papermario/ver/us/asm/nonmatchings/190B20
alex 8e47263c3f
Action segments (#259)
* rm debug.i

* match phys_update_action_state

* world/action/idle.c

* ~update_npcs

* document npc_iter_nop

* fix diff.py expected/ location

* struct/naming updates

* update Npc struct via clover

* coverage

* ~world_action_idle_update

* walk, run actions

* jump

* land

* name temp anim

* size for struct

* yucky

* talk

* stuff

* all the action segments

* ~func_802B61E4_E23444

* ~func_802B6000_E287F0

* cleanup

* remove step_entity_updatecmd comment

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-04-17 20:16:13 +09:00
..
add_xz_vec3f_copy1.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
add_xz_vec3f_copy2.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
add_xz_vec3f.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
count_power_plus.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
create_actor.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
create_target_list.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
deduct_current_move_fp.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263C60.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263CC4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263E08.s Action segments (#259) 2021-04-17 20:16:13 +09:00
func_80263FE8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80265CE8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80265D44.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266ADC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266AF8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266B14.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266D6C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266DAC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266E14.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266E40.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266EA8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266EE8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266F8C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266F60.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266FD8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80267A3C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802633E8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802634B8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802636E4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802664DC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802666E4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802667F0.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802670C8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8026324C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8026709C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8026777C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8026787C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263064.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263230.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263268.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263300.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263434.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263464.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263914.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80264084.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266684.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266970.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266978.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80267018.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
inflict_status_set_duration.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
inflict_status.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
load_partner_actor.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
load_player_actor.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
lookup_status_chance.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
lookup_status_duration_mod.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
play_movement_dust_effects.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
reset_all_actor_sounds.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
set_animation_rate.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
set_animation.s Action segments (#259) 2021-04-17 20:16:13 +09:00
show_damage_popup.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
start_rumble_type.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
try_inflict_status.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00