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56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "ultra64.h"
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#include "common_structs.h"
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#include "types.h"
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extern ui_status gUIStatus;
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extern player_data gPlayerData;
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extern player_status gPlayerStatus;
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extern game_status* gGameStatusPtr[1];
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extern item_table_entry gItemTable[364];
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extern script_context* gWorldScriptList[128];
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extern script_context* gBattleScriptList[128];
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extern script_context** gCurrentScriptListPtr[128];
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extern s8 D_800A0900;
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extern s16* D_80151328;
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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extern s32 D_801595A0;
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extern char gCloudyFlowerFieldsBg[]; // "fla_bg"
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extern char gSunnyFlowerFieldsBg[]; // "flb_bg"
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extern bg_header gBackgroundImage;
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extern s8 D_8014F12F;
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// Triggers
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/* 0x80151334 */ extern s16 gTriggerCount;
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/* 0x80159190 */ extern trigger gTriggerList1[64];
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/* 0x80159290 */ extern trigger gTriggerList2[64];
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/* 0x80159390 */ extern trigger** gCurrentTriggerListPtr[64];
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extern u16 gMapTransitionAlpha;
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extern u16 D_800A0942;
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extern s16 D_800A0944;
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extern s16 D_80151308;
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extern s32 D_8009A650[1];
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extern s16 gCurrentDoorSoundsSet;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147474;
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extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80109270;
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extern UNK_TYPE D_80108558;
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extern u16 D_800A0940;
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extern u16 D_800A0942;
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extern s16 D_800A0944;
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extern f32 D_BF800000;
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#endif
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