papermario/ver/us/asm/nonmatchings/362a0_len_2f70
alex fcf84633a7
Split jp map_data (#313)
* split jp mapfs

* fix us pm_map_data

* jp title_data

* oops

* avoid placing build files in assets/

* match load_hit_asset

* match load_stage_collision

* name gMapConfig and gMap
2021-07-16 20:08:22 +09:00
..
_add_hit_vert_to_buffer.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
allocate_hit_tables.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8005DB00.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8005DD54.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
get_collider_center.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
get_collider_type_by_id.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
get_flat_collider_normal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
load_collision.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
load_hit_data.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
parent_collider_to_model.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_down_ray_triangle.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_ray_colliders.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_ray_entities.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_ray_triangle_general.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_ray_zones.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_up_ray_collider.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
test_up_ray_triangle.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
update_collider_transform.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00