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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
#define COLLIDER_Root 0x31
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#define COLLIDER_g1 0x30
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#define COLLIDER_g7 0x2F
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#define COLLIDER_o34 0x2E
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#define COLLIDER_o33 0x2D
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#define COLLIDER_o30 0x2C
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#define COLLIDER_g5 0x2B
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#define COLLIDER_o115 0x2A
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#define COLLIDER_o114 0x29
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#define COLLIDER_o113 0x28
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#define COLLIDER_o112 0x27
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#define COLLIDER_o36 0x26
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#define COLLIDER_o37 0x25
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#define COLLIDER_o39 0x24
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#define COLLIDER_o38 0x23
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#define COLLIDER_g4 0x22
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#define COLLIDER_o85 0x21
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#define COLLIDER_o84 0x20
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#define COLLIDER_o81 0x1F
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#define COLLIDER_o5 0x1E
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#define COLLIDER_g3 0x1D
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#define COLLIDER_o3 0x1C
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#define COLLIDER_o66 0x1B
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#define COLLIDER_o69 0x1A
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#define COLLIDER_o74 0x19
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#define COLLIDER_o75 0x18
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#define COLLIDER_o78 0x17
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#define COLLIDER_g2 0x16
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#define COLLIDER_o117 0x15
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#define COLLIDER_o8 0x14
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#define COLLIDER_o6 0x13
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#define COLLIDER_g9 0x12
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#define COLLIDER_o12 0x11
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#define COLLIDER_o10 0x10
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#define COLLIDER_o65 0xF
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#define COLLIDER_o118 0xE
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#define COLLIDER_g10 0xD
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#define COLLIDER_o116 0xC
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#define COLLIDER_o50 0xB
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#define COLLIDER_g31 0xA
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#define COLLIDER_g43 0x9
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#define COLLIDER_o111 0x8
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#define COLLIDER_ttnw 0x7
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#define COLLIDER_deilitnw 0x6
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#define COLLIDER_deilinw 0x5
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#define COLLIDER_g42 0x4
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#define COLLIDER_o108 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deilitw 0x1
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#define COLLIDER_deiliw 0x0
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