papermario/ver/us/asm/nonmatchings/sprite
Rainchus 70a0b67237
Finish lakilester overworld file (#669)
* decomp appendGfx_player, fix warnings in 77480.c file

* small style fixes

* fix action state enum and make use of enum

* merge master

* decomp some mario rendering functions

* run coverage.py

* review changes

* use decimal in func arg

* 891b0 and sprite functions

* finish lakilester world file

* run coverage.py

* remove duplication declarations

* requested changes and remove some warnings from sprite.c

* ...run coverage.py

* requested changes for laki file and update functions.h

* remove redundant includes
2022-03-26 19:37:14 +09:00
..
func_802DDEE4.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
func_802DDFF8.s Sprite stuff (#270) 2021-04-19 00:01:59 -04:00
func_802DE8DC.s Sprite stuff (#270) 2021-04-19 00:01:59 -04:00
func_802DE748.s Sprite stuff (#270) 2021-04-19 00:01:59 -04:00
func_802DE780.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
spr_appendGfx_component_flat.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_appendGfx_component.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
spr_clear_quad_cache.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_component_update_commands.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_component_update_finish.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_component_update.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_draw_component.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_draw_npc_sprite.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_draw_player_sprite.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_free_sprite.s Match _heap_free (#522) 2021-11-08 01:58:57 +09:00
spr_get_cached_quad.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_get_player_palettes.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_get_player_raster_info.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_get_quad_for_size.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_init_anim_state.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_load_npc_sprite.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_make_quad_for_size.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_update_player_sprite.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
spr_update_sprite.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00