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bfe9a42b06
* main segment cleanup * engine1 * engine4 * evt * entity * engine2 msg split * engine2 draft * identify all gu functions * font_width + charset * update msg ids * os stuff * msg stuffs * msg_copy_to_print_buffer * popup_menu_draw_menu_contents * appendGfx_message * cleanup * building fixed * Change exceptasm symbols to not be global --------- Co-authored-by: Ethan <ethteck@gmail.com>
65 lines
1.9 KiB
Python
65 lines
1.9 KiB
Python
from splat.segtypes.n64.segment import N64Segment
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from splat.segtypes.n64.palette import iter_in_groups
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from splat.util.color import unpack_color
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from splat.util import options
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import png # type: ignore
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def parse_palette(data):
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palette = []
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for a, b in iter_in_groups(data, 2):
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palette.append(unpack_color([a, b]))
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return palette
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class N64SegPm_charset_palettes(N64Segment):
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require_unique_name = False
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def scan(self, rom_bytes):
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data = rom_bytes[self.rom_start : self.rom_end]
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# pm_charset siblings
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self.siblings = []
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for s in self.parent.subsegments:
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if s.type == "pm_charset":
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if len(s.yaml) > 6:
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charset_pal = s.yaml[6]
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else:
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charset_pal = s.name
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if self.name == charset_pal:
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self.siblings.append(s)
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self.palettes = []
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for i in range(0, self.size, 0x10):
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palette = parse_palette(data[i : i + 0x10])
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self.palettes.append(palette)
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def split(self, rom_bytes):
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fs_dir = options.opts.asset_path / self.dir / self.name / "palette"
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fs_dir.mkdir(parents=True, exist_ok=True)
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for i, palette in enumerate(self.palettes):
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raster = self.siblings[0].rasters[0]
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w = png.Writer(self.siblings[0].width, self.siblings[0].height, palette=palette)
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with open(fs_dir / f"{i:02X}.png", "wb") as f:
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w.write_array(f, raster)
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def get_linker_entries(self):
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from splat.segtypes.linker_entry import LinkerEntry
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fs_dir = options.opts.asset_path / self.dir / self.name / "palette"
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return [
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LinkerEntry(
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self,
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[fs_dir / f"{i:02X}.png" for i in range(self.yaml[3])],
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fs_dir.with_suffix(".dat"),
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".data",
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".data",
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),
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]
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