mirror of
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7dbd1770ec
* initial name changes * hud_element function names * missing player data fields * entity cleanup * missed a few things + starting action states * some world partner cleanup * idle/walk/hammer + peach cooking stuff * clean Co-authored-by: HailSanta <Hail2Santa@gmail.com> Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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check_input_jump.s | ||
collision_check_player_intersecting_world.s | ||
collision_lava_reset_check_additional_overlaps.s | ||
collision_main_above.s | ||
collision_main_lateral.s | ||
func_800E2BB0.s | ||
func_800E29C8.s | ||
func_800E315C.s | ||
func_800E5348.s | ||
peach_disguise_check_overlaps.s | ||
peach_make_disguise_npc.s | ||
phys_adjust_cam_on_landing.s | ||
phys_check_interactable_collision.s | ||
phys_init_integrator_for_current_state.s | ||
phys_main_collision_below.s | ||
phys_player_land.s | ||
phys_should_player_be_sliding.s | ||
phys_update_action_state.s | ||
phys_update_jump.s | ||
player_check_collision_below.s |