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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
#define COLLIDER_Root 0x2B
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#define COLLIDER_g25 0x2A
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#define COLLIDER_o87 0x29
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#define COLLIDER_o86 0x28
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#define COLLIDER_kaidan 0x27
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#define COLLIDER_o101 0x26
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#define COLLIDER_k_soku 0x25
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#define COLLIDER_g1 0x24
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#define COLLIDER_o155 0x23
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#define COLLIDER_utiwaku 0x22
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#define COLLIDER_kabe 0x21
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#define COLLIDER_g2 0x20
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#define COLLIDER_yuka1 0x1F
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#define COLLIDER_dai 0x1E
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#define COLLIDER_exite3 0x1D
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#define COLLIDER_ne3 0x1C
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#define COLLIDER_tte3 0x1B
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#define COLLIDER_deilie3 0x1A
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#define COLLIDER_deilite3 0x19
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#define COLLIDER_exitw3 0x18
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#define COLLIDER_nw3 0x17
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#define COLLIDER_ttw3 0x16
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#define COLLIDER_deiliw3 0x15
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#define COLLIDER_deilitw3 0x14
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#define COLLIDER_exite2 0x13
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#define COLLIDER_ne2 0x12
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#define COLLIDER_tte2 0x11
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#define COLLIDER_deilie2 0x10
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#define COLLIDER_deilite2 0xF
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#define COLLIDER_exitw2 0xE
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#define COLLIDER_nw2 0xD
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#define COLLIDER_ttw2 0xC
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#define COLLIDER_deiliw2 0xB
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#define COLLIDER_deilitw2 0xA
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#define COLLIDER_exite1 0x9
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#define COLLIDER_ne 0x8
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#define COLLIDER_tte 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitw1 0x4
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#define COLLIDER_nw 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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