papermario/asm/nonmatchings/code_197F40
2020-11-18 22:17:41 -05:00
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AddActorDecoration.s Splitting remaining files 2020-10-14 23:49:49 -04:00
AddActorPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
AddActorVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
AddGoalPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
AddPartDispOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
AddPartMovementVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
BoostAttack.s Splitting remaining files 2020-10-14 23:49:49 -04:00
BoostDefense.s Splitting remaining files 2020-10-14 23:49:49 -04:00
calc_player_damage_enemy.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
calc_player_test_enemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
CancelablePlayerRunToGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ChooseNextTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
CopyBuffs.s Splitting remaining files 2020-10-14 23:49:49 -04:00
CreatePartShadow.s Splitting remaining files 2020-10-14 23:49:49 -04:00
DidActionSucceed.s Splitting remaining files 2020-10-14 23:49:49 -04:00
dispatch_damage_event_player.s Splitting remaining files 2020-10-14 23:49:49 -04:00
dispatch_event_player_continue_turn.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
dispatch_event_player.s Use all symbols in symbol_addrs.txt 2020-10-15 00:43:07 -04:00
DispatchDamagePlayerEvent.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ElectrifyActor.s Splitting remaining files 2020-10-14 23:49:49 -04:00
EnablePlayerBlur.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026BF48.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026D5A4.s Splitting remaining files 2020-10-14 23:49:49 -04:00
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func_8026DA94.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026DEF0.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026DF88.s Splitting remaining files 2020-10-14 23:49:49 -04:00
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func_8026E16C.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E020.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8026E198.s Initial work 2020-10-17 16:37:46 -04:00
func_8026E208.s Splitting remaining files 2020-10-14 23:49:49 -04:00
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func_80276EFC.s Splitting remaining files 2020-10-14 23:49:49 -04:00
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func_802712A0.s Splitting remaining files 2020-10-14 23:49:49 -04:00
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func_802752AC.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_8027143C.s Splitting remaining files 2020-10-14 23:49:49 -04:00
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func_80271588.s Splitting remaining files 2020-10-14 23:49:49 -04:00
func_80273444.s Splitting remaining files 2020-10-14 23:49:49 -04:00
get_actor.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorAttackBoost.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorDefenseBoost.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorRotation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorScale.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetActorYaw.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetAnimation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetBattleVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetDistanceToGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetGoalPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetHomePos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetIdleGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetMenuSelection.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetOwnerTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartDispOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartEventFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartMovementVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartRotation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartScale.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartTargetFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetPartYaw.s Splitting remaining files 2020-10-14 23:49:49 -04:00
GetStatusFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
HealActor.s Splitting remaining files 2020-10-14 23:49:49 -04:00
HPBarToCurrent.s Splitting remaining files 2020-10-14 23:49:49 -04:00
HPBarToHome.s Splitting remaining files 2020-10-14 23:49:49 -04:00
InitTargetIterator.s Splitting remaining files 2020-10-14 23:49:49 -04:00
LoadBattleSection.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ModifyActorDecoration.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerDamageEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerFallToGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerLandJump.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerPowerBounceEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerRunToGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
PlayerTestEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
RemoveActorDecoration.s Splitting remaining files 2020-10-14 23:49:49 -04:00
RemovePartShadow.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ResetActorSounds.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ResetAllActorSounds.s Splitting remaining files 2020-10-14 23:49:49 -04:00
set_goal_pos_to_part.s Splitting remaining files 2020-10-14 23:49:49 -04:00
set_part_absolute_position.s Splitting remaining files 2020-10-14 23:49:49 -04:00
set_part_goal_to_actor_part.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorDispOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorFlagBits.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorIdleJumpGravity.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorIdleSpeed.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorJumpGravity.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorRotation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorRotationOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorScale.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorScaleModifier.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorSounds.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorSpeed.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorType.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetActorYaw.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetAnimation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetAnimationRate.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetBattleFlagBits2.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetBattleVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetEnemyTargetOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetGoalPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetGoalToFirstTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetGoalToIndex.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetIdleGoal.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetJumpAnimations.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetOwnerTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartAlpha.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartDispOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartEventBits.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartEventFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartFlagBits.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartGoalToTarget.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartJumpGravity.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartMovementVar.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartMoveSpeed.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartPos.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartRotation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartRotationOffset.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartScale.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartSounds.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartTargetFlagBits.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartTargetFlags.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SetPartYaw.s Splitting remaining files 2020-10-14 23:49:49 -04:00
ShowShockEffect.s Splitting remaining files 2020-10-14 23:49:49 -04:00
SummonEnemy.s Splitting remaining files 2020-10-14 23:49:49 -04:00
UseIdleAnimation.s Splitting remaining files 2020-10-14 23:49:49 -04:00
VanishActor.s Splitting remaining files 2020-10-14 23:49:49 -04:00
WaitForBuffDone.s Splitting remaining files 2020-10-14 23:49:49 -04:00