papermario/tools/build
Ethan Roseman 068b8a5b08
B4580 and d0a70_len_4fe0 (#502)
* func_80133A94

* animator stuff

* add_anim_node and animator_node_update_model_transform

* a bunch more

* more

* .

* temp

* create_mesh_animator

* 2 mo

* d0a70 funcs

* more d0a70

* 2 mo

* 1 + cleanup

* 2 mo

* cleanup

* revert change to verbosity for splat

* PR comments
2021-10-30 02:57:15 +09:00
..
cc KMC GCC, effects, cleanup, map funcs (#476) 2021-10-22 23:01:27 +09:00
cc_dsl Add new EVT macros (#482) 2021-10-25 20:44:55 +09:00
img remove temp print() in img/build.py 2021-04-22 09:26:16 +01:00
mapfs Minor enhanement ;) (#488) 2021-10-21 13:38:17 -04:00
msg fix [rainbow] in msg compiler (#416) 2021-09-08 19:36:06 +09:00
rom effect overlay refactor (#369) 2021-08-17 12:24:26 +01:00
sprites NPC animation cleanup (#384) 2021-08-25 01:42:29 +09:00
yay0 Splat refactor (#257) 2021-04-13 16:47:52 +09:00
bin_inc_c.py Fix alignment of many data sections (#305) 2021-07-12 18:15:00 +09:00
configure.py B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
first_ok decomped AC function (#401) 2021-08-27 01:44:37 -04:00
genobjcopy.py Debug in elf (#491) 2021-10-25 23:26:38 -04:00
pm_charset_palettes.py Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00
pm_charset.py Split charsets, matching load_font and load_font_data (#312) 2021-07-16 10:28:37 +01:00