papermario/tools/splat_ext/npc.yaml
Ethan Roseman 3315d6010f
Splat refactor (#257)
* all non-world rodata migrated

* data disasm

* kinda working

* updated yaml

* bloop

* linker header

* configure 2.0

* bin

* mass rename to remove code_

* pause rename

* battle partner stuff

* whew

* more renames

* more renames

* more renaming

* it builds!

* updates

* remove main prefix

* one more thing

* crc, yay0

* .data, .rodata, .bss

* img

* dead_atan2

* it buildsgit add -A

* split battle/partner/6FAD10

* rm &s on sleepy_sheep syms

* sha1sum ninja rule description

* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites

* uncomment

* fix mapfs

* match func_8003CFB4

* .

* clean up and name npc_iter_no_op

* npc.c

* enable cc warnings

* name npc_find_near

* use singular options.asset_path

* smores

* cc_dsl only when needed

* kinda fix configure for splat refactor2

* ok!

* new msg format

* remove old msg format docs

* slight bug fixes, splat adjustment

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "cfc140bb76"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "cfc140bb76"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "85349befcd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "85349befcd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Update symbol addrs

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "a44631e194"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a44631e194"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00

237 lines
3.5 KiB
YAML

# This file describes what to name the frame images, palettes, and animations of sprites when splitting.
world_goombario:
frames:
- walk1
- still
- walk2
- pain
- headbonk
- still_copy1
- still_copy2
- jump
- talk1
- talk2
- jump_copy
- fall
- happy1
- happy2
- read_paper
palettes:
- normal
- green
- inactive
- yellow
- gray
animations:
- still
- idle
- walk
- run
- jump
- fall
- headbonk # centered at 0,0,0 rather than at base of sprite
- pain
- talk
- celebrate
- read_paper
world_kooper:
frames:
- walk1
- walk2
- walk3
- idle1
- idle2
- idle3
- idle4
- shell1
- shell2
- shell3
- shell4
- shell5
- shell6
- shell7
- shell8
- pain1
- pain2
- shell_start1
- shell_start2
- shell_start3
- talk
- talk_wave1
- talk_wave2
- happy1
- happy2
- happy3
- happy4
- jump
- fall
- read_paper
- talk_sad1
- talk_sad2
palettes:
- normal
- green
- inactive
- yellow
- gray
animations:
- still
- happy_still
- sad_still
- idle
- walk
- walk_fast
- jump
- fall
- shell_still1
- shell_spin
- shell_start
- shell_end
- pain
- talk
- talk_wave
- anim_0f
- celebrate
- celebrate_loop
- shell_still2
- read_paper
world_bombette:
frames:
- still
- walk1
- walk2
- walk3
- walk4
- idle1
- idle2
- idle3
- idle4
- jump
- fall
- key_fall
- still_lit
- walk_lit1
- walk_lit2
- walk_lit3
- charge_lit
- pain1
- pain2
- frame_13
- happy1
- happy2
- happy3
- happy4
- happy5
- happy_jump
- happy_fall
- lit_fuse1
- lit_fuse2
- lit_fuse3
- lit_fuse4
- lit_fuse5
- lit_fuse6
- key1
- key2
- key3
- key4
- key5
- key6
- key7
- key8
palettes:
- normal
- fuse
- red
- green
- fuse2
- black
- inactive
- purple
- black2
- yellow
- fuse3
- black3
- gray
animations:
- still
- happy
- still_lit
- idle
- happy_idle
- walk
- walk_lit
- walk_fast
- walk_fast_lit
- jump
- fall
- happy_jump
- happy_fall
- pain
- idle_fast
- celebrate
- lit_charge
- anim_11
goomba:
frames:
- still
- lean_left
- lean_right
- pain1
- pain2
- jump
- open_mouth
- open_mouth_wide
- sleep
- dizzy1
- dizzy2
- dizzy3
- dizzy4
- burn_pain1
- burn_pain2
- burn_dead
- tense
- fake_plant
- fake_mushroom
- electrocute
palettes:
- normal
- red # unused
- hyper
- blue # unused
- gloomba
- poisoned
- poisoned
- poisoned
- poisoned
- poisoned
- unk_purple_status
- unk_purple_status
- unk_purple_status
- unk_purple_status
- unk_purple_status
- electrified
- electrified
- electrified
- electrified
- electrified
- burnt
- fake_mushroom
- fake_plant
animations:
- still
- idle
- walk
- run
- headbonk # centered at 0,0,0 rather than at base of sprite
- pain
- dead
- dizzy
- asleep
- burn_pain
- burn_dead
- pre_headbonk # centered at 0,0,0 rather than at base of sprite
- fake_plant
- fake_mushroom
- electrocute