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AddActorDecoration.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
AddActorVar.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
BoostAttack.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
BoostDefense.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
ChooseNextTarget.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
CopyBuffs.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
CreatePartShadow.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
ElectrifyActor.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
func_8026E9A0.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026E198.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026E208.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026E260.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026E558.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026E914.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026EA7C.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026EB20.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026EBF8.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026ED20.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026EDE4.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
func_8026F1A0.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
GetActorAttackBoost.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
GetActorDefenseBoost.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
GetBattleVar.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
GetDistanceToGoal.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
GetOwnerTarget.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
GetStatusFlags.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
HealActor.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
LoadBattleSection.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
ModifyActorDecoration.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
RemoveActorDecoration.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
RemovePartShadow.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
ResetActorSounds.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
set_goal_pos_to_part.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
set_part_goal_to_actor_part.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
SetActorSounds.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
SetActorType.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
SetBattleVar.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
SetGoalToIndex.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
SetOwnerTarget.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
SetPartAlpha.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
SetPartSounds.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |
SummonEnemy.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
UseIdleAnimation.s
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Add versioning (#187)
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2021-02-22 18:21:23 +09:00 |
VanishActor.s
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Some map funcs, 16C8E0 segment rodata migration, 16F740 funcs, etc (#217)
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2021-03-20 03:17:02 +09:00 |