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7230c62545
* 2 fold funcs * func_8013B1B0 * cleanup & naming * more formatting * cleanup * progress & filemenu stuff * 2 * func_8013CFA8 * fold_load_gfx (thanks Wiseguy) * update_encounters_pre_battle * 3 mdl funcs * more model funcs * cd180 funcs * progrezz * 3 cam funcs * more * 1 more * eob30 progress * sfx_play_sound_at_position & sound enum cleanup * cleanup * cleanup2 * PR comments |
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spr_allocate_components.s | ||
spr_get_player_raster.s | ||
spr_init_player_raster_cache.s | ||
spr_load_npc_extra_anims.s | ||
spr_load_sprite.s | ||
spr_swizzle_anim_offsets.s |