papermario/ver/us/asm/nonmatchings/16c8e0
alex df3ef58ba1
Crystal Palace reflection include & name some segments (#274)
* src/evt section

* evt data

* entity

* update entity func names

* names

* reflection wip

* lol

* ~pra_01

* nabbed em

* match func_80240500_D4D540

* match func_802402F0_D4D330

* last pra include func git add -A

* gCurrentCamID

* reflection.inc.c for pra_01

* reflection.inc.c

* rm

* match a few in tst_11

* use npc flags

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-04-21 23:19:31 -04:00
..
draw_enemy_health_bars.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
draw_main_battle_ui.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8023ED5C.s Crystal Palace reflection include & name some segments (#274) 2021-04-21 23:19:31 -04:00
func_8023F060.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8023F088.s Crystal Palace reflection include & name some segments (#274) 2021-04-21 23:19:31 -04:00
func_80240AA8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802409F4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
initialize_battle.s Crystal Palace reflection include & name some segments (#274) 2021-04-21 23:19:31 -04:00
update_battle_state.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
update_starpoints_display.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00