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8d429c8b07
* 2 mo hossz * jan_00 2 funcs * a jan_03 * dupes & stuff * 2 mo * 4 macs * mac_01/8017D0 * cleanup + matching * 3 obks * wip * clean
194 lines
6.5 KiB
C
194 lines
6.5 KiB
C
#ifndef _MODEL_H_
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#define _MODEL_H_
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#include "common.h"
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typedef union ModelNodePropertyData {
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s32 s;
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f32 f;
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s32* p;
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} ModelNodePropertyData;
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// In memory this is a list of ModelNodeProperty, but due to the way it uses
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// the fields (storing into the "type" field) we decided to make a struct for this
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typedef struct ModelBoundingBox {
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/* 0x00 */ s32 key; // MODEL_PROP_KEY_BOUNDING_BOX
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/* 0x04 */ s32 halfSizeX;
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/* 0x08 */ f32 minX;
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/* 0x0C */ char unk_0C[0x04];
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/* 0x10 */ s32 halfSizeY;
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/* 0x14 */ f32 minY;
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/* 0x18 */ char unk_18[0x04];
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/* 0x1C */ s32 halfSizeZ;
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/* 0x20 */ f32 minZ;
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/* 0x24 */ char unk_24[0x8];
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/* 0x2C */ f32 maxX;
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/* 0x30 */ char unk_30[0x8];
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/* 0x38 */ f32 maxY;
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/* 0x3C */ char unk_3C[0x8];
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/* 0x44 */ f32 maxZ;
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} ModelBoundingBox; // size = 0x48?
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typedef struct ModelNodeProperty {
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/* 0x0 */ s32 key;
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/* 0x4 */ s32 dataType;
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/* 0x8 */ ModelNodePropertyData data;
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} ModelNodeProperty; // size = 0xC;
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typedef struct ModelNode {
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/* 0x00 */ s32 type; /* 2 = model */
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/* 0x04 */ ModelDisplayData* displayData;
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/* 0x08 */ s32 numProperties;
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/* 0x0C */ ModelNodeProperty* propertyList;
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/* 0x10 */ struct ModelGroupData* groupData;
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} ModelNode; // size = 0x14
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typedef struct Model {
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/* 0x00 */ u16 flags;
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/* 0x02 */ u16 modelID;
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/* 0x04 */ Mtx* currentMatrix;
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/* 0x08 */ ModelNode* modelNode;
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/* 0x0C */ ModelGroupData* groupData;
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/* 0x10 */ s32* currentSpecialMatrix;
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/* 0x14 */ char unk_14[4];
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/* 0x18 */ Mtx specialMatrix;
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/* 0x58 */ Matrix4f transformMatrix;
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/* 0x98 */ Vec3f center;
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/* 0xA4 */ u8 texPannerID;
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/* 0xA5 */ u8 customGfxIndex;
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/* 0xA6 */ s8 renderMode;
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/* 0xA7 */ s8 matrixMode;
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/* 0xA8 */ u8 textureID;
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/* 0xA9 */ s8 textureVariation;
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/* 0xAA */ char unk_AA[6];
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} Model; // size = 0xB0
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typedef struct ModelTransformGroup {
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/* 0x00 */ u16 flags;
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/* 0x02 */ u16 groupModelID;
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/* 0x04 */ Mtx* matrixRDP_N;
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/* 0x08 */ ModelNode* modelNode;
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/* 0x0C */ Matrix4s* transformMtx;
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/* 0x10 */ Mtx matrixA;
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/* 0x50 */ Matrix4f matrixB;
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/* 0x90 */ Vec3f center;
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/* 0x9C */ u8 minChildModelIndex;
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/* 0x9D */ u8 maxChildModelIndex;
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/* 0x9E */ u8 renderMode;
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/* 0x9F */ s8 matrixMode;
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} ModelTransformGroup; // size = 0xA0
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typedef Model* ModelList[MAX_MODELS];
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typedef ModelTransformGroup* ModelTransformGroupList[MAX_MODEL_TRANSFORM_GROUPS];
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typedef struct ModelIDList {
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u16 count;
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u16 list[0];
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} ModelIDList;
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typedef struct ModelLocalVertexCopy {
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/* 0x00 */ s32 numVertices;
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/* 0x04 */ Vtx* minVertexAddr;
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/* 0x08 */ Gfx* gfxCopy[2];
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/* 0x10 */ Vtx* vtxCopy[2];
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/* 0x18 */ s32 selector;
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} ModelLocalVertexCopy; // size = 0x1C
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typedef ModelLocalVertexCopy* ModelLocalVertexCopyList[0];
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typedef struct ModelTreeInfo {
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/* 0x00 */ u8 modelIndex;
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/* 0x01 */ u8 treeDepth;
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/* 0x02 */ s8 textureID;
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/* 0x03 */ char unk_03;
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} ModelTreeInfo; // size = 0x04
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typedef struct TextureHandle {
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/* 0x00 */ Gfx* gfx;
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/* 0x04 */ TextureHeader header;
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/* 0x34 */ IMG_PTR raster;
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/* 0x38 */ PAL_PTR palette;
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/* 0x3C */ IMG_PTR auxRaster;
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/* 0x40 */ PAL_PTR auxPalette;
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} TextureHandle; // size = 0x44
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typedef struct ModelBlueprint {
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/* 0x0 */ s16 flags;
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/* 0x2 */ char unk_02[0x2];
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/* 0x4 */ ModelNode* mdlNode;
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/* 0x8 */ ModelGroupData* groupData;
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/* 0xC */ Mtx* mtx;
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} ModelBlueprint; // size = 0x10
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typedef void(*ModelCustomGfxBuilderFunc)(s32 index);
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typedef Gfx* ModelCustomGfxList[32];
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typedef ModelCustomGfxBuilderFunc ModelCustomGfxBuilderList[32];
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typedef enum ModelPropertyKeys {
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MODEL_PROP_KEY_RENDER_MODE = 0x5C,
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MODEL_PROP_KEY_CAMERA_DATA = 0x5D,
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MODEL_PROP_KEY_TEXTURE_NAME = 0x5E,
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MODEL_PROP_KEY_SPECIAL = 0x5F,
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MODEL_PROP_KEY_GROUP_TYPE = 0x60,
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MODEL_PROP_KEY_BOUNDING_BOX = 0x61,
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MODEL_PROP_KEY_62 = 0x62,
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} ModelPropertyKeys;
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typedef enum ShapeTypes {
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SHAPE_TYPE_MODEL = 2,
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SHAPE_TYPE_GROUP = 5,
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SHAPE_TYPE_ROOT = 7,
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SHAPE_TYPE_SPECIAL_GROUP = 10,
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} ShapeTypes;
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typedef struct ShapeFile {
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/* 0x00 */ ModelNode* root;
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/* 0x04 */ Vtx_t* vertexTable;
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/* 0x08 */ char** modelNames;
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/* 0x0C */ char** colliderNames;
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/* 0x10 */ char** zoneNames;
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/* 0x14 */ unsigned char pad_14[0xC];
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// end header
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/* 0x20 */ u8 data[0];
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} ShapeFile; // size = variable
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typedef ModelTreeInfo ModelTreeInfoList[0x200];
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extern ModelTreeInfoList* mdl_currentModelTreeNodeInfo;
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extern ModelList* gCurrentModels;
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void set_model_fog_color_parameters(u8 primR, u8 primG, u8 primB, u8 primA, u8 fogR, u8 fogG, u8 fogB, s32 fogStart, s32 fogEnd);
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void set_model_env_color_parameters(u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
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void get_model_env_color_parameters(u8* primR, u8* primG, u8* primB, u8* envR, u8* envG, u8* envB);
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void init_model_data(void);
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void update_model_animator(s32);
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void update_model_animator_with_transform(s32 animatorID, Mtx* mtx);
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void set_mdl_custom_gfx_set(Model*, s32, u32);
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s32 step_model_animator(ModelAnimator* animator);
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AnimatorNode* get_animator_node_for_tree_index(ModelAnimator* animator, s32 treeIndex);
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AnimatorNode* get_animator_node_with_id(ModelAnimator* animator, s32 id);
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void animator_update_model_transforms(ModelAnimator* animator, Mtx* rootTransform);
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void render_animated_model(s32 animatorID, Mtx* rootTransform);
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void animator_node_update_model_transform(ModelAnimator* animator, f32 (*flipMtx)[4], AnimatorNode* node,
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Mtx* rootTransform);
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void init_generic_entity_list(void);
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ModelAnimator* get_animator_by_index(s32 animModelID);
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void reset_animator_list(void);
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void delete_model_animator_node(AnimatorNode* node);
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void delete_model_animator_nodes(ModelAnimator* animator);
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void delete_model_animator(ModelAnimator* animator);
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void render_animated_model_with_vertices(s32 animatorID, Mtx* rootTransform, s32 segment, void* baseAddr);
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void appendGfx_animator(ModelAnimator* animator);
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ModelAnimator* set_animator_render_callback(s32 animModelID, s32 callbackArg, void (*callbackFunc)(void*));
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void reload_mesh_animator_tree(ModelAnimator* animator);
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s32 step_mesh_animator(ModelAnimator* animator);
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void set_custom_gfx_builders(s32 customGfxIndex, ModelCustomGfxBuilderFunc pre, ModelCustomGfxBuilderFunc post);
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void mdl_make_local_vertex_copy(s32 arg0, u16 treeIdx, s32);
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void play_model_animation_starting_from(s32 index, s32 animPos, s32 framesToSkip);
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void set_background_color_blend(u8 r, u8 g, u8 b, u8 a);
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#endif
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