mirror of
https://github.com/pmret/papermario.git
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3315d6010f
* all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz>
237 lines
3.5 KiB
YAML
237 lines
3.5 KiB
YAML
# This file describes what to name the frame images, palettes, and animations of sprites when splitting.
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world_goombario:
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frames:
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- walk1
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- still
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- walk2
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- pain
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- headbonk
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- still_copy1
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- still_copy2
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- jump
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- talk1
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- talk2
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- jump_copy
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- fall
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- happy1
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- happy2
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- read_paper
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palettes:
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- normal
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- green
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- inactive
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- yellow
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- gray
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animations:
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- still
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- idle
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- walk
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- run
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- jump
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- fall
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- headbonk # centered at 0,0,0 rather than at base of sprite
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- pain
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- talk
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- celebrate
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- read_paper
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world_kooper:
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frames:
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- walk1
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- walk2
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- walk3
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- idle1
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- idle2
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- idle3
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- idle4
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- shell1
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- shell2
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- shell3
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- shell4
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- shell5
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- shell6
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- shell7
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- shell8
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- pain1
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- pain2
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- shell_start1
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- shell_start2
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- shell_start3
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- talk
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- talk_wave1
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- talk_wave2
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- happy1
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- happy2
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- happy3
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- happy4
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- jump
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- fall
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- read_paper
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- talk_sad1
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- talk_sad2
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palettes:
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- normal
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- green
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- inactive
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- yellow
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- gray
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animations:
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- still
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- happy_still
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- sad_still
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- idle
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- walk
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- walk_fast
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- jump
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- fall
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- shell_still1
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- shell_spin
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- shell_start
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- shell_end
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- pain
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- talk
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- talk_wave
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- anim_0f
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- celebrate
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- celebrate_loop
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- shell_still2
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- read_paper
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world_bombette:
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frames:
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- still
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- walk1
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- walk2
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- walk3
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- walk4
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- idle1
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- idle2
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- idle3
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- idle4
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- jump
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- fall
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- key_fall
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- still_lit
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- walk_lit1
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- walk_lit2
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- walk_lit3
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- charge_lit
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- pain1
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- pain2
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- frame_13
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- happy1
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- happy2
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- happy3
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- happy4
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- happy5
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- happy_jump
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- happy_fall
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- lit_fuse1
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- lit_fuse2
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- lit_fuse3
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- lit_fuse4
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- lit_fuse5
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- lit_fuse6
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- key1
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- key2
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- key3
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- key4
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- key5
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- key6
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- key7
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- key8
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palettes:
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- normal
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- fuse
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- red
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- green
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- fuse2
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- black
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- inactive
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- purple
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- black2
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- yellow
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- fuse3
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- black3
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- gray
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animations:
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- still
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- happy
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- still_lit
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- idle
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- happy_idle
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- walk
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- walk_lit
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- walk_fast
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- walk_fast_lit
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- jump
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- fall
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- happy_jump
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- happy_fall
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- pain
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- idle_fast
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- celebrate
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- lit_charge
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- anim_11
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goomba:
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frames:
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- still
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- lean_left
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- lean_right
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- pain1
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- pain2
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- jump
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- open_mouth
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- open_mouth_wide
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- sleep
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- dizzy1
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- dizzy2
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- dizzy3
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- dizzy4
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- burn_pain1
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- burn_pain2
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- burn_dead
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- tense
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- fake_plant
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- fake_mushroom
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- electrocute
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palettes:
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- normal
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- red # unused
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- hyper
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- blue # unused
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- gloomba
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- poisoned
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- poisoned
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- poisoned
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- poisoned
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- poisoned
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- unk_purple_status
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- unk_purple_status
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- unk_purple_status
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- unk_purple_status
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- unk_purple_status
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- electrified
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- electrified
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- electrified
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- electrified
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- electrified
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- burnt
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- fake_mushroom
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- fake_plant
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animations:
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- still
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- idle
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- walk
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- run
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- headbonk # centered at 0,0,0 rather than at base of sprite
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- pain
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- dead
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- dizzy
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- asleep
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- burn_pain
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- burn_dead
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- pre_headbonk # centered at 0,0,0 rather than at base of sprite
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- fake_plant
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- fake_mushroom
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- electrocute
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