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4e33a016eb
* rename static structs to blueprint * evt structs renamed * renamed HudElementAnim to HudScript, worked on triggers * fix Trigger/TriggerBP fields and entity cleanup * entity data cleanup 1 * block * blue warp pipe Co-authored-by: HailSanta <Hail2Santa@gmail.com>
74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
#ifndef _MAP_H_
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#define _MAP_H_
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#include "common_structs.h"
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#include "enums.h"
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#include "script_api/map.h"
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#include "npc.h"
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// TODO: consider moving Npc here
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#define ENTRY_COUNT(entryList) (sizeof(entryList) / sizeof(Vec4f))
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typedef Vec4f EntryList[];
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/// Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads.
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typedef struct MapConfig {
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/* 0x00 */ struct ModelNode* modelTreeRoot;
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/* 0x04 */ s32 hitAssetCollisionOffset;
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/* 0x08 */ s32 hitAssetZoneOffset;
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/* 0x0C */ char unk_0C[4];
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/* 0x10 */ EvtScript* main;
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/* 0x14 */ EntryList* entryList;
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/* 0x18 */ s32 entryCount;
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/* 0x1C */ char unk_1C[12];
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/* 0x28 */ char** modelNameList;
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/* 0x2C */ char** colliderNameList;
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/* 0x30 */ char** zoneNameList;
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/* 0x34 */ char unk_34[4];
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/* 0x38 */ BackgroundHeader* background;
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/* 0x3C */ union {
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s32 msgID;
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s32 (*get)(void);
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} tattle;
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} MapConfig; // size = 0x40
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typedef s32(*MapInit)(void);
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#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
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typedef struct Map {
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/* 0x00 */ char* id; ///< @see MAP_ID_MAX_LEN
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/* 0x04 */ MapConfig* config;
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/* 0x08 */ void* dmaStart;
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/* 0x0C */ void* dmaEnd;
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/* 0x10 */ void* dmaDest;
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/* 0x14 */ char* bgName;
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/* 0x18 */ MapInit init; ///< Return TRUE to skip normal asset (shape/hit/bg/tex) loading.
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/* 0x1C */ union {
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u32 word;
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struct {
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char unk_1C[0x2];
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s8 songVariation; ///< 0 or 1. @see bgm_get_map_default_variation
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s8 flags;
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} bytes;
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} unk_1C;
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} Map; // size = 0x20
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typedef struct Area {
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/* 0x00 */ s32 mapCount;
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/* 0x04 */ Map* maps;
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/* 0x08 */ char* id; ///< "area_xxx"
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/* 0x0C */ char* name; ///< JP debug name.
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} Area; // size = 0x10
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MapConfig* get_current_map_header(void);
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/// Zero-terminated.
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extern Area gAreas[29];
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/// Lists the songs that are forced to use the variation determined by `map.songVariation & 1`.
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/// @see bgm_get_map_default_variation
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extern s32 gSongsUsingVariationFlag[6];
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extern s16 D_8014F738;
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#endif
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