.. |
1A5830
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move actor (#879)
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2022-12-06 19:19:01 +09:00 |
1AC760
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Cleanup + misc decomp (#844)
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2022-11-01 16:41:14 +09:00 |
8a860_len_3f30
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Tables & Chairs (sorry no chairs actually) (#800)
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2022-10-04 23:09:23 +09:00 |
9d10_len_1080
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Mass function rename from Star Rod + a couple funcs (#298)
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2021-06-30 11:27:12 +09:00 |
101b90_len_8f0
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sprites and effects (#900)
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2023-01-04 00:57:48 +09:00 |
190B20
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5uncs (#895)
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2022-12-29 14:48:27 +09:00 |
325AD0
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effect shims and more battle matches (#347)
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2021-07-31 15:32:19 +01:00 |
415D90
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misc battle cleanup III (#911)
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2023-01-15 18:22:41 +09:00 |
80850_len_3060
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5uncs (#895)
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2022-12-29 14:48:27 +09:00 |
181810
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Match LoadBattleDmaData (#455)
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2021-10-02 20:02:18 +09:00 |
a5dd0_len_114e0
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model functions (#910)
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2023-01-13 16:56:28 +09:00 |
ad90_len_2880
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Mass function rename from Star Rod + a couple funcs (#298)
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2021-06-30 11:27:12 +09:00 |
audio
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10 functions (#893)
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2022-12-21 17:15:21 +09:00 |
B0E0
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camera functions and zone collision data (#671)
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2022-03-28 18:29:47 +09:00 |
B4580
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Animations (#727)
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2022-06-09 22:49:57 +09:00 |
C50A0
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Big steps toward ROM shiftability (#912)
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2023-01-16 23:03:23 +00:00 |
camera
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camera functions and zone collision data (#671)
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2022-03-28 18:29:47 +09:00 |
de740_len_23f0
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one for the books (#765)
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2022-09-08 21:21:07 +09:00 |
effects
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sprites and effects (#900)
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2023-01-04 00:57:48 +09:00 |
evt
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Big steps toward ROM shiftability (#912)
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2023-01-16 23:03:23 +00:00 |
hud_element
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hud_element.c (#660)
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2022-03-12 18:49:32 +09:00 |
msg
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Big steps toward ROM shiftability (#912)
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2023-01-16 23:03:23 +00:00 |
npc
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95% (#881)
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2022-12-07 17:39:22 +09:00 |
world
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The World (#913)
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2023-01-17 11:58:57 +09:00 |