papermario/src/windows.c
Ethan Roseman 2340b15e97
Master to main (#970)
* step 1

* gMasterGfxPos -> gMainGfxPos

* change label name
2023-03-09 01:55:54 +09:00

484 lines
16 KiB
C

#include "common.h"
#include "nu/nusys.h"
enum SimpleWindowUpdateFlags {
SIMPLE_WINDOW_UPDATE_1 = 0x1,
SIMPLE_WINDOW_UPDATE_OPACITY = 0x2,
SIMPLE_WINDOW_UPDATE_DARKENING = 0x4,
};
typedef struct SimpleWindowUpdateData {
/* 0x00 */ u8 flags;
/* 0x01 */ u8 windowFlagsSet;
/* 0x02 */ u8 windowFlagsUnset;
/* 0x03 */ u8 darkening;
/* 0x04 */ u8 opacity;
} SimpleWindowUpdateData; // size = 0x05
typedef struct WindowGroup {
/* 0x00 */ u8 min;
/* 0x01 */ u8 max;
} WindowGroup; // size = 0x02
WindowStyle gWindowStyles[64] = {
{ WINDOW_STYLE_3 }, { WINDOW_STYLE_3 }, { WINDOW_STYLE_11 }, { WINDOW_STYLE_12 },
{ WINDOW_STYLE_13 }, { WINDOW_STYLE_14 }, { WINDOW_STYLE_3 }, { WINDOW_STYLE_21 },
{ WINDOW_STYLE_3 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_9 }, { WINDOW_STYLE_3 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_1 }, { WINDOW_STYLE_3 }, { WINDOW_STYLE_9 },
{ WINDOW_STYLE_10 }, { WINDOW_STYLE_7 }, { WINDOW_STYLE_8 }, { WINDOW_STYLE_3 },
{ WINDOW_STYLE_3 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_3 }, { WINDOW_STYLE_11 }, { WINDOW_STYLE_12 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_1 }
};
SimpleWindowUpdateData gSimpleWindowUpdates[] = {
{
.flags = 0,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 0
},
{
.flags = 0,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_HIDDEN | WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 0
},
{
.flags = 0,
.windowFlagsSet = WINDOW_FLAG_HIDDEN,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 0
},
{
.flags = SIMPLE_WINDOW_UPDATE_1,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 0
},
{
.flags = SIMPLE_WINDOW_UPDATE_DARKENING,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 100,
.opacity = 0
},
{
.flags = SIMPLE_WINDOW_UPDATE_DARKENING,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 0
},
{
.flags = SIMPLE_WINDOW_UPDATE_OPACITY,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 184
},
{
.flags = SIMPLE_WINDOW_UPDATE_OPACITY,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 255
},
{
.flags = SIMPLE_WINDOW_UPDATE_OPACITY,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_HIDDEN | WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 0,
.opacity = 184
},
{
.flags = SIMPLE_WINDOW_UPDATE_DARKENING,
.windowFlagsSet = 0,
.windowFlagsUnset = WINDOW_FLAG_HIDDEN | WINDOW_FLAG_INITIAL_ANIMATION,
.darkening = 100,
.opacity = 0
},
{ },
{ },
{ },
{ }
};
u8 gWindowAppearScales[] = { 50, 80, 100, 105, 100 };
u8 gWindowAppearFlags[] = { DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, 0};
u8 gWindowDisappearScales[] = { 105, 100, 77, 57, 40, 27, 16, 8, 3, 0 };
u8 gWindowDisappearFlags[] = { DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE,
DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE,
DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, 0 };
WindowGroup gWindowGroups[] = {
{ WINDOW_ID_0, WINDOW_ID_FILEMENU_FILE3_TITLE }, // all windows
{ WINDOW_ID_8, WINDOW_ID_BATTLE_POPUP }, // battle ?
{ WINDOW_ID_PAUSE_MAIN, WINDOW_ID_PAUSE_TAB_INVIS }, // pause menu
{ WINDOW_ID_FILEMENU_MAIN, WINDOW_ID_FILEMENU_FILE3_TITLE } // file menu
};
void clear_windows(void) {
Window* window = gWindows;
s32 i;
for (i = 0; i < ARRAY_COUNT(gWindows); i++, window++) {
window->flags = 0;
}
}
void update_windows(void) {
Window* window;
s32 i;
u8 flags;
for (i = 0, window = gWindows; i < ARRAY_COUNT(gWindows); i++, window++) {
flags = window->flags;
if (!flags || (flags & WINDOW_FLAG_DISABLED)) {
continue;
}
if (flags & WINDOW_FLAG_FPUPDATE_CHANGED) {
window->flags = flags & ~WINDOW_FLAG_FPUPDATE_CHANGED;
window->fpUpdate = window->fpPending;
window->updateCounter = 0;
}
}
}
void basic_window_update(s32 windowID, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity) {
Window* window = &gWindows[windowID];
s32 counter = window->updateCounter;
if (counter == 0) {
window->flags &= ~WINDOW_FLAG_HIDDEN;
}
if (counter < 5) {
*flags = gWindowAppearFlags[counter];
*scaleX = (f32)gWindowAppearScales[counter] * 0.01;
*scaleY = (f32)gWindowAppearScales[counter] * 0.01;
*rotZ = (4 - counter) * 3;
} else {
*flags = gWindowAppearFlags[4];
*scaleX = 1.0f;
*scaleY = 1.0f;
*rotZ = 0.0f;
window->flags &= ~WINDOW_FLAG_INITIAL_ANIMATION;
}
}
void basic_hidden_window_update(s32 windowID, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity) {
Window* window = &gWindows[windowID];
s32 counter = window->updateCounter;
if (counter < 10) {
*flags = gWindowDisappearFlags[counter];
*scaleX = (f32)gWindowDisappearScales[counter] * 0.01;
*scaleY = (f32)gWindowDisappearScales[counter] * 0.01;
*rotZ = -counter;
} else {
*flags = gWindowDisappearFlags[9];
*scaleX = 0.0f;
*scaleY = 0.0f;
*rotZ = 0.0f;
window->flags &= ~WINDOW_FLAG_INITIAL_ANIMATION;
window->flags |= WINDOW_FLAG_HIDDEN;
}
}
void main_menu_window_update(s32 windowID, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity) {
Window* window = &gWindows[windowID];
s32 counter = window->updateCounter;
if (counter < 10) {
*darkening = (counter + 1) * 16;
} else {
*darkening = 160;
window->flags &= ~(WINDOW_FLAG_INITIAL_ANIMATION | WINDOW_FLAG_HIDDEN);
}
}
void render_windows(s32* windowsArray, s32 parent, s32 flags, s32 baseX, s32 baseY, s32 opacity, s32 darkening, f32 (*rotScaleMtx)[4]) {
Window* window;
Window* childWindow;
s32 i;
s32 childWindowID;
s32 counter;
Matrix4f matrix;
f32 (*outMtx)[4];
s32 childFlags;
s32 posX, posY, posZ;
f32 scaleX, scaleY, rotX, rotY, rotZ;
s32 childDarkening, childOpacity;
s32 boxFlags;
s32 boxTranslateX;
s32 boxTranslateY;
s32 fpUpdateIdx;
s32 width, height;
s32 (*fpUpdateFunc)(s32 windowIndex, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity);
s32 childWindowIdCopy;
WindowStyle windowStyle;
void* fpDrawContents;
void* drawContentsArg0;
s32* windowArrayIt;
for (i = 0, windowArrayIt = windowsArray; i < ARRAY_COUNT(gWindows); i++, windowArrayIt++) {
window = &gWindows[parent];
childWindowID = *windowArrayIt;
if (childWindowID < 0) {
continue;
}
childWindow = &gWindows[childWindowID];
if (childWindow->flags == 0 || (childWindow->flags & WINDOW_FLAG_DISABLED)) {
continue;
}
fpUpdateIdx = childWindow->fpUpdate.i;
if (fpUpdateIdx == 0 || childWindow->parent != parent) {
continue;
}
counter = childWindow->updateCounter;
posX = childWindow->pos.x;
posY = childWindow->pos.y;
posZ = 0;
childFlags = 0;
rotX = rotY = rotZ = 0.0f;
scaleY = scaleX = 1.0f;
childDarkening = 0;
childOpacity = 255;
width = childWindow->width;
height = childWindow->height;
if (fpUpdateIdx > 0 && fpUpdateIdx < 14) {
SimpleWindowUpdateData* updateData = &gSimpleWindowUpdates[fpUpdateIdx];
childWindow->flags |= updateData->windowFlagsSet;
childWindow->flags &= ~updateData->windowFlagsUnset;
if (counter == 0 && (updateData->flags & SIMPLE_WINDOW_UPDATE_1)) {
update_window_hierarchy(childWindowID, childWindow->originalPriority);
}
if (updateData->flags & SIMPLE_WINDOW_UPDATE_DARKENING) {
childDarkening = updateData->darkening;
}
if (updateData->flags & SIMPLE_WINDOW_UPDATE_OPACITY) {
childOpacity = updateData->opacity;
}
} else {
//type conversion needed for matching
fpUpdateFunc = (s32 (*)(s32 windowIndex, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity))(childWindow->fpUpdate.func);
fpUpdateFunc(childWindowID, &childFlags, &posX, &posY, &posZ, &scaleX, &scaleY, &rotX, &rotY, &rotZ, &childDarkening, &childOpacity);
}
if (childWindow->fpUpdate.i) {
if (childWindow->updateCounter < 255) {
childWindow->updateCounter++;
}
}
if (scaleX == 0 || scaleY == 0 || (childWindow->flags & WINDOW_FLAG_HIDDEN)) {
continue;
}
childDarkening += darkening;
childOpacity = childOpacity * opacity / 255;
fpDrawContents = childWindow->fpDrawContents;
drawContentsArg0 = childWindow->drawContentsArg0;
windowStyle = gWindowStyles[childWindowID];
outMtx = matrix;
//needed to match
childWindowIdCopy = childWindowID;
if (childDarkening > 255) {
childDarkening = 255;
}
childFlags |= flags;
if (!(flags & DRAW_FLAG_ROTSCALE)) {
posX += baseX;
posY += baseY;
}
if (parent == -1) {
boxTranslateX = SCREEN_WIDTH;
} else {
boxTranslateX = window->width;
}
boxTranslateY = SCREEN_HEIGHT;
if (parent != -1) {
boxTranslateY = window->height;
}
boxFlags = childFlags;
if (childWindow->flags & WINDOW_FLAG_40) {
boxFlags |= DRAW_FLAG_ANIMATED_BACKGROUND;
}
if (draw_box(boxFlags, windowStyle, posX, posY, posZ, width, height, childOpacity, childDarkening,
scaleX, scaleY, rotX, rotY, rotZ, fpDrawContents, drawContentsArg0, rotScaleMtx,
boxTranslateX, boxTranslateY, outMtx) == 0) {
if (childFlags == 0 && rotScaleMtx == 0) {
outMtx = NULL;
}
if (childWindow->flags & WINDOW_FLAG_HAS_CHILDREN) {
render_windows(windowsArray, childWindowIdCopy, childFlags, posX, posY, childOpacity, childDarkening, outMtx);
}
}
}
}
void render_window_root(void) {
s32 priorityArray[ARRAY_COUNT(gWindows)];
s32* ptr = priorityArray;
s32 i;
Window* window;
for (i = 0; i < ARRAY_COUNT(gWindows); i++) {
*ptr++ = -1;
}
for (i = 0, window = gWindows; i < ARRAY_COUNT(gWindows); window++, i++) {
if (window->flags != 0) {
priorityArray[window->priority] = i;
}
}
gSPLoadGeometryMode(gMainGfxPos++, 0);
gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_SHADING_SMOOTH);
gDPPipelineMode(gMainGfxPos++, G_PM_NPRIMITIVE);
gDPSetCombineMode(gMainGfxPos++, G_CC_SHADE, G_CC_SHADE);
gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE);
gSPSetOtherMode(gMainGfxPos++, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 16, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE);
gSPClipRatio(gMainGfxPos++, FRUSTRATIO_2);
gDPSetColorImage(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxCfb_ptr));
gDPPipeSync(gMainGfxPos++);
render_windows(priorityArray, WINDOW_ID_NONE, 0, 0, 0, 255, 0, NULL);
}
void set_window_properties(s32 windowID, s32 posX, s32 posY, s32 width, s32 height, u8 priority, void* fpDrawContents, void* drawContentsArg0, s8 parent) {
Window* window = &gWindows[windowID];
u8 priorityCopy = priority;
window->flags = WINDOW_FLAG_INITIALIZED | WINDOW_FLAG_HIDDEN;
window->pos.x = posX;
window->pos.y = posY;
window->width = width;
window->fpUpdate.i = 0;
window->parent = parent;
window->height = height;
window->fpDrawContents = fpDrawContents;
window->drawContentsArg0 = drawContentsArg0;
if (parent >= 0) {
gWindows[parent].flags |= WINDOW_FLAG_HAS_CHILDREN;
}
update_window_hierarchy(windowID, priorityCopy);
window->originalPriority = priority;
}
void update_window_hierarchy(s32 windowID, u8 priority) {
s32 priorityArray[ARRAY_COUNT(gWindows) + 1];
s32* ptr;
s32 i;
s32 currentPriority;
Window* window;
if (priority > ARRAY_COUNT(gWindows)) {
priority = ARRAY_COUNT(gWindows);
}
ptr = priorityArray;
for (i = 0; i < ARRAY_COUNT(priorityArray); i++, ptr++) {
*ptr = -1;
}
priorityArray[priority] = windowID;
for (i = 0, window = gWindows; i < ARRAY_COUNT(gWindows); i++, window++) {
if (window->flags && i != windowID) {
currentPriority = window->priority;
if (currentPriority >= priority) {
currentPriority++;
}
priorityArray[currentPriority] = i;
}
}
currentPriority = 0;
for (i = 0, ptr = priorityArray; i < ARRAY_COUNT(priorityArray); i++, ptr++) {
if (*ptr != -1) {
gWindows[*ptr].priority = currentPriority++;
}
}
}
void replace_window_update(s32 windowID, s8 priority, WindowUpdateFunc pendingFunc) {
if (gWindows[windowID].flags & WINDOW_FLAG_INITIALIZED) {
gWindows[windowID].flags |= WINDOW_FLAG_FPUPDATE_CHANGED | WINDOW_FLAG_INITIAL_ANIMATION;
gWindows[windowID].fpPending = pendingFunc;
gWindows[windowID].originalPriority = priority;
}
}
void set_window_update(s32 windowID, s32 func) {
if (gWindows[windowID].flags & WINDOW_FLAG_INITIALIZED) {
if (func == gWindows[windowID].fpUpdate.i) {
gWindows[windowID].flags &= ~WINDOW_FLAG_FPUPDATE_CHANGED;
} else {
gWindows[windowID].flags |= WINDOW_FLAG_FPUPDATE_CHANGED | WINDOW_FLAG_INITIAL_ANIMATION;
gWindows[windowID].fpPending.i = func;
}
}
}
void set_windows_visible(s32 groupIdx) {
s32 i;
Window* window = gWindows;
u8 min = gWindowGroups[groupIdx].min;
u8 max = gWindowGroups[groupIdx].max;
for (i = 0; i < ARRAY_COUNT(gWindows); i++, window++) {
if (window->flags & WINDOW_FLAG_INITIALIZED) {
if (i < min || i > max) {
window->flags |= WINDOW_FLAG_DISABLED;
} else {
window->flags &= ~WINDOW_FLAG_DISABLED;
}
}
}
}
void setup_pause_menu_tab(MenuWindowBP* bp, s32 count) {
s32 i;
for (i = 0; i < count; i++, bp++) {
set_window_properties(bp->windowID, bp->pos.x, bp->pos.y, bp->width, bp->height, bp->priority,
bp->fpDrawContents, bp->tab, bp->parentID);
if (bp->style.defaultStyleID != -1) {
gWindowStyles[bp->windowID] = bp->style;
}
set_window_update(bp->windowID, bp->fpUpdate.i);
gWindows[bp->windowID].flags |= bp->extraFlags;
}
}