papermario/src
Ethan Roseman 2340b15e97
Master to main (#970)
* step 1

* gMasterGfxPos -> gMainGfxPos

* change label name
2023-03-09 01:55:54 +09:00
..
audio cn -> ique (#969) 2023-03-09 00:40:22 +09:00
battle Master to main (#970) 2023-03-09 01:55:54 +09:00
common Misc Labeling (#965) 2023-03-07 21:00:11 -05:00
effects Master to main (#970) 2023-03-09 01:55:54 +09:00
entity Master to main (#970) 2023-03-09 01:55:54 +09:00
evt Master to main (#970) 2023-03-09 01:55:54 +09:00
filemenu Master to main (#970) 2023-03-09 01:55:54 +09:00
gcc Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
os cn -> ique (#969) 2023-03-09 00:40:22 +09:00
pause Master to main (#970) 2023-03-09 01:55:54 +09:00
world Master to main (#970) 2023-03-09 01:55:54 +09:00
1A5830.c msg_copy_to_print_buffer (#962) 2023-03-03 10:42:48 +09:00
1AC760.c peach anims (#953) 2023-02-22 17:03:47 +09:00
1AF120.c peach anims (#953) 2023-02-22 17:03:47 +09:00
5B320.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
7B440.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
7bb60_len_41b0.c mario anim names (#951) 2023-02-21 17:24:25 +09:00
7E9D0.c enemy+npc flags (#946) 2023-02-18 17:13:07 +09:00
7fd10_len_b40.c partners and notifications (#966) 2023-03-06 16:44:48 +09:00
8a160_len_700.c Master to main (#970) 2023-03-09 01:55:54 +09:00
8a860_len_3f30.c Master to main (#970) 2023-03-09 01:55:54 +09:00
9d10_len_1080.c msg_copy_to_print_buffer (#962) 2023-03-03 10:42:48 +09:00
16c8e0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
16F740.c draw popup menu (#956) 2023-02-25 17:30:02 +09:00
17D6A0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
17FEB0.c peach anims (#953) 2023-02-22 17:03:47 +09:00
18C790.c draw popup menu (#956) 2023-02-25 17:30:02 +09:00
18F340.c peach anims (#953) 2023-02-22 17:03:47 +09:00
19FAF0.c Some Flag Names (#950) 2023-02-22 00:10:03 +09:00
25AF0.c area jan (#937) 2023-02-10 17:00:28 +09:00
38F00.c world kooper cleanup (#963) 2023-03-04 12:20:43 +09:00
43F0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
101b90_len_8f0.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
111f0_len_860.c misc battle cleanup (#943) 2023-02-15 03:18:27 -05:00
182B30.c peach anims (#953) 2023-02-22 17:03:47 +09:00
190A10.c player anim + collider surface types (#769) 2022-09-13 02:26:57 -04:00
190B20.c Master to main (#970) 2023-03-09 01:55:54 +09:00
325AD0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
415D90.c Master to main (#970) 2023-03-09 01:55:54 +09:00
891b0_len_fb0.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
8800.c Master to main (#970) 2023-03-09 01:55:54 +09:00
23680.c world kooper cleanup (#963) 2023-03-04 12:20:43 +09:00
39210_len_aa0.c world kooper cleanup (#963) 2023-03-04 12:20:43 +09:00
77480.c partners and notifications (#966) 2023-03-06 16:44:48 +09:00
80850_len_3060.c Master to main (#970) 2023-03-09 01:55:54 +09:00
181810.c Some Flag Names (#950) 2023-02-22 00:10:03 +09:00
a5dd0_len_114e0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
actor_api.c peach anims (#953) 2023-02-22 17:03:47 +09:00
ad90_len_2880.c squirt effect done, 0 warnings, undefined_syms cleanup, wip (#922) 2023-01-25 23:06:57 +09:00
animation_script.h area_spooky (#894) 2022-12-25 14:10:23 +09:00
audio.h last audio function and more documentation (#934) 2023-02-06 20:21:55 +09:00
B0E0.c msg_copy_to_print_buffer (#962) 2023-03-03 10:42:48 +09:00
B4580.c Master to main (#970) 2023-03-09 01:55:54 +09:00
background_gfx.c Master to main (#970) 2023-03-09 01:55:54 +09:00
battle_cam.c camera control points union (#958) 2023-03-02 17:32:54 +09:00
battle_heap_create_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
battle_ui_gfx.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
C50A0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
camera.c camera control points union (#958) 2023-03-02 17:32:54 +09:00
cd180_len_38f0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
CEE40.c Master to main (#970) 2023-03-09 01:55:54 +09:00
collision.c all map data complete (#941) 2023-02-14 09:46:48 +09:00
crash_screen.c More cleanup, bss, undefined_syms (#892) 2022-12-18 02:08:52 +09:00
create_audio_system_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
curtains.c Master to main (#970) 2023-03-09 01:55:54 +09:00
d0a70_len_4fe0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
dba20_len_350.c msg names and more map data prep (#768) 2022-09-12 01:23:47 +09:00
dc470_len_14c0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
de740_len_23f0.c Master to main (#970) 2023-03-09 01:55:54 +09:00
draw_box.c Master to main (#970) 2023-03-09 01:55:54 +09:00
effects.c Master to main (#970) 2023-03-09 01:55:54 +09:00
encounter_api.c 3uncs 2 (#952) 2023-02-22 17:22:31 +09:00
encounter.c cn -> ique (#969) 2023-03-09 00:40:22 +09:00
entity_model.c Master to main (#970) 2023-03-09 01:55:54 +09:00
fio.c battle substates cleanup I (#906) 2023-01-10 15:33:09 +09:00
fio.h Npc funcs, fio.c, and others (#674) 2022-04-05 21:53:40 +09:00
game_modes.c More cleanup, bss, undefined_syms (#892) 2022-12-18 02:08:52 +09:00
general_heap_create_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
global_hud_scripts.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
heap.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
heaps2.c 3uncs 2 (#952) 2023-02-22 17:22:31 +09:00
heaps3.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
heaps.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
hud_element.c Master to main (#970) 2023-03-09 01:55:54 +09:00
hud_element.h draw popup menu (#956) 2023-02-25 17:30:02 +09:00
i_spy.c Master to main (#970) 2023-03-09 01:55:54 +09:00
input.c Map funcs and update_input (#888) 2022-12-15 10:56:16 +09:00
inspect_icon.c Master to main (#970) 2023-03-09 01:55:54 +09:00
intro_logos.c intro_state, evt and decoration tables (#718) 2022-05-29 00:15:51 +09:00
is_debug.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
item_entity_scripts.inc.c hud-script-disasm (#726) 2022-06-10 04:03:11 +09:00
item_hud_script_table.inc.c hud-script-disasm (#726) 2022-06-10 04:03:11 +09:00
item_hud_scripts.inc.c hud-script-disasm (#726) 2022-06-10 04:03:11 +09:00
item_table.inc.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
level_up.c battle substates cleanup I (#906) 2023-01-10 15:33:09 +09:00
load_engine_data_obfuscated.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
load_obfuscation_shims.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
main_loop.c Master to main (#970) 2023-03-09 01:55:54 +09:00
main_pre.c Misc decomp 53 (#703) 2022-05-05 23:08:16 +09:00
main.c Master to main (#970) 2023-03-09 01:55:54 +09:00
menu_hud_scripts.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
model_clear_render_tasks.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
model_clear_render_tasks.h Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
move_table.inc.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
msg_data_2.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
msg_data.c msg stuff (#847) 2022-11-02 21:30:07 +09:00
msg.c Master to main (#970) 2023-03-09 01:55:54 +09:00
npc_collision.c enemy+npc flags (#946) 2023-02-18 17:13:07 +09:00
npc.c world kooper cleanup (#963) 2023-03-04 12:20:43 +09:00
obfuscation_shims.c Shiftability, naming of things (#930) 2023-02-02 20:23:17 +09:00
pulse_stone.c Master to main (#970) 2023-03-09 01:55:54 +09:00
rumble.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
speech_bubble.c Master to main (#970) 2023-03-09 01:55:54 +09:00
sprite.c Master to main (#970) 2023-03-09 01:55:54 +09:00
sprite.h Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
starpoint.c battle substates cleanup I (#906) 2023-01-10 15:33:09 +09:00
state_battle.c cn -> ique (#969) 2023-03-09 00:40:22 +09:00
state_demo.c cn -> ique (#969) 2023-03-09 00:40:22 +09:00
state_file_select.c camera control points union (#958) 2023-03-02 17:32:54 +09:00
state_intro.c area hos (#928) 2023-02-01 11:31:09 +09:00
state_logos.c Master to main (#970) 2023-03-09 01:55:54 +09:00
state_pause.c Build main segment in JP (#939) 2023-02-17 11:06:56 +09:00
state_startup.c Refer to end of buffers instead of trailing data (#938) 2023-02-12 01:39:29 +09:00
state_title_screen.c Master to main (#970) 2023-03-09 01:55:54 +09:00
state_world.c Twuncs (#917) 2023-01-23 00:35:43 +09:00
status_icons.c Master to main (#970) 2023-03-09 01:55:54 +09:00
texture_memory.c Modern gcc + shiftability work (#942) 2023-02-14 22:14:14 +09:00
trigger.c partners and notifications (#966) 2023-03-06 16:44:48 +09:00
windows.c Master to main (#970) 2023-03-09 01:55:54 +09:00
worker.c misc battle cleanup (#943) 2023-02-15 03:18:27 -05:00
world_use_item.c mario anim names (#951) 2023-02-21 17:24:25 +09:00