papermario/Makefile
2020-08-12 21:56:23 -04:00

109 lines
3.1 KiB
Makefile

# Makefile to rebuild SM64 split image
SHELL=/bin/bash -o pipefail
################ Target Executable and Sources ###############
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR = build
SRC_DIRS := src src/os
ASM_DIRS := asm asm/os
DATA_DIRS := bin
COMPRESSED_DIRS := yay0
MAP_DIRS := Map_Assets.FS
BGM_DIRS := bgm
# Source code files
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
DATA_FILES := $(foreach dir,$(DATA_DIRS),$(wildcard $(dir)/*.bin))
COMPRESSED_FILES := $(foreach dir,$(COMPRESSED_DIRS),$(wildcard $(dir)/*.yay0))
MAP_FILES := $(foreach dir,$(MAP_DIRS),$(wildcard $(dir)/*.FS))
BGM_FILES := $(foreach dir,$(BGM_DIRS),$(wildcard $(dir)/*.bgm))
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(DATA_FILES),$(BUILD_DIR)/$(file:.bin=.o)) \
$(foreach file,$(COMPRESSED_FILES),$(BUILD_DIR)/$(file:.yay0=.yay0.o)) \
$(foreach file,$(MAP_FILES),$(BUILD_DIR)/$(file:.FS=.FS.o)) \
$(foreach file,$(BGM_FILES),$(BUILD_DIR)/$(file:.bgm=.bgm.o))
####################### Other Tools #########################
# N64 tools
TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64crc
##################### Compiler Options #######################
CROSS = mips-linux-gnu-
CROSS_IRIX = mips-sgi-irix5-
AS = $(CROSS)as
OLD_AS = $(TOOLS_DIR)/mips-nintendo-nu64-as
CC = $(TOOLS_DIR)/cc1
LD = $(CROSS)ld
OBJDUMP = $(CROSS)objdump
OBJCOPY = $(CROSS)objcopy
CPPFLAGS = -Iinclude -D _LANGUAGE_C -ffreestanding -DF3DEX_GBI_2
ASFLAGS = -EB -march=vr4300 -mtune=vr4300 -Iinclude
OLDASFLAGS= -EB -Iinclude
CFLAGS = -O2 -quiet -G 0 -mcpu=vr4300 -mfix4300 -mips3 -mgp32 -mfp32
LDFLAGS = -T undefined_syms.txt -T $(LD_SCRIPT) -Map $(BUILD_DIR)/papermario.map --no-check-sections
######################## Targets #############################
$(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(DATA_DIRS) $(COMPRESSED_DIRS) $(MAP_DIRS) $(BGM_DIRS),$(shell mkdir -p build/$(dir)))
default: all
TARGET = papermario
LD_SCRIPT = $(TARGET).ld
all: $(BUILD_DIR) $(TARGET).z64 verify
clean:
rm -rf build
rm -f papermario.z64
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
$(BUILD_DIR):
mkdir $(BUILD_DIR)
$(BUILD_DIR)/$(TARGET).elf: $(O_FILES) $(LD_SCRIPT)
@$(LD) $(LDFLAGS) -o $@ $(O_FILES)
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.c
cpp $(CPPFLAGS) $< | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) - -o $@
$(BUILD_DIR)/%.o: %.bin
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/%.yay0.o: %.yay0
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/%.FS.o: %.FS
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/%.bgm.o: %.bgm
$(LD) -r -b binary -o $@ $<
$(BUILD_DIR)/$(TARGET).bin: $(BUILD_DIR)/$(TARGET).elf
$(OBJCOPY) $< $@ -O binary
# final z64 updates checksum
$(TARGET).z64: $(BUILD_DIR)/$(TARGET).bin
@cp $< $@
$(N64CKSUM) $@
verify: $(TARGET).z64
sha1sum -c checksum.sha1
.PHONY: all clean default diff test