mirror of
https://github.com/pmret/papermario.git
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2340b15e97
* step 1 * gMasterGfxPos -> gMainGfxPos * change label name
484 lines
16 KiB
C
484 lines
16 KiB
C
#include "common.h"
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#include "nu/nusys.h"
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enum SimpleWindowUpdateFlags {
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SIMPLE_WINDOW_UPDATE_1 = 0x1,
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SIMPLE_WINDOW_UPDATE_OPACITY = 0x2,
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SIMPLE_WINDOW_UPDATE_DARKENING = 0x4,
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};
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typedef struct SimpleWindowUpdateData {
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/* 0x00 */ u8 flags;
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/* 0x01 */ u8 windowFlagsSet;
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/* 0x02 */ u8 windowFlagsUnset;
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/* 0x03 */ u8 darkening;
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/* 0x04 */ u8 opacity;
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} SimpleWindowUpdateData; // size = 0x05
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typedef struct WindowGroup {
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/* 0x00 */ u8 min;
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/* 0x01 */ u8 max;
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} WindowGroup; // size = 0x02
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WindowStyle gWindowStyles[64] = {
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{ WINDOW_STYLE_3 }, { WINDOW_STYLE_3 }, { WINDOW_STYLE_11 }, { WINDOW_STYLE_12 },
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{ WINDOW_STYLE_13 }, { WINDOW_STYLE_14 }, { WINDOW_STYLE_3 }, { WINDOW_STYLE_21 },
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{ WINDOW_STYLE_3 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_9 }, { WINDOW_STYLE_3 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_1 }, { WINDOW_STYLE_3 }, { WINDOW_STYLE_9 },
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{ WINDOW_STYLE_10 }, { WINDOW_STYLE_7 }, { WINDOW_STYLE_8 }, { WINDOW_STYLE_3 },
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{ WINDOW_STYLE_3 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_3 }, { WINDOW_STYLE_11 }, { WINDOW_STYLE_12 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 },
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{ WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_0 }, { WINDOW_STYLE_1 }
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};
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SimpleWindowUpdateData gSimpleWindowUpdates[] = {
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{
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.flags = 0,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 0
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},
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{
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.flags = 0,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_HIDDEN | WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 0
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},
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{
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.flags = 0,
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.windowFlagsSet = WINDOW_FLAG_HIDDEN,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 0
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_1,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 0
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_DARKENING,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 100,
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.opacity = 0
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_DARKENING,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 0
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_OPACITY,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 184
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_OPACITY,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 255
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_OPACITY,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_HIDDEN | WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 0,
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.opacity = 184
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},
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{
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.flags = SIMPLE_WINDOW_UPDATE_DARKENING,
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.windowFlagsSet = 0,
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.windowFlagsUnset = WINDOW_FLAG_HIDDEN | WINDOW_FLAG_INITIAL_ANIMATION,
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.darkening = 100,
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.opacity = 0
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},
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{ },
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{ },
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{ },
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{ }
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};
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u8 gWindowAppearScales[] = { 50, 80, 100, 105, 100 };
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u8 gWindowAppearFlags[] = { DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, 0};
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u8 gWindowDisappearScales[] = { 105, 100, 77, 57, 40, 27, 16, 8, 3, 0 };
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u8 gWindowDisappearFlags[] = { DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE,
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DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE,
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DRAW_FLAG_ROTSCALE, DRAW_FLAG_ROTSCALE, 0 };
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WindowGroup gWindowGroups[] = {
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{ WINDOW_ID_0, WINDOW_ID_FILEMENU_FILE3_TITLE }, // all windows
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{ WINDOW_ID_8, WINDOW_ID_BATTLE_POPUP }, // battle ?
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{ WINDOW_ID_PAUSE_MAIN, WINDOW_ID_PAUSE_TAB_INVIS }, // pause menu
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{ WINDOW_ID_FILEMENU_MAIN, WINDOW_ID_FILEMENU_FILE3_TITLE } // file menu
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};
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void clear_windows(void) {
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Window* window = gWindows;
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s32 i;
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for (i = 0; i < ARRAY_COUNT(gWindows); i++, window++) {
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window->flags = 0;
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}
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}
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void update_windows(void) {
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Window* window;
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s32 i;
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u8 flags;
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for (i = 0, window = gWindows; i < ARRAY_COUNT(gWindows); i++, window++) {
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flags = window->flags;
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if (!flags || (flags & WINDOW_FLAG_DISABLED)) {
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continue;
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}
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if (flags & WINDOW_FLAG_FPUPDATE_CHANGED) {
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window->flags = flags & ~WINDOW_FLAG_FPUPDATE_CHANGED;
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window->fpUpdate = window->fpPending;
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window->updateCounter = 0;
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}
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}
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}
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void basic_window_update(s32 windowID, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
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f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity) {
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Window* window = &gWindows[windowID];
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s32 counter = window->updateCounter;
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if (counter == 0) {
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window->flags &= ~WINDOW_FLAG_HIDDEN;
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}
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if (counter < 5) {
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*flags = gWindowAppearFlags[counter];
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*scaleX = (f32)gWindowAppearScales[counter] * 0.01;
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*scaleY = (f32)gWindowAppearScales[counter] * 0.01;
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*rotZ = (4 - counter) * 3;
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} else {
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*flags = gWindowAppearFlags[4];
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*scaleX = 1.0f;
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*scaleY = 1.0f;
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*rotZ = 0.0f;
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window->flags &= ~WINDOW_FLAG_INITIAL_ANIMATION;
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}
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}
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void basic_hidden_window_update(s32 windowID, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
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f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity) {
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Window* window = &gWindows[windowID];
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s32 counter = window->updateCounter;
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if (counter < 10) {
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*flags = gWindowDisappearFlags[counter];
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*scaleX = (f32)gWindowDisappearScales[counter] * 0.01;
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*scaleY = (f32)gWindowDisappearScales[counter] * 0.01;
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*rotZ = -counter;
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} else {
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*flags = gWindowDisappearFlags[9];
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*scaleX = 0.0f;
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*scaleY = 0.0f;
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*rotZ = 0.0f;
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window->flags &= ~WINDOW_FLAG_INITIAL_ANIMATION;
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window->flags |= WINDOW_FLAG_HIDDEN;
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}
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}
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void main_menu_window_update(s32 windowID, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
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f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity) {
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Window* window = &gWindows[windowID];
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s32 counter = window->updateCounter;
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if (counter < 10) {
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*darkening = (counter + 1) * 16;
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} else {
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*darkening = 160;
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window->flags &= ~(WINDOW_FLAG_INITIAL_ANIMATION | WINDOW_FLAG_HIDDEN);
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}
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}
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void render_windows(s32* windowsArray, s32 parent, s32 flags, s32 baseX, s32 baseY, s32 opacity, s32 darkening, f32 (*rotScaleMtx)[4]) {
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Window* window;
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Window* childWindow;
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s32 i;
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s32 childWindowID;
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s32 counter;
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Matrix4f matrix;
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f32 (*outMtx)[4];
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s32 childFlags;
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s32 posX, posY, posZ;
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f32 scaleX, scaleY, rotX, rotY, rotZ;
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s32 childDarkening, childOpacity;
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s32 boxFlags;
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s32 boxTranslateX;
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s32 boxTranslateY;
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s32 fpUpdateIdx;
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s32 width, height;
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s32 (*fpUpdateFunc)(s32 windowIndex, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
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f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity);
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s32 childWindowIdCopy;
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WindowStyle windowStyle;
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void* fpDrawContents;
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void* drawContentsArg0;
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s32* windowArrayIt;
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for (i = 0, windowArrayIt = windowsArray; i < ARRAY_COUNT(gWindows); i++, windowArrayIt++) {
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window = &gWindows[parent];
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childWindowID = *windowArrayIt;
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if (childWindowID < 0) {
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continue;
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}
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childWindow = &gWindows[childWindowID];
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if (childWindow->flags == 0 || (childWindow->flags & WINDOW_FLAG_DISABLED)) {
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continue;
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}
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fpUpdateIdx = childWindow->fpUpdate.i;
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if (fpUpdateIdx == 0 || childWindow->parent != parent) {
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continue;
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}
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counter = childWindow->updateCounter;
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posX = childWindow->pos.x;
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posY = childWindow->pos.y;
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posZ = 0;
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childFlags = 0;
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rotX = rotY = rotZ = 0.0f;
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scaleY = scaleX = 1.0f;
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childDarkening = 0;
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childOpacity = 255;
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width = childWindow->width;
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height = childWindow->height;
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if (fpUpdateIdx > 0 && fpUpdateIdx < 14) {
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SimpleWindowUpdateData* updateData = &gSimpleWindowUpdates[fpUpdateIdx];
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childWindow->flags |= updateData->windowFlagsSet;
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childWindow->flags &= ~updateData->windowFlagsUnset;
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if (counter == 0 && (updateData->flags & SIMPLE_WINDOW_UPDATE_1)) {
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update_window_hierarchy(childWindowID, childWindow->originalPriority);
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}
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if (updateData->flags & SIMPLE_WINDOW_UPDATE_DARKENING) {
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childDarkening = updateData->darkening;
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}
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if (updateData->flags & SIMPLE_WINDOW_UPDATE_OPACITY) {
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childOpacity = updateData->opacity;
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}
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} else {
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//type conversion needed for matching
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fpUpdateFunc = (s32 (*)(s32 windowIndex, s32* flags, s32* posX, s32* posY, s32* posZ, f32* scaleX, f32* scaleY,
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f32* rotX, f32* rotY, f32* rotZ, s32* darkening, s32* opacity))(childWindow->fpUpdate.func);
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fpUpdateFunc(childWindowID, &childFlags, &posX, &posY, &posZ, &scaleX, &scaleY, &rotX, &rotY, &rotZ, &childDarkening, &childOpacity);
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}
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if (childWindow->fpUpdate.i) {
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if (childWindow->updateCounter < 255) {
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childWindow->updateCounter++;
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}
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}
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if (scaleX == 0 || scaleY == 0 || (childWindow->flags & WINDOW_FLAG_HIDDEN)) {
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continue;
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}
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childDarkening += darkening;
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childOpacity = childOpacity * opacity / 255;
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fpDrawContents = childWindow->fpDrawContents;
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drawContentsArg0 = childWindow->drawContentsArg0;
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windowStyle = gWindowStyles[childWindowID];
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outMtx = matrix;
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//needed to match
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childWindowIdCopy = childWindowID;
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if (childDarkening > 255) {
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childDarkening = 255;
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}
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childFlags |= flags;
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if (!(flags & DRAW_FLAG_ROTSCALE)) {
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posX += baseX;
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posY += baseY;
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}
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if (parent == -1) {
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boxTranslateX = SCREEN_WIDTH;
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} else {
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boxTranslateX = window->width;
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}
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boxTranslateY = SCREEN_HEIGHT;
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if (parent != -1) {
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boxTranslateY = window->height;
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}
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boxFlags = childFlags;
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if (childWindow->flags & WINDOW_FLAG_40) {
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boxFlags |= DRAW_FLAG_ANIMATED_BACKGROUND;
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}
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if (draw_box(boxFlags, windowStyle, posX, posY, posZ, width, height, childOpacity, childDarkening,
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scaleX, scaleY, rotX, rotY, rotZ, fpDrawContents, drawContentsArg0, rotScaleMtx,
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boxTranslateX, boxTranslateY, outMtx) == 0) {
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if (childFlags == 0 && rotScaleMtx == 0) {
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outMtx = NULL;
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}
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if (childWindow->flags & WINDOW_FLAG_HAS_CHILDREN) {
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render_windows(windowsArray, childWindowIdCopy, childFlags, posX, posY, childOpacity, childDarkening, outMtx);
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}
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}
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}
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}
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void render_window_root(void) {
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s32 priorityArray[ARRAY_COUNT(gWindows)];
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s32* ptr = priorityArray;
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s32 i;
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Window* window;
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for (i = 0; i < ARRAY_COUNT(gWindows); i++) {
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*ptr++ = -1;
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}
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for (i = 0, window = gWindows; i < ARRAY_COUNT(gWindows); window++, i++) {
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if (window->flags != 0) {
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priorityArray[window->priority] = i;
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}
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}
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gSPLoadGeometryMode(gMainGfxPos++, 0);
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gSPSetGeometryMode(gMainGfxPos++, G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_SHADING_SMOOTH);
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gDPPipelineMode(gMainGfxPos++, G_PM_NPRIMITIVE);
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gDPSetCombineMode(gMainGfxPos++, G_CC_SHADE, G_CC_SHADE);
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gDPSetAlphaCompare(gMainGfxPos++, G_AC_NONE);
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gSPSetOtherMode(gMainGfxPos++, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 16, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE);
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gSPClipRatio(gMainGfxPos++, FRUSTRATIO_2);
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gDPSetColorImage(gMainGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxCfb_ptr));
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gDPPipeSync(gMainGfxPos++);
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render_windows(priorityArray, WINDOW_ID_NONE, 0, 0, 0, 255, 0, NULL);
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}
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void set_window_properties(s32 windowID, s32 posX, s32 posY, s32 width, s32 height, u8 priority, void* fpDrawContents, void* drawContentsArg0, s8 parent) {
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Window* window = &gWindows[windowID];
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u8 priorityCopy = priority;
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window->flags = WINDOW_FLAG_INITIALIZED | WINDOW_FLAG_HIDDEN;
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window->pos.x = posX;
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window->pos.y = posY;
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window->width = width;
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window->fpUpdate.i = 0;
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window->parent = parent;
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window->height = height;
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window->fpDrawContents = fpDrawContents;
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window->drawContentsArg0 = drawContentsArg0;
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if (parent >= 0) {
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gWindows[parent].flags |= WINDOW_FLAG_HAS_CHILDREN;
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}
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update_window_hierarchy(windowID, priorityCopy);
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window->originalPriority = priority;
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}
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void update_window_hierarchy(s32 windowID, u8 priority) {
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s32 priorityArray[ARRAY_COUNT(gWindows) + 1];
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s32* ptr;
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s32 i;
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s32 currentPriority;
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Window* window;
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if (priority > ARRAY_COUNT(gWindows)) {
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priority = ARRAY_COUNT(gWindows);
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}
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ptr = priorityArray;
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for (i = 0; i < ARRAY_COUNT(priorityArray); i++, ptr++) {
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*ptr = -1;
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}
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priorityArray[priority] = windowID;
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for (i = 0, window = gWindows; i < ARRAY_COUNT(gWindows); i++, window++) {
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if (window->flags && i != windowID) {
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currentPriority = window->priority;
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if (currentPriority >= priority) {
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currentPriority++;
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}
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priorityArray[currentPriority] = i;
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}
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}
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currentPriority = 0;
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for (i = 0, ptr = priorityArray; i < ARRAY_COUNT(priorityArray); i++, ptr++) {
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if (*ptr != -1) {
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gWindows[*ptr].priority = currentPriority++;
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}
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}
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}
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void replace_window_update(s32 windowID, s8 priority, WindowUpdateFunc pendingFunc) {
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if (gWindows[windowID].flags & WINDOW_FLAG_INITIALIZED) {
|
|
gWindows[windowID].flags |= WINDOW_FLAG_FPUPDATE_CHANGED | WINDOW_FLAG_INITIAL_ANIMATION;
|
|
gWindows[windowID].fpPending = pendingFunc;
|
|
gWindows[windowID].originalPriority = priority;
|
|
}
|
|
}
|
|
|
|
void set_window_update(s32 windowID, s32 func) {
|
|
if (gWindows[windowID].flags & WINDOW_FLAG_INITIALIZED) {
|
|
if (func == gWindows[windowID].fpUpdate.i) {
|
|
gWindows[windowID].flags &= ~WINDOW_FLAG_FPUPDATE_CHANGED;
|
|
} else {
|
|
gWindows[windowID].flags |= WINDOW_FLAG_FPUPDATE_CHANGED | WINDOW_FLAG_INITIAL_ANIMATION;
|
|
gWindows[windowID].fpPending.i = func;
|
|
}
|
|
}
|
|
}
|
|
|
|
void set_windows_visible(s32 groupIdx) {
|
|
s32 i;
|
|
Window* window = gWindows;
|
|
u8 min = gWindowGroups[groupIdx].min;
|
|
u8 max = gWindowGroups[groupIdx].max;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gWindows); i++, window++) {
|
|
if (window->flags & WINDOW_FLAG_INITIALIZED) {
|
|
if (i < min || i > max) {
|
|
window->flags |= WINDOW_FLAG_DISABLED;
|
|
} else {
|
|
window->flags &= ~WINDOW_FLAG_DISABLED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void setup_pause_menu_tab(MenuWindowBP* bp, s32 count) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < count; i++, bp++) {
|
|
set_window_properties(bp->windowID, bp->pos.x, bp->pos.y, bp->width, bp->height, bp->priority,
|
|
bp->fpDrawContents, bp->tab, bp->parentID);
|
|
if (bp->style.defaultStyleID != -1) {
|
|
gWindowStyles[bp->windowID] = bp->style;
|
|
}
|
|
set_window_update(bp->windowID, bp->fpUpdate.i);
|
|
gWindows[bp->windowID].flags |= bp->extraFlags;
|
|
}
|
|
}
|
|
|