- IdleSad
- Cooking
- TurnBack
- TurnAway
- TalkFwd
- Carry
- Pan
FiceT:
frames:
- Idle1
- Idle2
- Idle3
- Shiver1
- Shiver2
- Talk
- LookUp
- Read
- Panic1
- Panic2
- Step1
- Step2
- Step3
- Tear1
- Tear2
- Tear3
palettes:
- Default
- Sweat
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Read
- Afraid
- LookUp
- Panic
Bartender:
frames:
- Idle1
- Idle2
- Idle3
- Idle4
- Idle5
- Talk
- StrumGuitar1
- StrumGuitar2
- Step1
- Step2
- Step3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- StrumGuitar
- Talk
Chanterelle:
frames:
- Idle1
- Idle2
- Idle3
- Idle4
- Idle5
- Blink
- Sing1
- Sing2
- Sing3
- Talk
- Step1
- Step2
- Step3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Sing
RipCheato:
frames:
- Idle1
- Idle2
- Talk
- Step1
- Step2
- Step3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
ChuckQuizmo:
frames:
- Idle1
- Idle2
- Idle3
- Idle4
- Step1
- Step2
- Talk
- Wrong
- Open1
- Open2
- Open3
- Correct1
- Correct2
- Vanish01
- Vanish02
- Vanish03
- Vanish04
- Vanish05
- Vanish06
- Vanish07
- Vanish08
- Vanish09
- Vanish10
- Vanish11
- Vanish12
- Vanish13
- QuestionIcon1
- QuestionIcon2
- QuestionIcon3
- CorrectIcon1
- CorrectIcon2
- CorrectIcon3
- OpenHat1
- WrongIcon1
- WrongIcon2
- WrongIcon3
- OrangeDot
- OpenHat2
- YellowDot
- OpenHat3
- BlueDot
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- OpenHat
- CloseHat
- OpenCorrect
- CloseCorrect
- OpenWrong
- CloseWrong
- Question
- Vanish
- OrangeDot
- YellowDot
- BlueDot
Merluvlee:
frames:
- Idle1
- Idle2
- Happy
- Step1
- Step2
- Step3
- Talk
- Think1
- Think2
- Gather1
- Gather2
- Gather3
- Gather4
- Release1
- Release2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Happy
- Think
- Gather
- Release
Merlar:
frames:
- Idle
- Talk
- Gather1
- Gather2
- Gather3
- Gather4
- Release1
- Release2
palettes:
- Default
animations:
- Still
- Hover
- Talk
- Gather
- Release
Merlow:
frames:
- Idle1
- Idle2
- Idle3
- Step1
- Step2
- Talk
- GiveItem1
- GiveItem2
- GiveItem3
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- GiveItem
StarMan:
frames:
- Idle1
- Idle2
- Talk
palettes:
- Default
animations:
- Still
- Idle
- Talk
KoloradoWife:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Blink
- Talk
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
KoopaKoot:
frames:
- Idle1
- Idle2
- Idle3
- Step1
- Step2
- Step3
- Celebrate1
- Celebrate2
- Celebrate3
- HoldCane
- TalkCane
- IdleCane1
- IdleCane2
- RaiseCane
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Celebrate
- SwingCane
- StillCane
- TalkCane
- IdleCane
Kolorado:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
- Idle3
- Talk
- Panic1
- Panic2
- Panic3
- Yell1
- Yell2
- Shout1
- Shout2
- Fallen1
- Fallen2
- Hurt1
- Hurt2
- IdleSad1
- IdleSad2
- IdleSad3
- TalkSad
- Cry
- StepSad1
- StepSad2
- StepSad3
palettes:
- Default
animations:
- Still
- Idle
- Yell
- IdleSad
- Walk
- WalkSad
- Run
- Panic
- Talk
- Shout
- TalkSad
- Fallen
- HurtStill
- Hurt
- Thrown
BattleKolorado:
frames:
- Head
- Idle1
- Idle2
- Panic1
- Panic2
- Shout1
- Shout2
- Injured
- Hurt
- SadHead
- Step1
- Step2
- Step3
palettes:
- Default
animations:
- Idle
- ShoutStill
- WalkSad
- Run
- Shout
- Hurt
- Injured
Archeologist:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Talk
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
Nomadimouse:
frames:
- Idle1
- Idle2
- Idle3
- Sack
palettes:
- Default
animations:
- Still
- Idle
- Talk
- Shout
- Sack
WorldMerlee:
frames:
- Idle1
- Idle2
- Idle3
- Step1
- Step2
- Talk
- Release1
- Release2
- Kneel
- SpinArmsUp
- SpinFront
- SpinBack
- Bow
- Gather1
- Gather2
- Gather3
- Gather4
palettes:
- Default
- Brighter
- Brightest
animations:
- Still
- SpinBack
- SpinFront
- ArmsRaised
- Idle
- Walk
- Run
- Talk
- Spin
- Bow
- Gather
- Release
- ReleaseStill
- GatherStill
BattleMerlee:
frames:
- Release
- Gather
palettes:
- Default
- Brighter
- Brightest
animations:
- Release
- Gather
DisguisedMoustafa:
frames:
- Still
- Talk
- Blink1
- Blink2
- GrabCloak1
- GrabCloak2
- ThrownCloak1
- ThrownCloak2
palettes:
- Default
animations:
- Still
- Idle
- BlinkOnce
- BlinkLoop
- Talk
- GrabCloak
- ThrownCloak
- TalkAlt
Moustafa:
frames:
- Step1
- Step2
- Step3
- Still
- Shout
- Talk
- Blink1
- Blink2
- Toss
palettes:
- Default
animations:
- Still
- Idle
- BlinkOnce
- BlinkLoop
- Run
- Shout
- Talk
- Toss
- ShoutAlt
Oaklie:
frames:
- Idle1
- Idle2
- Idle3
- Talk
- Jump1
- Jump2
- Fall
- Land1
- Land2
- TakePass1
- TakePass2
- Read1
- Read2
- Read3
- ReadAloud
palettes:
- Default
animations:
- Still
- Idle
- Talk
- Jump
- Fall
- Land
- TakePass
- Read
- ReadAloud
Bootler:
frames:
- Idle
- Step1
- Step2
- Step3
- Talk
- Panic1
- Panic2
- Panic3
- Flail1
- Flail2
- TapChest
- Quaver1
- Quaver2
- Spook1
- Spook2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Shock
- Panic
- Dejected
- Quaver
- Spook
- SpookStill
- Flail
- TapChest
Yakkey:
frames:
- Idle1
- Idle2
- Idle3
- Talk1
- Talk2
- Talk3
- Use1
- Use2
- Use3
- Use4
- Use5
- Use6
palettes:
- Default
animations:
- Still
- Idle
- Talk
- Use
GourmetGuy:
frames:
- Neutral
- Step1
- Step2
- Idle
- Eat
- SpitOut
- Surprise1
- Surprise2
- Knife
- Fork
- Panic1
- Panic2
- Panic3
- Leap
- Chew1
- Chew2
- Talk
- Inspect1
- Inspect2
- SitIdle1
- SitIdle2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Panic
- Talk
- Eat
- SpitOut
- Surprise
- TalkSurprise
- Knife
- Fork
- Leap
- Inspect
- SitIdle
VillageLeader:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Talk
- CrossArms1
- CrossArms2
- Celebrate1
- Celebrate2
- Shout1
- Fall
- Land
- IdleSit1
- IdleSit2
- IdleSit3
- IdleSad1
- IdleSad2
- Shout2
- Panic1
- Panic2
- Panic3
- Rummage1
- Rummage2
- TalkSit
palettes:
- Default
animations:
- Still
- StillSad
- StillSit
- Idle
- IdleSad
- IdleSit
- Walk
- Panic
- Run
- Talk
- Shout
- TalkSit
- Celebrate
- CrossArms
- Rummage
- Jump
- Fall
- Land
- GetUp
LeadersFriend:
frames:
- Idle1
- Idle2
- Step1
- Step2
- Step3
- Talk
- Bow1
- Bow2
- Plead1
- Plead2
- Plead3
- IdleSit1
- BowSit1
- BowSit2
- TalkSit1
- IdleSit2
- TalkSit2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Bow
- Plead
- TalkPlead
- StillSit
- IdleSit
- TalkSit
- BowSit
- TalkSitSad
RaphaelRaven:
frames:
- Feathers1
- Feathers2
- Feathers3
- EyesHappy
- EyesAngry
- EyesSquint
- Eyes
- Beak1
- Beak2
- Beak3
- Body1
- Body2
- Body3
- Body4
- Body5
- LFoot1
- RFoot1
- LFoot2
- RFoot2
- LFoot3
- RFoot3
- FeathersAngry1
- FeathersAngry2
- BeakAngry1
- BeakAngry2
- BodyAngry
- AngryEmote
- FuriousEmote
- BodyFurious1
- BodyFurious2
- BeakTalkAngry1
- BeakTalkAngry2
- LFootLand
- RFootLand
palettes:
- Default
- Angry
- Furious
animations:
- Still
- StillNoFeet
- Idle
- IdleNoFeet
- Walk
- Run
- TalkNoFeet
- TalkNoFeetHappy
- TalkNoFeetAngry
- Talk
- Happy
- Angry
- Jump
- Fall
- Land
Tolielup:
frames:
- MouthNeutral
- MouthTalk1
- MouthTalk2
- MouthTalk3
- MouthLaugh1
- MouthLaugh2
- Flower
- Stem1
- Stem2
- LLeaf1
- LLeaf2
- LLeaf3
- RLeaf1
- RLeaf2
- RLeaf3
- LEyeIdle1
- REyeIdle1
- LEyeLaugh1
- REyeLaugh1
- LEyeTalk1
- REyeTalk1
- LEyeLaugh2
- REyeLaugh2
- LEyeIdle2
- REyeIdle2
- LEyeTalk2
- REyeTalk2
palettes:
- Default
animations:
- Still
- Idle
- Talk
- Laugh
GateFlower:
variations:
- Blue
- Red
- Yellow
frames:
- Head
- HeadDisgust
- HeadHappy
- HeadEat
- LPetal
- RPetal
- JawPetal
- Stem1
- Stem2
- Stem3
- Stem4
palettes:
- Blue
- Red
- Yellow
animations:
- Still
- Idle
- Talk
- Eat
- Chew
- HappyDance
- Disgust
- OpenGate
- HappyIdle
- HappyTalk
Petunia:
frames:
- LeavesIdle1
- LeavesIdle2
- LeavesRaised
- LeavesGiveItem1
- LeavesGiveItem2
- LeavesDance1
- LeavesDance2
- LeavesDance3
- LeavesDance4
- LeavesBashful1
- LeavesBashful2
- HappyTalk1
- HappyTalk2
- Bashful
- Blink
- Angry
- AngryTalk
- Horror
- Sad
- Happy
palettes:
- Default
animations:
- Still
- Idle
- Talk
- Dance
- GiveItem
- Bashful
- Angry
- AngryTalk
- HappyTalk
- Sad
- Horror
Posie:
frames:
- Neutral
- Idle1
- Idle2
- Talk
- TalkAngry1
- TalkAngry2
- Confused1
- Confused2
- GiveItem1
- GiveItem2
- GiveItem3
- Strain1
- Strain2
palettes:
- Default
animations:
- Still
- Idle
- Talk
- TalkAngry
- Confused
- GiveItem
- Strain
Lily:
frames:
- Happy
- TalkHappy
- Dread1
- Dread2
- Idle
- Talk
- LilyPad
- Petals1
- Petals2
- Petals3
- PetalsGiveItem1
- PetalsGiveItem2
- PetalsGiveItem3
- Plead1
- Plead2
- Plead3
- Plead4
- Dread3
palettes:
- Default
animations:
- Still
- Idle
- Talk
- TalkHappy
- TalkPlead
- Dread
- GiveItem
- IdleHappy
- IdlePlead
- DreadLoop
Rosie:
frames:
- HeadBlink
- Head1
- Head2
- VinesPullBack
- VinesExtend1
- VinesExtend2
- VinesGiveItem
- VinesHalfExtend
- VinesTalk
- VinesIdle1
- VinesIdle2
palettes:
- Default
animations:
- Still
- Idle
- IdleHold
- Talk
- TalkHold
- TakeOut
- GiveItem
Sun:
frames:
- EyesClosed
- Blink1
- Blink2
- TalkSad1
- TalkSad2
- TalkJoy1
- TalkJoy2
- TalkJoy3
- TalkHappy1
- TalkHappy2
- TalkHappy3
- MajorFlame1
- MajorFlame2
- MinorFlame1
- MinorFlame2
palettes:
- Default
- Bright
animations:
- Combined
- Idle
- FireIdle
- Happy
- FireHappy
- IdleAlt
- FireIdleAlt
- TalkSad
- FireTalkSad
- TalkJoy
- FireTalkJoy
- TalkPleased
- FireTalkPleased
Lakilulu:
variations:
- Variant00
- Variant01
frames:
- Neutral
- Step1
- Step2
- Step3
- Step4
- Talk1
- Talk2
- HappyNod1
- HappyNod2
- HappyTalk1
- HappyTalk2
- Panic1
- Panic2
- Panic3
- Panic4
- NeutralInhale
- Shout1
- Shout2
- ConcernedNod1
- ConcernedNod2
- ConcernedTalk1
- ConcernedTalk2
- Lift1
- Lift2
- Throw1
- Throw2
- Throw3
- Throw4
- Spiny
palettes:
- Default
- Spiny
animations:
- Still
- Idle
- Walk
- Run
- Talk
- HappyNod
- HappyTalk
- Panic
- Shout
- ConcernedNod
- ConcernedTalk
- Spiny
- Lift
- Throw
Ninji:
variations:
- Default
- Pink
- Green
- Blue
- Purple
- Brown
frames:
- Idle1
- Talk
- Idle2
- Step1
- Step2
- Step3
palettes:
- Default
- Pink
- Green
- Blue
- Purple
- Brown
animations:
- Still
- Idle
- Walk
- Run
- Talk
MayorPenguin:
frames:
- Idle1
- Idle2
- Walk1
- Walk2
- Walk3
- Run1
- Run2
- Run3
- Talk
- Carry1
- Carry2
- Carry3
- CarryTalk1
- CarryTalk2
- PickUp1
- PickUp2
- Give1
- Give2
- Give3
- ReachDown
- Dead
- WakeUp1
- WakeUp2
- GetUp1
- GetUp2
- Twitch
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Dead
- Twitch
- WakeUp
- Carry
- Give
- PickUp
- CarryTalk
MayorPenguinWife:
frames:
- Idle1
- Talk
- Idle2
- Laugh1
- Laugh2
- Step1
- Step2
- Step3
- Inspect1
- Inspect2
- Panic1
- Panic2
- Panic3
- Horror1
- Horror2
- Point1
- Point2
- Point3
- Surprise1
- Surprise2
- Surprise3
- Surprise4
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Panic
- Talk
- Laugh
- Inspect
- Point
- PointTalk
- Horror
- Surprise
PenguinPatrol:
frames:
- Idle1
- Idle2
- Run1
- Run2
- Run3
- Walk1
- Walk2
- Walk3
- Talk1
- Talk2
- Inspect1
- Inspect2
- TalkThink1
- TalkThink2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- TalkThink
- Inspect
- StillThink
Herringway:
frames:
- Neutral
- TalkCarry1
- TalkCarry2
- IdleCarry
- Recieve1
- Recieve2
- WalkCarry1
- WalkCarry2
- WalkCarry3
- RunCarry1
- RunCarry2
- RunCarry3
- Walk1
- Walk2
- Walk3
- Idle
- Run1
- Run2
- Run3
- Talk1
- Talk2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Recieve
- IdleCarry
- TalkCarry
- WalkCarry
- RunCarry
Merle:
frames:
- Idle1
- Idle2
- Idle3
- Talk
- Step1
- Step2
- Step3
- Gather1
- Gather2
- Release1
- Release2
palettes:
- Default
animations:
- Still
- Idle
- Walk
- Run
- Talk
- Gather
- Release
StarRod:
frames:
- Still
palettes:
- Default
- Inert
animations:
- Still
Fire:
frames:
- Burn1
- Burn2
- Burn3
palettes:
- Brighest
- Brighter
- Medium
- Dimmer
- Dimmest
animations:
- Still
- Burn
Coin:
frames:
- Rotate01
- Rotate02
- Rotate03
- Rotate04
- Rotate05
- Rotate06
- Rotate07
- Rotate08
- Rotate09
- Rotate10
palettes:
- Default
- Unused1
- Unused2
- Unused3
animations:
- Rotate
ParadePeach:
frames:
- Neutral
- RaiseArms1
- RaiseArms2
- Talk1
- Talk2
- Talk3
- RaisedArms
- RaisedArmsBlink1
- RaisedArmsBlink2
- Horror1
- Horror2
- Horror3
- Weep1
- Weep2
- Weep3
- ShadeWave1
- ShadeWave2
- ShadeWave3
- ShadeFaceSide
- ShadeKiss1
- ShadeKiss2
- ShadeSlightBow
- LeanBack
- ShadeNeutral
- ShadeStep1
- ShadeStep2
- ShadeStep3
- ShadeNeutralBack
- ShadeStepBack1
- ShadeStepBack2
- ShadeStepBack3
- ShadeRaiseArms1
- ShadeRaiseArms2
- ShadeTalk1
- ShadeTalk2
- ShadeTalk3
- ShadeBlink1
- ShadeBlink2
- Bow1
- Bow2
- Run1
- Run2
- Run3
- Run4
palettes:
- Default
- Dark
- Poisoned
- Unused1
- Disabled
- Unused2
- Shocked
- Unused3
animations:
- Still
- RaiseArms
- Talk
- LowerArms
- IdleRaisedArms
- HorrorBegin
- HorrorLoop
- Weep
- EndWeep
- Run
- Bow
- LeanBack
- ShadeStill
- ShadeIdle
- ShadeBack
- ShadeWalk
- ShadeWalkBack
- ShadeRaiseArms
- ShadeTalk
- ShadeLowerArms
- ShadeWaveSlow
- ShadeWaveFast
- ShadeSlightBow
- ShadeFaceSide
- ShadeKiss
- ShadeEndKiss
ParadeKoopas:
frames:
- ClownCar
- Propeller1
- Propeller2
- Propeller3
- Propeller4
- Propeller5
- BowserHair
- BowserHead
- BowserArmsCrossed
- BowserBody
- HammerBrosJuggle1
- HammerBrosJuggle2
- HammerBrosJuggle3
- HammerBrosPanic1
- HammerBrosPanic2
- HammerBrosPanic3
- Hammer
- KoopatrolMarch1
- KoopatrolMarch2
- KoopatrolMarch3
- KoopatrolPanic1
- KoopatrolPanic2
- KoopatrolPanic3
- KoopatrolFlagMarch1
- KoopatrolFlagMarch2
- KoopatrolFlagMarch3
- KoopatrolFlagPanic1
- KoopatrolFlagPanic2
- KoopatrolFlagPanic3
- KoopatrolFlagPanic4
palettes:
- Bowser
- HammerBros
- Koopatrol
- Banner
animations:
- Bowser
- Propeller
- HammerBrosJuggle
- KoopatrolMarch
- HammerBrosPanic
- KoopatrolPanic
ParadeBurntBowser:
frames:
- ClownCar
- Hair
- Head
- HeadBlink
- ArmsCrossed
- Body
- Propeller1
- Propeller2
- Propeller3
- Propeller4
- Propeller5
- ShadowIdle1
- ShadowIdle2
- ShadowPropeller1
- ShadowPropeller2
- ShadowPropeller3
- ShadowPropeller4
- ShadowPropeller5
palettes:
- Default
- Shadow
animations:
- BurntIdle
- BurntDrawBack
- BurntPropeller
- ShadowStill
- ShadowFly
ParadeLuigi:
frames:
- Idle1
- Idle2
- Blink
- BlowWhistle1
- March1
- March2
- March3
- MarchInPlace1
- MarchInPlace2
- MarchInPlace3
- BlowWhistle2
- BatonIdle
- BatonWave1
- BatonWave2
- BatonShake1
- BatonShake2
- BatonShake3
- BatonShake4
palettes:
- Default
animations:
- Still
- Idle
- March
- MarchInPlace
- BlowWhistle
ParadePartner:
frames:
- Goombario1
- Goombario2
- Kooper1
- Kooper2
- Kooper3
- Bombette1
- Bombette2
- Parakarry1
- Parakarry2
- Parakarry3
- LWingFlap1
- RWingFlap1
- LWingFlap2
- RWingFlap2
- LWingFlap3
- RWingFlap3
- LWingFlap4
- RWingFlap4
- Sushie1
- Sushie2
- Sushie3
- LWingFlap5
- RWingFlap5
- Watt1
- Watt2
- Watt3
- Bow1
- Bow2
- BowFan1
- BowFan2
- BowArm1
- BowArm2
- BowPatch
- LakilesterCloud1
- LakilesterCloud2
- LakilesterCloud3
- Lakilester1
- Lakilester2
- Lakilester3
- BombetteGear
palettes:
- Default
- Kooper
- Bombette
- Parakarry
- Sushie
- Watt
- Bow
- BowFan
- BowPatch
- Lakilester
animations:
- Goombario
- Kooper
- Bombette
- Parakarry
- Bow
- Watt
- Sushie
- Lakilester
ParadeYoshi:
frames:
- IdleBrown1
- IdleBrown2
- BlinkBrown
- BlinkGreen
- BlinkBlue
- BlinkYellow
- IdleGreen1
- IdleBlue1
- IdleYellow1
- IdleGreen2
- IdleBlue2
- IdleYellow2
- IdleChief1
- IdleChief2
- IdleChief3
- IdleBlink1
- IdleBlink2
palettes:
- Default
- Green
- Blue
- Yellow
- Chief
animations:
- StillGreen
- StillBlue
- StillYellow
- StillBrown
- StillLeader
- IdleGreen
- IdleBlue
- IdleYellow
- IdleBrown
- IdleLeader
ParadeKolorado:
frames:
- Idle1
- Idle2
- Idle3
- IdleFwd1
- IdleFwd2
- IdleFwd3
- WifeIdle1
- WifeIdle2
- WifeIdle3
- WifeIdleFwd1
- WifeIdleFwd2
- WifeIdleFwd3
- Wave1
- Wave2
- WifeWave1
- WifeWave2
palettes:
- Default
- Wife
animations:
- Idle
- IdleFwd
- Wave
- WifeIdle
- WifeIdleFwd
- WifeWave
ParadeChick:
frames:
- Chirp1
- Chirp2
- ChirpFwd1
- ChirpFwd2
- BreakEgg
- BreakEggFwd
- Egg
- EggShatter1
- EggShatter2
- EggShatter3
- EggShatter4
- EggShatter5
palettes:
- Default
animations:
- Still
- StillFwd
- Egg
- Chirp
- ChirpFwd
- BreakEgg
- BreakEggFwd
- EggTremble
ParadeIceShow:
frames:
- ViolinPlay1
- ViolinPlay2
- ViolinPlay3
- ViolinPlayUpright1
- ViolinPlayUpright2
- ViolinPlayUpright3
- Skate1
- Skate2
- Skate3
- SkateStand
- DivaIdle1
- DivaIdle2
- DivaIdle3
- DivaIdle4
- DivaIdle5
- DivaBlink
- DivaSing1
- DivaSing2
- DivaSing3
- ShadeDivaIdle1
- ShadeDivaIdle2
- ShadeDivaIdle3
- ShadeDivaIdle4
- ShadeDivaIdle5
- ShadeDivaBlink
- ShadeDivaSing1
- ShadeDivaSing2
- ShadeDivaSing3
- ShadeMayorIdle1
- ShadeMayorIdle2
- ShadeMayorWifeIdle1
- ShadeMayorWifeIdle2
- ShadeMayorStep1
- ShadeMayorStep2
- ShadeMayorStep3
- ShadeMayorWifeStep1
- ShadeMayorWifeStep2
- ShadeMayorWifeStep3
palettes:
- Violin
- ViolinGlow
- Penguin
- PenguinGlow
- Diva
- DivaDark
- DivaDarkGlow
- Mayor
- MayorsWife
animations:
- ViolinStill
- ViolinStillUpright
- ViolinPlay
- ViolinPlayUpright
- SkateStill
- SkateIdle
- SkateKickLeft
- SkateKickRight
- DivaStill
- DivaIdle
- DivaSing
- ShadeDivaStill
- ShadeDivaIdle
- ShadeDivaSing
- ShadeMayorStill
- ShadeMayorIdle
- ShadeMayorWalk
- ShadeMayorWifeStill
- ShadeMayorWifeIdle
- ShadeMayorWifeWalk
ParadeToad:
frames:
- HornStep1
- HornStep2
- HornStep3
- DrummerStep1
- DrummerStep2
- DrummerStep3
- BannerStep1
- BannerStep2
- BannerStep3
- BannerWave1
- BannerWave2
- BannerNeutral
- BannerWave3
- ToadStill
- ToadetteStill
- TwirlerStep1
- TwirlerStep2
- TwirlerStep3
- TwirlerJoy
- TwirlerToss1
- TwirlerToss2
- Baton
- HornIdle1
- HornIdle2
- DrummerIdle1
- DrummerIdle2
- BannerIdle1
- BannerIdle2
- TwirlerIdle1
- TwirlerIdle2
palettes:
- Red
- RedGlow
- Blue
- BlueGlow
- Green
- GreenGlow
- Banner
- BannerGlow
- Maiden
- MaidenGlow
- Baton
- BatonGlow
animations:
- ToadStill
- ToadetteStill
- HornWalk
- DrummerWalk
- BannerWalk
- TwirlerWalk
- TwirlerToss
- TwirlerCatch
- TwirlerSpin
- BatonSpin
- HornStill
- DrummerStill
- BannerStill
- TwirlerStill
- HornIdle
- DrummerIdle
- BannerIdle
- TwirlerIdle
ParadeTwirler:
frames:
- Neutral
- Step1
- Step2
- Step3
- Joy
- Toss1
- Toss2
- Baton
- Idle1
- Idle2
palettes:
- Default
- Dark
- DarkGlow
- Baton
- BatonDark
- BatonDarkGlow
animations:
- Still
- Idle
- Walk
- Toss
- Spin
- Catch
- BatonSpin
ParadeDrummer:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
palettes:
- Default
- Dark
- DarkGlow
animations:
- Still
- Idle
- Walk
ParadeBanner:
frames:
- Step1
- Step2
- Step3
- BannerWave1
- BannerWave2
- BannerNeutral
- BannerWave3
- Idle1
- Idle2
palettes:
- Default
- Dark
- DarkGlow
- Banner
- BannerDark
- BannerDarkGlow
animations:
- Still
- Idle
- Walk
ParadeHorn:
frames:
- Step1
- Step2
- Step3
- Idle1
- Idle2
palettes:
- Default
- Dark
- DarkGlow
animations:
- Still
- Idle
- Walk
ParadeTubba:
frames:
- Arm
- Hair
- Foot
- Body
- Eyes
- Mouth
palettes:
- Default
animations:
- Still
ParadeWizard:
frames:
- MerleGather1
- MerleGather2
- MerleRelease3
- MerleRelease4
- MerleeGather1
- MerleeGather2
- MerleeGather3
- MerleeGather4
- MerleeRelease1
- MerleeRelease2
- MerlonGather1
- MerlonGather2
- MerlonRelease3
- MerlonRelease4
- MerlonRelease5
- MerluvleeGather1
- MerluvleeGather2
- MerluvleeGather3
- MerluvleeGather4
- MerluvleeRelease1
- MerluvleeRelease2
- MerlarGather1
- MerlarGather2
- MerlarGather3
- MerlarGather4
- MerlarRelease1
- MerlarRelease2
- MerlowGather1
- MerlowGather2
- MerlowRelease3
- MerlowRelease4
palettes:
- Merle
- MerleGlow
- Merlee
- MerleeBrighter
- MerleeBrightest
- Merlon
- MerlonGlow
- Merluvlee
- MerluvleeGlow
- Merlow
- MerlowGlow
- Merlar
- MerlarGlow
animations:
- MerleGather
- MerleRelease
- MerleeGather
- MerleeRelease
- MerlonGather
- MerlonRelease
- MerluvleeGather
- MerluvleeRelease
- MerlowGather
- MerlowRelease
- MerlarGather
- MerlarRelease
ParadeMario:
frames:
- Neutral
- Step1
- Step2
- Step3
- Blink
- Surprise
- NeutralBack
- SurpriseBlink
- LookUp
- LookDown
- Wave1
- Wave2
- Wave3
- Wave4
- WaveUp1
- WaveUp2
- WaveUp3
- WaveUp4
- StepBack1
- StepBack2
- StepBack3
palettes:
- Default
animations:
- Still
- StillBack
- Idle
- Walk
- WalkBack
- Wave
- LookUp
- StillUp
- WaveUp
- NodYes
- Surprise
ParadeShyGuy:
frames:
- GrooveNeutral
- GrooveLeanLeft
- GroovePivot
- GrooveLeanRight
- StackNeutral
- StackPointUp
- StackHold1
- StackHold2
- StackLand1
- StackLand2
- StackLand3
- StackLand4
- MarshallNeutral
- MarshallBeckon1
- MarshallBeckon2
- MarshallBeckon3
- MarshallBeckon4
- MarshallStep1
- MarshallStep2
- MarshallStep3
- MarshallStep4
- GeneralNeutral
- GeneralPoint1
- GeneralPoint2
- ShadeStep1
- ShadeStep2
- ShadeStep3
- ShadeStep4
- ShadePointUp
- ShadeNeutral
palettes:
- Default
- Burnt
- Glow
- Extra
- ExtraGlow
- Groove
- General
- DarkGlow
- Dark
animations:
- GrooveStill
- GrooveLeanLeft
- GroovePivot
- GrooveLeanRight
- StackStill1
- StackStill2
- StackPointUp
- StackHold
- StackLand
- MarshallStill
- MarshallWalk
- MarshallBeckon
- MarshallPanic
- GeneralStill
- GeneralPoint
- ShadeWalk
- ShadeStill
- ShadePointUp
ParadeTwink:
frames:
- Idle1
- Idle2
palettes:
- Default
- Unused1
- Unused2
- Unused3
animations:
- Still
- Idle
Leaf:
frames:
- Still
palettes:
- Default
animations:
- Pivot