papermario/src/code_f2470_len_27f0.c

217 lines
6.9 KiB
C

#include "common.h"
Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
if (npcIdOrPtr == NpcId_SELF) {
return get_npc_safe(script->ownerID);
} else if (npcIdOrPtr >= -270000000) {
return get_npc_safe(npcIdOrPtr);
} else {
return (Npc*) npcIdOrPtr;
}
}
INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
if (npcPtr) {
free_npc(npcPtr);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode varNPC = *ptrReadPos++;
set_variable(script, varNPC, get_npc_safe(npcID));
return ApiStatus_DONE2;
}
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcPos);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcRotation);
ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 sizeX = get_float_variable(script, *ptrReadPos++);
f32 sizeY = get_float_variable(script, *ptrReadPos++);
f32 sizeZ = get_float_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
npcPtr->scale.x = sizeX;
npcPtr->scale.y = sizeY;
npcPtr->scale.z = sizeZ;
}
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 height = get_variable(script, *ptrReadPos++);
s32 radius = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
npcPtr->collisionHeight = height;
npcPtr->collisionRadius = radius;
}
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 speed = get_float_variable(script, *ptrReadPos);
Npc* npcPtr = resolve_npc(script, npcID);
if(npcPtr != NULL) {
npcPtr->moveSpeed = speed;
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 jumpScale = get_float_variable(script, *ptrReadPos);
Npc* npcPtr = resolve_npc(script, npcID);
if(npcPtr != NULL) {
npcPtr->jumpScale = jumpScale;
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
s32 animation = get_variable(script, *ptrReadPos);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
set_npc_animation(npcPtr, animation);
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode outVar = *ptrReadPos++;
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
set_variable(script, outVar, npcPtr->currentAnim);
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcAnimationSpeed(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 animationSpeed = get_float_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
npcPtr->animationSpeed = animationSpeed;
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
INCLUDE_API_ASM(code_f2470_len_27f0, NpcMoveTo);
INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
void NpcJump0(ScriptInstance* script, s32 isInitialCall) {
_npc_jump_to(script, isInitialCall, 0);
}
void NpcJump1(ScriptInstance* script, s32 isInitialCall) {
_npc_jump_to(script, isInitialCall, 1);
}
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFlyTo);
ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode outVar = *ptrReadPos++;
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
if (todo) {
set_variable(script, outVar, clamp_angle(npcPtr->yaw));
}
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Npc* npcPtr = resolve_npc(script, npcID);
if (npcPtr != NULL) {
set_npc_yaw(npcPtr, get_variable(script, *ptrReadPos++));
return ApiStatus_DONE2; // Doesn't match if omitted
}
return ApiStatus_DONE2;
}
INCLUDE_API_ASM(code_f2470_len_27f0, InterpNpcYaw);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFacePlayer);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFaceNpc);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcFlagBits);
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcPos);
INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcShadow);
INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcBlur);
INCLUDE_API_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
INCLUDE_API_ASM(code_f2470_len_27f0, GetPartnerPos);
INCLUDE_API_ASM(code_f2470_len_27f0, DisablePartnerAI);
INCLUDE_API_ASM(code_f2470_len_27f0, EnablePartnerAI);
INCLUDE_API_ASM(code_f2470_len_27f0, BringPartnerOut);
INCLUDE_API_ASM(code_f2470_len_27f0, PutPartnerAway);
INCLUDE_API_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcEffect);
INCLUDE_API_ASM(code_f2470_len_27f0, PlaySoundAtNpc);