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https://github.com/pmret/papermario.git
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36f1ef2c72
* engine1 * ! * entity/model * maps * level_up * btl_states_menus * effects * cleanup and asm match * battle_code * cleanup * msg.c near matching * final * fix compilation * meaningful * pr commento * compiler warn eliminate * rank <-> chapter switcheroo
115 lines
1.4 KiB
ArmAsm
115 lines
1.4 KiB
ArmAsm
.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purpose registers
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#ifndef SHIFT
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.section .bss
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dlabel PulseStoneNotificationCallback
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.space 4
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dlabel D_8010C924
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.space 4
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dlabel D_8010C928
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.space 4
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dlabel D_8010C92C
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.space 4
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dlabel wPartnerNpc
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.space 4
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dlabel TweesterTouchingPlayer
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.space 4
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dlabel PlayerNormalYaw
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.space 4
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dlabel ISpyNotificationCallback
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.space 4
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dlabel TalkNotificationCallback
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.space 4
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dlabel gSpinHistoryBufferPos
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.space 4
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dlabel D_8010C948
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.space 4
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dlabel NpcHitQueryBehindRightY
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.space 4
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dlabel D_8010C950
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.space 4
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dlabel TweesterTouchingPartner
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.space 4
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dlabel InteractNotificationCallback
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.space 4
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dlabel PrevPlayerDirection
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.space 4
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dlabel JumpedOnSwitchX
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.space 4
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dlabel D_8010C964
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.space 4
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dlabel NpcHitQueryBehindCollider
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.space 4
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dlabel PeachDisguiseNpcIndex
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.space 4
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dlabel NpcHitQueryAheadY
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.space 4
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dlabel NpcHitQueryBehindLeftY
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.space 4
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dlabel NpcHitQueryColliderID
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.space 4
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dlabel JumpedOnSwitchZ
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.space 4
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dlabel PlayerRunStateTime
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.space 4
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dlabel D_8010C984
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.space 4
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dlabel D_8010C988
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.space 4
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dlabel NpcHitQueryAheadCollider
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.space 4
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dlabel PlayerNormalPitch
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.space 4
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dlabel D_8010C994
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.space 0x0000000c
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dlabel PlayerYInterpUpdateDelay
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.space 4
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dlabel D_8010C9A4
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.space 0x0000000c
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dlabel D_8010C9B0
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.space 4
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dlabel D_8010C9B4
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.space 0x0000000c
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#endif
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