papermario/ver/us/asm/nonmatchings/sprite
..
func_802DDEE4.s
func_802DDFF8.s
func_802DE8DC.s
func_802DE748.s
func_802DE780.s
spr_appendGfx_component_flat.s
spr_appendGfx_component.s
spr_clear_quad_cache.s
spr_component_update_commands.s
spr_component_update_finish.s
spr_component_update.s
spr_draw_component.s
spr_draw_npc_sprite.s
spr_draw_player_sprite.s
spr_free_sprite.s
spr_get_cached_quad.s
spr_get_npc_raster_info.s
spr_get_player_palettes.s
spr_get_player_raster_info.s
spr_get_quad_for_size.s
spr_init_anim_state.s
spr_init_quad_cache.s
spr_load_npc_sprite.s
spr_make_quad_for_size.s
spr_update_player_sprite.s
spr_update_sprite.s