papermario/src/325AD0.c
2023-02-03 08:50:48 +00:00

119 lines
5.8 KiB
C

#include "common.h"
#include "effects.h"
#include "nu/nusys.h"
u32 D_E0200690 = 0x1E6D3457;
void* effectFuncs[] = {
guRotateF, guTranslateF, guTranslate, guScaleF, guMtxCatF, guMtxF2L, guMtxL2F, queue_render_task,
create_effect_instance, remove_effect, general_heap_malloc, mem_clear, NULL, rand_int, clamp_angle, sin_deg,
cos_deg, atan2, npc_raycast_down_sides, load_effect, sqrtf, mdl_draw_hidden_panel_surface, is_point_visible,
guPerspectiveF, guMtxIdentF, transform_point, guLookAtHiliteF, set_screen_overlay_params_back,
set_screen_overlay_center, set_screen_overlay_center_worldpos, mdl_get_next_texture_address, guPositionF, guOrthoF,
guFrustumF, func_80138D88, draw_box, draw_msg, get_msg_width, get_background_color_blend, sfx_play_sound_at_position
};
s32 D_E0200734[128] = {
0x100B2AF5, 0x45B59924, 0x35094B45, 0x4ABFA67A, 0x164F5371, 0x7B195845, 0x58562A56, 0x25733D41,
0x48008107, 0x0E004F28, 0x6963B8AD, 0x5B82AB71, 0x6BC1F51B, 0x3D947816, 0x39705175, 0x44409A59,
0x0ED99067, 0x5F70B6F8, 0x3225AEEE, 0x08B5E97C, 0x2CDE7594, 0x5E9E5B7D, 0x5B2A2888, 0x107F0F50,
0x58FBC53B, 0x65F69F19, 0x3AF6CEF3, 0x15C3894F, 0x4C931A2C, 0x39A897E9, 0x5945BB8C, 0x5C9E4521,
0x7F5E310D, 0x0E4F06D2, 0x275DEB9C, 0x15AD847F, 0x09685F17, 0x7FB415F2, 0x3B20C1C0, 0x5168E01E,
0x0DB4651A, 0x24847A6D, 0x2CEB8B8F, 0x79765A35, 0x6218F283, 0x665BDD04, 0x3DB6F48F, 0x70F282EB,
0x45CC93FC, 0x6FDCA37D, 0x79A86C67, 0x72AB0990, 0x4E7AFEFA, 0x54D294F0, 0x032A18E0, 0x2776C435,
0x3AC93409, 0x3E20E7D4, 0x3D3A4D85, 0x075C4E35, 0x77C97FBD, 0x16800911, 0x63FA9357, 0x7727B0CB,
0x24CF0FE3, 0x0B587EF3, 0x0CD5354A, 0x2E376EFA, 0x0B0C94E5, 0x47F5F70A, 0x7FA04F19, 0x18C0FA00,
0x6C7A7178, 0x2C8BDAA8, 0x12375435, 0x4E9363FB, 0x12E7B7AD, 0x4FEE48C4, 0x3F85E6E6, 0x58B44BA9,
0x3FCAEC41, 0x392E534E, 0x4B5F553A, 0x0E45EB3C, 0x0E00E83E, 0x4E896E1A, 0x35BCAF71, 0x48CA1C47,
0x0CAA55EE, 0x72F6FCF6, 0x50266A7D, 0x0473D5AC, 0x09770608, 0x3420FDD4, 0x7B9B8677, 0x2E4615EB,
0x3F797CC7, 0x0870BBC1, 0x5C7D84E6, 0x4A8611AC, 0x5066B2CB, 0x5C1DD3FF, 0x63470BAC, 0x3CE12443,
0x08A9AEA7, 0x757E5FE2, 0x0B74883F, 0x1B916654, 0x456CA8A6, 0x4AFA6F25, 0x7445B1FE, 0x053794E8,
0x0428C273, 0x3FA50738, 0x137D8024, 0x1229AAB1, 0x0E2E7552, 0x493A2F95, 0x5AF3C6F9, 0x1AD8CB41,
0x3C312C8C, 0x2B1A3176, 0x1F4CA0ED, 0x45A83294, 0x5F3B2F4A, 0x1AE82764, 0x73EE487F, 0x1EB4AC11,
};
// very simple 'random' number generator that mutates a single value in memory
u32 func_E0200000(s32 max) {
s32 temp_v0 = D_E0200690 * 4;
D_E0200690 = (u32)((temp_v0 + 2) * (temp_v0 + 3)) / 4;
return D_E0200690 % (max + 1);
}
// very simple 'random' number generator using a LUT
s32 func_E0200044(s32 max, s32 idx) {
s32 lookupVal = D_E0200734[idx % ARRAY_COUNT(D_E0200734)];
if (lookupVal < 0) {
lookupVal = -lookupVal;
}
return lookupVal % (max + 1);
}
#ifdef NON_EQUIVALENT
void func_E02000AC(s32 arg0, s32 arg1) {
s32 i, j;
gDPSetPrimColor(gMasterGfxPos++, 0, 0, 128, 128, 128, 255);
for (i = 0; i < 10; i++) {
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 80, nuGfxCfb_ptr);
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((((79)-(0)+1) * G_IM_SIZ_16b_TILE_BYTES)+7)>>3), 0,
G_TX_LOADTILE, 0,
G_TX_WRAP, 6, G_TX_NOLOD,
G_TX_WRAP, 7, G_TX_NOLOD);
gDPLoadSync(gMasterGfxPos++);
gDPLoadTile(gMasterGfxPos++, G_TX_LOADTILE,
(0)<<G_TEXTURE_IMAGE_FRAC,
(i * 6)<<G_TEXTURE_IMAGE_FRAC,
(79)<<G_TEXTURE_IMAGE_FRAC,
(i * 6 + 5)<<G_TEXTURE_IMAGE_FRAC);
gDPPipeSync(gMasterGfxPos++);
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((((79)-(0)+1) * G_IM_SIZ_16b_TILE_BYTES)+7)>>3), 0,
G_TX_RENDERTILE, 0,
G_TX_WRAP, 6, G_TX_NOLOD,
G_TX_WRAP, 7, G_TX_NOLOD);
gDPLoadTile(gMasterGfxPos++, G_TX_RENDERTILE,
(arg0)<<G_TEXTURE_IMAGE_FRAC,
(arg1 + i * 6)<<G_TEXTURE_IMAGE_FRAC,
(arg0 + 79)<<G_TEXTURE_IMAGE_FRAC,
(arg1 + i * 6 + 5)<<G_TEXTURE_IMAGE_FRAC);
gDPLoadTile(gMasterGfxPos++, G_TX_RENDERTILE + 1,
(arg0)<<G_TEXTURE_IMAGE_FRAC,
(arg1 + i * 6)<<G_TEXTURE_IMAGE_FRAC,
(arg0 + 79)<<G_TEXTURE_IMAGE_FRAC,
(arg1 + i * 6 + 5)<<G_TEXTURE_IMAGE_FRAC);
for (j = 0; j < 1; j++) {
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, nuGfxCfb_ptr);
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((((320)-(0)+1) * G_IM_SIZ_16b_TILE_BYTES)+7)>>3), 0x100,
G_TX_LOADTILE, 0,
G_TX_WRAP, 6, G_TX_NOLOD,
G_TX_WRAP, 7, G_TX_NOLOD);
gDPLoadSync(gMasterGfxPos++);
gDPLoadTile(gMasterGfxPos++, G_TX_LOADTILE,
(arg0)<<G_TEXTURE_IMAGE_FRAC,
(arg1 + i * 6)<<G_TEXTURE_IMAGE_FRAC,
(arg0 + 80 - 1)<<G_TEXTURE_IMAGE_FRAC,
(arg1 + i * 6 + 5)<<G_TEXTURE_IMAGE_FRAC);
gDPPipeSync(gMasterGfxPos++);
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
(((((320)-(0)+1) * G_IM_SIZ_16b_TILE_BYTES)+7)>>3), 0,
G_TX_RENDERTILE + 1, 0,
G_TX_WRAP, 6, G_TX_NOLOD,
G_TX_WRAP, 7, G_TX_NOLOD);
gDPTextureRectangle(gMasterGfxPos++, arg0 * 4, (arg1 + i * 6) * 4, (arg0 + 80) * 4, (arg1 + i * 6 + 6) * 4, 0, arg0 * 32, arg1 * 32, 0x400, 0x400);
}
gDPPipeSync(gMasterGfxPos++);
}
}
#else
INCLUDE_ASM(s32, "325AD0", func_E02000AC);
#endif