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102 lines
3.2 KiB
Python
Executable File
102 lines
3.2 KiB
Python
Executable File
#! /usr/bin/python3
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import os
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import json
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import sys
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from subprocess import call
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from pathlib import Path
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import shutil
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tools_dir = Path(__file__).parent.absolute()
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def next_multiple(pos, multiple):
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return pos + pos % multiple
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def build_mapfs(src_dir, build_dir, out_bin):
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with open(src_dir + ".json", "r") as f:
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config = json.loads(f.read())
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# every TOC entry's name field has data after the null terminator made up from all the previous name fields.
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# we probably don't have to do this for the game to read the data properly (it doesn't read past the null terminator
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# of `string`), but the original devs' equivalent to build_assets_fs.py had this bug so we need to replicate it to match.
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written_names = []
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with open(out_bin, "wb") as f:
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f.write(config["title"].encode("ascii"))
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next_data_pos = (len(config["assets"]) + 1) * 0x1C
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asset_idx = 0
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for asset in config["assets"]:
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toc_entry_pos = 0x20 + asset_idx * 0x1C
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src_path = Path(src_dir, asset["path"])
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build_path = Path(build_dir, asset["path"])
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# data for TOC entry
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name = asset["name"] + "\0"
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offset = next_data_pos
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size = next_multiple(build_path.stat().st_size, 2)
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decompressed_size = src_path.stat().st_size
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print(f"{name} {offset:08X} {size:08X} {decompressed_size:08X}")
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written_names.append(name)
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# write all previously-written names; required to match
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for prev_name in written_names:
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f.seek(toc_entry_pos)
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f.write(prev_name.encode('ascii'))
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# write TOC entry.
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f.seek(toc_entry_pos + 0x10)
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f.write(offset.to_bytes(4, byteorder="big"))
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f.write(size.to_bytes(4, byteorder="big"))
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f.write(decompressed_size.to_bytes(4, byteorder="big"))
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# write data.
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f.seek(0x20 + next_data_pos)
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f.write(build_path.read_bytes())
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next_data_pos += size
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asset_idx += 1
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# end_data
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toc_entry_pos = 0x20 + asset_idx * 0x1C
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written_names.append("end_data\0")
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for prev_name in written_names:
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f.seek(toc_entry_pos)
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f.write(prev_name.encode('ascii'))
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f.seek(toc_entry_pos + 0x18)
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f.write((0x903F0000).to_bytes(4, byteorder="big")) # TODO: figure out purpose
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def build_file(src_dir, out_dir, filename):
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with open(src_dir + ".json", "r") as f:
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config = json.loads(f.read())
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asset = None
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for a in config["assets"]:
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if (a["path"] == filename):
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asset = a
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if not asset:
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print("asset not configured in {}.json".format(src_dir))
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exit(1)
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src_path = Path(src_dir, filename)
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out_path = Path(out_dir, filename)
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if asset["compress"]:
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call([f"{tools_dir}/Yay0compress", src_path, out_path])
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else:
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shutil.copy(src_path, out_path)
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if __name__ == "__main__":
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if len(sys.argv) > 1:
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# copy (and compress if required) the given file
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build_file("assets/fs", "build/assets/fs", sys.argv[1])
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else:
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# build the aggregate file
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build_mapfs("assets/fs", "build/assets/fs", "build/assets/fs.bin")
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