papermario/ver/us/asm/nonmatchings/190B20
Nalfein (Kenny) 22fa63e393
Decomp btl_are_all_enemies_defeated (#337)
* Initial decomp

* Rearrange variable definitions and if-statements

* Getting closer to matching

* Only address matching left

* Rename variables for clarity

* Search and replace was too eager...

* Rewrite as a for-loop. Matches!

* Removed and renamed variables

* Rearrange statements for neatness. Remove unneccessary comments

* Ran coverage

* Change the typing to Actor*

* Rename variables, don't be so literal with return values, and compare pointer to NULL, you dunce

* Move variable definitions around
2021-07-21 23:37:24 +09:00
..
add_xz_vec3f_copy1.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
add_xz_vec3f_copy2.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
add_xz_vec3f.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
btl_appendGfx_prim_quad.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
btl_draw_prim_quad.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
btl_update_ko_status.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
count_power_plus.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
create_actor.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
create_target_list.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
deduct_current_move_fp.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_80263CC4.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263E08.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_80263FE8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80265CE8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80265D44.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266ADC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266AF8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266B14.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266D6C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266DAC.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266E14.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266E40.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266EA8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266EE8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266F8C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266F60.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266FD8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_802634B8.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_802636E4.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_802664DC.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_802666E4.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_802667F0.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_802670C8.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8026324C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_8026709C.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263064.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263230.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263268.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263300.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80263914.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
func_80264084.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266684.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266970.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80266978.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
func_80267018.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
inflict_status_set_duration.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
inflict_status.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
load_partner_actor.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
load_player_actor.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
lookup_status_chance.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
lookup_status_duration_mod.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
play_movement_dust_effects.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
reset_actor_turn_info.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
reset_all_actor_sounds.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
set_animation_rate.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
set_animation.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
show_damage_popup.s Mass function rename from Star Rod + a couple funcs (#298) 2021-06-30 11:27:12 +09:00
start_rumble_type.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00
try_inflict_status.s Splat refactor (#257) 2021-04-13 16:47:52 +09:00