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7230c62545
* 2 fold funcs * func_8013B1B0 * cleanup & naming * more formatting * cleanup * progress & filemenu stuff * 2 * func_8013CFA8 * fold_load_gfx (thanks Wiseguy) * update_encounters_pre_battle * 3 mdl funcs * more model funcs * cd180 funcs * progrezz * 3 cam funcs * more * 1 more * eob30 progress * sfx_play_sound_at_position & sound enum cleanup * cleanup * cleanup2 * PR comments
16 lines
315 B
C
16 lines
315 B
C
#ifndef _OVERLAY_H_
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#define _OVERLAY_H_
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#include "common.h"
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typedef struct ScreenOverlay {
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/* 0x00 */ Color_RGB8 color;
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/* 0x03 */ char unk_03;
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/* 0x04 */ s32 screenPos[2][2];
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/* 0x14 */ f32 alpha;
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} ScreenOverlay; // size = 0x18
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void _render_transition_stencil(u8, f32, ScreenOverlay*);
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#endif
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