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4f77ffbc3e
* cod changes and fixes for npc sprites * 6 mo * Cleanup
63 lines
2.0 KiB
Python
Executable File
63 lines
2.0 KiB
Python
Executable File
#!/usr/bin/env python3
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from sys import argv, path
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from pathlib import Path
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path.append(str(Path(__file__).parent.parent))
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from sprite.npc_sprite import from_dir as npc_from_dir
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if __name__ == "__main__":
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if len(argv) < 4:
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print("usage: header.py [OUT] [NAME] [ID]")
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exit(1)
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_, outfile, sprite_name, s_in, asset_stack_raw = argv
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asset_stack = tuple(Path(d) for d in asset_stack_raw.split(","))
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with open(outfile, "w") as f:
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# get sprite index
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s = int(s_in)
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assert s >= 1
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sprite = npc_from_dir(sprite_name, asset_stack, load_images=False)
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f.write(f"#ifndef _NPC_SPRITE_{sprite_name.upper()}_H_\n")
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f.write(f"#define _NPC_SPRITE_{sprite_name.upper()}_H_\n")
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f.write("\n")
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f.write('#include "types.h"\n')
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f.write("\n")
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# sprite definition
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f.write(f"#define SPR_{sprite_name} 0x{s:02X}\n")
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f.write("\n")
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# definitions for images
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for i, image_name in enumerate(sprite.image_names):
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f.write(f"#define SPR_IMG_{sprite_name}_{image_name} 0x{i:X}\n")
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f.write("\n")
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# definitions for palettes
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for p, palette_name in enumerate(sprite.palette_names):
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if palette_name == "Default":
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f.write(f"#define SPR_PAL_{sprite_name} 0x{p:X}\n")
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else:
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f.write(f"#define SPR_PAL_{sprite_name}_{palette_name} 0x{p:X}\n")
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f.write("\n")
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# definitions for animations
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for p, palette_name in enumerate(sprite.palette_names):
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for a, name in enumerate(sprite.animation_names):
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if palette_name == "Default":
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f.write(
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f"#define ANIM_{sprite_name}_{name} 0x{s:02X}{p:02X}{a:02X}\n"
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)
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else:
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f.write(
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f"#define ANIM_{sprite_name}_{palette_name}_{name} 0x{s:02X}{p:02X}{a:02X}\n"
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)
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f.write("\n")
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f.write("#endif\n")
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