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2b28074f94
* add include/mapfs/ * use model names for some battle stages * name stage fields * area_iwa
70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
#define COLLIDER_Root 0x44
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#define COLLIDER_kanba 0x43
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#define COLLIDER_kan 0x42
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#define COLLIDER_g376 0x41
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#define COLLIDER_o1075 0x40
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#define COLLIDER_o1074 0x3F
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#define COLLIDER_g368 0x3E
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#define COLLIDER_g373 0x3D
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#define COLLIDER_g375 0x3C
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#define COLLIDER_o923 0x3B
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#define COLLIDER_o924 0x3A
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#define COLLIDER_g374 0x39
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#define COLLIDER_o1070 0x38
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#define COLLIDER_g370 0x37
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#define COLLIDER_g372 0x36
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#define COLLIDER_o921 0x35
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#define COLLIDER_o920 0x34
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#define COLLIDER_g371 0x33
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#define COLLIDER_o1067 0x32
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#define COLLIDER_g269 0x31
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#define COLLIDER_g279 0x30
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#define COLLIDER_o918 0x2F
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#define COLLIDER_g276 0x2E
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#define COLLIDER_o915 0x2D
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#define COLLIDER_g273 0x2C
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#define COLLIDER_o911 0x2B
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#define COLLIDER_g270 0x2A
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#define COLLIDER_o907 0x29
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#define COLLIDER_ra 0x28
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#define COLLIDER_o1124 0x27
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#define COLLIDER_o772 0x26
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#define COLLIDER_g268 0x25
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#define COLLIDER_o905 0x24
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#define COLLIDER_o904 0x23
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#define COLLIDER_o903 0x22
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#define COLLIDER_o902 0x21
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#define COLLIDER_o901 0x20
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#define COLLIDER_o1123 0x1F
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#define COLLIDER_o1122 0x1E
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#define COLLIDER_saku 0x1D
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#define COLLIDER_o599 0x1C
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#define COLLIDER_o600 0x1B
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#define COLLIDER_o601 0x1A
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#define COLLIDER_maru1 0x19
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#define COLLIDER_o773 0x18
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#define COLLIDER_g204 0x17
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#define COLLIDER_o766 0x16
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#define COLLIDER_o775 0x15
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#define COLLIDER_komono 0x14
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#define COLLIDER_o610 0x13
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#define COLLIDER_g224 0x12
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#define COLLIDER_o782 0x11
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#define COLLIDER_o729 0x10
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#define COLLIDER_dai 0xF
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#define COLLIDER_o597 0xE
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#define COLLIDER_o598 0xD
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#define COLLIDER_o596 0xC
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#define COLLIDER_o397 0xB
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#define COLLIDER_saku_1 0xA
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#define COLLIDER_bero 0x9
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#define COLLIDER_o1083 0x8
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#define COLLIDER_sen2 0x7
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#define COLLIDER_sen1 0x6
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#define COLLIDER_deilit3 0x5
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#define COLLIDER_deili3 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deili1 0x0
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