papermario/include/common.h
HailSanta c108f11cab
EVT mass renames (#763)
* mapconfig -> mapsettings

* Map/Area -> MapConfig/AreaConfig

* old EVT names

* kmr names

* game byte names

* EVT_SAVE_FLAG names

* removed EVT_WAIT_FRAMES

* including the to_rename files in case they need to be reused

* more npc AI

* battle and stage names

* fixed enum value

* territory substruct refactor

* refactored enemy drops substruct

* refactor NpcGroupList

* adjusted NPC_GROUP for passive NPCs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00

22 lines
424 B
C

#ifndef _COMMON_H_
#define _COMMON_H_
#include "ultra64.h"
#include "gbi_custom.h"
#include "types.h"
#include "common_structs.h"
#include "functions.h"
#include "variables.h"
#include "macros.h"
#include "enums.h"
#include "evt.h"
#include "messages.h"
#include "battle/battle_formation_names.h"
#include "battle/battle_stage_names.h"
#ifdef PERMUTER
extern int TEXEL0, TEXEL1, PRIMITIVE, PRIMITIVE_ALPHA;
#endif
#endif