papermario/ver/us/asm/nonmatchings/1A5830
alex b48eb150d2
battle/action_cmd (#348)
* compile

* improve match

* improve

* ~check_block_input

* match LoadActionCommand

* cleanup

* match SetupMashMeter

* check_block_input much closer

* name action_cmd segments

* make better for great good

* improve again

* revert removing blah

* close

* improve

* match func_80268224

* match func_80268284 wrappers

* improvements

* work on func_80268938

* maide changes to check_block_input

* check_block_input :OK: - thanks Maide!

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2021-08-01 01:50:10 +09:00
..
calc_enemy_damage_target.s battle/action_cmd (#348) 2021-08-01 01:50:10 +09:00
calc_enemy_test_target.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
dispatch_damage_event_actor.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
FallPartTo.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
FallToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
FlyPartTo.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
FlyToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
IdleFlyToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
IdleJumpToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
IdleRunToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
JumpPartTo.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
JumpToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
JumpToGoalSimple2.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
JumpWithBounce.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
LandJumpPart.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
RemoveActor.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
RunPartTo.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
RunToGoal.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
update_lerp_battle.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00