mirror of
https://github.com/pmret/papermario.git
synced 2024-11-14 23:13:10 +01:00
3315d6010f
* all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz> |
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AddActorDecoration.s | ||
AddActorVar.s | ||
BoostAttack.s | ||
BoostDefense.s | ||
ChooseNextTarget.s | ||
CopyBuffs.s | ||
CreatePartShadow.s | ||
ElectrifyActor.s | ||
func_8026E9A0.s | ||
func_8026E198.s | ||
func_8026E208.s | ||
func_8026E260.s | ||
func_8026E558.s | ||
func_8026E914.s | ||
func_8026EA7C.s | ||
func_8026EB20.s | ||
func_8026EBF8.s | ||
func_8026ED20.s | ||
func_8026EDE4.s | ||
func_8026F1A0.s | ||
GetActorAttackBoost.s | ||
GetActorDefenseBoost.s | ||
GetBattleVar.s | ||
GetDistanceToGoal.s | ||
GetOwnerTarget.s | ||
GetStatusFlags.s | ||
HealActor.s | ||
LoadBattleSection.s | ||
ModifyActorDecoration.s | ||
RemoveActorDecoration.s | ||
RemovePartShadow.s | ||
ResetActorSounds.s | ||
set_goal_pos_to_part.s | ||
set_part_goal_to_actor_part.s | ||
SetActorSounds.s | ||
SetActorType.s | ||
SetBattleVar.s | ||
SetGoalToIndex.s | ||
SetOwnerTarget.s | ||
SetPartAlpha.s | ||
SetPartSounds.s | ||
SummonEnemy.s | ||
UseIdleAnimation.s | ||
VanishActor.s |