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36 lines
1.4 KiB
Makefile
36 lines
1.4 KiB
Makefile
### ASSETS_FS and ASSETS_FS_SOURCES ###
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# The asset filesystem path.
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ASSETS_FS = assets/fs
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# Source files to build the asset filesystem with. Each of these must be configured in `assets/fs.json'.
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ASSETS_FS_SOURCES = $(wildcard $(ASSETS_FS)/*.bin)
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### OBJECTS ###
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C_FILES = $(shell find src -type f -name "*.c" -not -name "*.inc.c")
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S_FILES = $(wildcard asm/*.s asm/os/*.s)
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BIN_FILES = $(foreach dir, $(shell mkdir -p bin && find bin -type d -not -name Yay0), $(wildcard $(dir)/*.bin))
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COMPRESSED_BIN_FILES = $(wildcard bin/Yay0/*.bin)
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# The OBJECTS variable holds the filenames of all object files to be linked.
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# Each of these objects should appear in `papermario.ld' (generated by n64splat).
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#
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# The extension of each object file specifies its source type (and, therefore, how it should be built):
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#
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# Object ext | Source ext | Description
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# ------------+------------+-------------
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# .o | | Special; must have build steps declared here
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# .c.o | .c | C sourcecode
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# .s.o | .s | Assembly (built with modern assembler)
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# .bin.o | .bin | Uncompressed data
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# .Yay0.o | .bin | Compressed data
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#
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# Note that ASSETS_FS is linked implicitly and does not need to be listed here.
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OBJECTS = \
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$(foreach file, $(C_FILES) $(S_FILES) $(BIN_FILES), $(BUILD_DIR)/$(file).o) \
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$(foreach file, $(COMPRESSED_BIN_FILES), $(BUILD_DIR)/$(file:.bin=.Yay0.o))
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