papermario/tools/build_assets_bin.py
Alex Bates 5ddfce7824
improve ld script & asset building
makefile go brrrr
2020-10-28 20:58:11 +00:00

76 lines
2.7 KiB
Python
Executable File

#! /usr/bin/python3
import os
from sys import argv
from pathlib import Path
def next_multiple(pos, multiple):
return pos + pos % multiple
def build_mapfs(out_bin, assets):
# every TOC entry's name field has data after the null terminator made up from all the previous name fields.
# we probably don't have to do this for the game to read the data properly (it doesn't read past the null terminator
# of `string`), but the original devs' equivalent to build_assets_fs.py had this bug so we need to replicate it to match.
written_names = []
with open(out_bin, "wb") as f:
f.write("Map Ver.00/11/07 15:36".encode("ascii"))
next_data_pos = (len(assets) + 1) * 0x1C
asset_idx = 0
for decompressed in assets:
toc_entry_pos = 0x20 + asset_idx * 0x1C
decompressed = Path(decompressed)
compressed = decompressed.with_suffix(".Yay0")
# non-texture assets should be compressed
if not decompressed.stem.endswith("_tex") and not compressed.exists():
print(f"uncompressed asset: {decompressed} (expected {compressed} to exist)")
exit(1)
# data for TOC entry
name = decompressed.stem + "\0"
offset = next_data_pos
decompressed_size = decompressed.stat().st_size
size = next_multiple(compressed.stat().st_size, 2) if compressed.exists() else decompressed_size
#print(f"{name} {offset:08X} {size:08X} {decompressed_size:08X}")
written_names.append(name)
# write all previously-written names; required to match
for prev_name in written_names:
f.seek(toc_entry_pos)
f.write(prev_name.encode('ascii'))
# write TOC entry.
f.seek(toc_entry_pos + 0x10)
f.write(offset.to_bytes(4, byteorder="big"))
f.write(size.to_bytes(4, byteorder="big"))
f.write(decompressed_size.to_bytes(4, byteorder="big"))
# write data.
f.seek(0x20 + next_data_pos)
f.write(compressed.read_bytes() if compressed.exists() else decompressed.read_bytes())
next_data_pos += size
asset_idx += 1
# end_data
toc_entry_pos = 0x20 + asset_idx * 0x1C
written_names.append("end_data\0")
for prev_name in written_names:
f.seek(toc_entry_pos)
f.write(prev_name.encode('ascii'))
f.seek(toc_entry_pos + 0x18)
f.write((0x903F0000).to_bytes(4, byteorder="big")) # TODO: figure out purpose
if __name__ == "__main__":
argv.pop(0) # python3
out = argv.pop(0)
build_mapfs(out, argv)