mirror of
https://github.com/pmret/papermario.git
synced 2024-11-09 12:32:38 +01:00
263 lines
8.9 KiB
C
263 lines
8.9 KiB
C
#ifndef _MAP_H_
|
|
#define _MAP_H_
|
|
|
|
#include "common_structs.h"
|
|
#include "enums.h"
|
|
#include "script_api/map.h"
|
|
|
|
// TODO: consider moving Npc here
|
|
|
|
#define M(sym) NAMESPACE(MAP_NAME, sym)
|
|
|
|
#define ENTRY_COUNT(entryList) (sizeof(entryList) / sizeof(Vec4f))
|
|
|
|
typedef Vec4f EntryList[0];
|
|
|
|
/// Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads.
|
|
typedef struct MapConfig {
|
|
/* 0x00 */ ModelNode* modelTreeRoot;
|
|
/* 0x04 */ UNK_PTR collision;
|
|
/* 0x08 */ char unk_08[8];
|
|
/* 0x10 */ Script* main;
|
|
/* 0x14 */ EntryList* entryList;
|
|
/* 0x18 */ s32 entryCount;
|
|
/* 0x1C */ char unk_1C[12];
|
|
/* 0x28 */ char** modelNameList;
|
|
/* 0x2C */ char** colliderNameList;
|
|
/* 0x30 */ char** zoneNameList;
|
|
/* 0x34 */ char unk_34[4];
|
|
/* 0x38 */ BackgroundHeader* background;
|
|
/* 0x3C */ union {
|
|
MessageID msgID;
|
|
UNK_FUN_PTR(get);
|
|
} tattle;
|
|
} MapConfig; // size = 0x40
|
|
|
|
typedef s32 MapInit(void);
|
|
|
|
#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
|
|
typedef struct Map {
|
|
/* 0x00 */ char* id; ///< @see MAP_ID_MAX_LEN
|
|
/* 0x04 */ MapConfig* config;
|
|
/* 0x08 */ void* dmaStart;
|
|
/* 0x0C */ void* dmaEnd;
|
|
/* 0x10 */ void* dmaDest;
|
|
/* 0x14 */ char* bgName;
|
|
/* 0x18 */ MapInit* init; ///< Return TRUE to skip normal asset (shape/hit/bg/tex) loading.
|
|
/* 0x1C */ s16 unk_1C; // Unused?
|
|
/* 0x1E */ s8 songVariation; ///< 0 or 1. @see get_song_variation_override_for_cur_map
|
|
/* 0x1F */ s8 flags;
|
|
} Map; // size = 0x20
|
|
|
|
typedef struct Area {
|
|
/* 0x00 */ s32 mapCount;
|
|
/* 0x04 */ Map* maps;
|
|
/* 0x08 */ char* id; ///< "area_xxx"
|
|
/* 0x0C */ char* name; ///< JP debug name.
|
|
} Area; // size = 0x10
|
|
|
|
typedef struct NpcAISettings {
|
|
/* 0x00 */ f32 moveSpeed;
|
|
/* 0x04 */ s32 moveTime;
|
|
/* 0x08 */ s32 waitTime;
|
|
/* 0x0C */ f32 alertRadius;
|
|
/* 0x10 */ f32 unk_10;
|
|
/* 0x14 */ s32 unk_14;
|
|
/* 0x18 */ f32 chaseSpeed;
|
|
/* 0x1C */ s32 unk_1C; // chase turn step?
|
|
/* 0x20 */ s32 unk_20;
|
|
/* 0x24 */ f32 chaseRadius;
|
|
/* 0x28 */ f32 unk_28;
|
|
/* 0x2C */ s32 unk_2C; // bool
|
|
} NpcAISettings; // size = 0x30
|
|
|
|
typedef struct NpcSettings {
|
|
/* 0x00 */ char unk_00[4];
|
|
/* 0x04 */ s16 height;
|
|
/* 0x06 */ s16 radius;
|
|
/* 0x08 */ UNK_PTR otherAI;
|
|
/* 0x0C */ Script* onInteract;
|
|
/* 0x10 */ Script* ai;
|
|
/* 0x14 */ Script* onHit;
|
|
/* 0x18 */ Script* aux;
|
|
/* 0x1C */ Script* onDefeat;
|
|
/* 0x20 */ s32 flags;
|
|
/* 0x24 */ char unk_24[4];
|
|
/* 0x28 */ s16 level;
|
|
/* 0x2A */ s16 unk_2A;
|
|
} NpcSettings; // size = 0x2C
|
|
|
|
typedef struct ItemDrop {
|
|
/* 0x00 */ ItemId item;
|
|
/* 0x02 */ s16 weight;
|
|
/* 0x04 */ s16 unk_08;
|
|
} ItemDrop; // size = 0x06
|
|
|
|
/// @brief Describes heart/flower drop chances after defeating an Npc in the overworld.
|
|
///
|
|
/// The algorithm for calculating the number of hearts/flowers from a StatDrop is:
|
|
/// - If current HP/FP > cutoff, drop 0.
|
|
/// - Roll generalChance. If it fails, drop 0.
|
|
/// - Roll chancePerAttempt attempts times. For each success, drop a heart/flower.
|
|
///
|
|
/// StaticNpc holds a table of StatDrops for each stat (hearts, flowers). All are checked together
|
|
/// and the number of hearts/flowers to drop is the total number of successful attempts for each stat.
|
|
///
|
|
/// Each heart/flower is worth 1 HP and 1 FP respectively, if picked up.
|
|
///
|
|
/// cutoff, generalChance, and chancePerAttempt are short fixed-point percentage values.
|
|
/// That is, `F16(0)` is a 0% chance and `F16(100)` is a 100% chance.
|
|
typedef struct StatDrop {
|
|
/* 0x00 */ s16 cutoff; ///< % of max HP/FP. If current HP/FP > cutoff, no hearts/flowers can be dropped.
|
|
/* 0x02 */ s16 generalChance; ///< % chance for any hearts/flowers to be dropped at all from this StatDrop.
|
|
/* 0x04 */ s16 attempts; ///< Maximum number of hearts/flowers that can be dropped from this StatDrop.
|
|
/* 0x06 */ s16 chancePerAttempt; ///< % chance for a single heart/flower to be dropped from each attempt.
|
|
} StatDrop; // size = 0x08
|
|
|
|
#define NO_DROPS { F16(100), F16(0), 0, F16(0) }
|
|
|
|
#define STANDARD_HEART_DROPS(attempts) { \
|
|
{ F16(20), F16(70), attempts, F16(50) }, \
|
|
{ F16(30), F16(60), attempts, F16(50) }, \
|
|
{ F16(50), F16(50), attempts, F16(40) }, \
|
|
{ F16(80), F16(40), attempts, F16(40) }, \
|
|
{ F16(100), F16(30), attempts, F16(30) }, \
|
|
}
|
|
|
|
#define GENEROUS_HEART_DROPS(attempts) { \
|
|
{ F16(20), F16(80), attempts, F16(50) } \
|
|
{ F16(30), F16(70), attempts, F16(50) } \
|
|
{ F16(50), F16(60), attempts, F16(40) } \
|
|
{ F16(80), F16(50), attempts, F16(40) } \
|
|
{ F16(100), F16(40), attempts, F16(30) }, \
|
|
}
|
|
|
|
#define GENEROUS_WHEN_LOW_HEART_DROPS(attempts) { \
|
|
{ F16(20), F16(80), attempts, F16(60) }, \
|
|
{ F16(30), F16(70), attempts, F16(50) }, \
|
|
{ F16(50), F16(60), attempts, F16(50) }, \
|
|
{ F16(80), F16(50), attempts, F16(40) }, \
|
|
{ F16(100), F16(30), attempts, F16(30) }, \
|
|
}
|
|
|
|
#define STANDARD_FLOWER_DROPS(attempts) { \
|
|
{ F16(20), F16(50), attempts, F16(40) }, \
|
|
{ F16(30), F16(40), attempts, F16(40) }, \
|
|
{ F16(50), F16(40), attempts, F16(40) }, \
|
|
{ F16(80), F16(40), attempts, F16(40) }, \
|
|
{ F16(100), F16(30), attempts, F16(40) }, \
|
|
}
|
|
|
|
#define GENEROUS_WHEN_LOW_FLOWER_DROPS(attempts) { \
|
|
{ F16(20), F16(70), attempts, F16(50) }, \
|
|
{ F16(30), F16(60), attempts, F16(50) }, \
|
|
{ F16(50), F16(50), attempts, F16(40) }, \
|
|
{ F16(80), F16(40), attempts, F16(40) }, \
|
|
{ F16(100), F16(30), attempts, F16(40) }, \
|
|
}
|
|
|
|
#define REDUCED_FLOWER_DROPS(attempts) { \
|
|
{ F16(20), F16(40), attempts, F16(40) }, \
|
|
{ F16(30), F16(40), attempts, F16(40) }, \
|
|
{ F16(50), F16(40), attempts, F16(40) }, \
|
|
{ F16(80), F16(40), attempts, F16(40) }, \
|
|
{ F16(100), F16(30), attempts, F16(40) }, \
|
|
}
|
|
|
|
#define OVERRIDE_MOVEMENT_SPEED(speed) (speed * 32767)
|
|
#define NO_OVERRIDE_MOVEMENT_SPEED OVERRIDE_MOVEMENT_SPEED(-1)
|
|
|
|
typedef struct StaticNPC {
|
|
/* 0x000 */ NpcId id;
|
|
/* 0x004 */ NpcSettings* settings;
|
|
/* 0x008 */ Vec3f pos;
|
|
/* 0x014 */ s32 flags;
|
|
/* 0x018 */ Bytecode* init;
|
|
/* 0x01C */ char unk_1C[8];
|
|
/* 0x024 */ s32 yaw;
|
|
/* 0x028 */ s8 dropFlags;
|
|
/* 0x029 */ s8 itemDropChance; // %
|
|
/* 0x02A */ ItemDrop itemDrops[8];
|
|
/* 0x05A */ StatDrop heartDrops[8];
|
|
/* 0x09A */ StatDrop flowerDrops[8];
|
|
/* 0x0DA */ s16 minCoinBonus;
|
|
/* 0x0DC */ s16 maxCoinBonus;
|
|
/* 0x0DE */ char unk_DE[2];
|
|
/* 0x0E0 */ s32 movement[48]; // TODO: type
|
|
/* 0x1A0 */ NpcAnimID animations[16];
|
|
/* 0x1E0 */ char unk_1E0[8];
|
|
/* 0x1E8 */ NpcAnimID* extraAnimations;
|
|
/* 0x1EC */ MessageID tattle;
|
|
} StaticNpc; // size = 0x1F0
|
|
|
|
typedef struct Enemy {
|
|
/* 0x00 */ s32 flags;
|
|
/* 0x04 */ s8 encounterIndex;
|
|
/* 0x05 */ s8 encountered;
|
|
/* 0x06 */ u8 scriptGroup; /* scripts launched for this npc controller will be assigned this group */
|
|
/* 0x07 */ s8 unk_07;
|
|
/* 0x08 */ s16 npcID;
|
|
/* 0x0A */ s16 spawnPos[3];
|
|
/* 0x10 */ Vec3s unk_10;
|
|
/* 0x16 */ char unk_16[2];
|
|
/* 0x18 */ struct NpcSettings* npcSettings;
|
|
/* 0x1C */ Bytecode* initBytecode;
|
|
/* 0x20 */ Bytecode* interactBytecode;
|
|
/* 0x24 */ Bytecode* aiBytecode;
|
|
/* 0x28 */ Bytecode* hitBytecode;
|
|
/* 0x2C */ Bytecode* auxBytecode;
|
|
/* 0x30 */ Bytecode* defeatBytecode;
|
|
/* 0x34 */ struct ScriptInstance* initScript;
|
|
/* 0x38 */ struct ScriptInstance* interactScript;
|
|
/* 0x3C */ struct ScriptInstance* aiScript;
|
|
/* 0x40 */ struct ScriptInstance* hitScript;
|
|
/* 0x44 */ struct ScriptInstance* auxScript;
|
|
/* 0x48 */ struct ScriptInstance* defeatScript;
|
|
/* 0x4C */ ScriptID initScriptID;
|
|
/* 0x50 */ ScriptID interactScriptID;
|
|
/* 0x54 */ ScriptID aiScriptID;
|
|
/* 0x58 */ ScriptID hitScriptID;
|
|
/* 0x5C */ ScriptID auxScriptID;
|
|
/* 0x60 */ ScriptID defeatScriptID;
|
|
/* 0x64 */ char unk_64[8];
|
|
/* 0x6C */ s32 varTable[16];
|
|
/* 0xAC */ char unk_AC[4];
|
|
/* 0xB0 */ s32 unk_B0;
|
|
/* 0xB4 */ char unk_B4;
|
|
/* 0xB5 */ s8 unk_B5;
|
|
/* 0xB6 */ char unk_B6[2];
|
|
/* 0xB8 */ s32 unkSettings24;
|
|
/* 0xBC */ char unk_BC[8];
|
|
/* 0xC4 */ s32 unk_C4;
|
|
/* 0xC8 */ s32 unk_C8;
|
|
/* 0xCC */ s32* animList;
|
|
/* 0xD0 */ UNK_PTR territoryData;
|
|
/* 0xD4 */ s16* dropTables;
|
|
/* 0xD8 */ u32 tattleString;
|
|
/* 0xDC */ char unk_DC[20];
|
|
} Enemy; // size = 0xF0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 npcCount;
|
|
/* 0x04 */ StaticNpc* npcs;
|
|
/* 0x08 */ FormationID formationID;
|
|
} NpcGroupList[]; // size = 0x0C
|
|
|
|
#define NPC_GROUP(npcs, formationID) { sizeof(npcs) / sizeof(StaticNpc), &npcs, formationID }
|
|
#define NPC_GROUP_LIST_END() { 0, 0, 0 }
|
|
|
|
Enemy* get_enemy(NpcId npcId);
|
|
MapConfig* get_current_map_header(void);
|
|
|
|
s32 func_800490B4(s32 arg0, Enemy* arg1, f32 arg2, s32 arg3, s32 arg4);
|
|
|
|
/// Zero-terminated.
|
|
Area gAreas[29];
|
|
|
|
/// Lists the songs that are forced to use the variation determined by `map.songVariation & 1`.
|
|
/// @see get_song_variation_override_for_cur_map
|
|
extern SongID gSongsUsingVariationFlag[6];
|
|
extern s16 D_8014F738;
|
|
|
|
#endif
|