papermario/include/mapfs/arn_03_shape.h
alex 2b28074f94
Add include/mapfs/ headers (#687)
* add include/mapfs/

* use model names for some battle stages

* name stage fields

* area_iwa
2022-04-12 00:03:16 +09:00

53 lines
1.2 KiB
C

#define MODEL_Root 0x33
#define MODEL_ie4 0x32
#define MODEL_4kusa 0x31
#define MODEL_4doa 0x30
#define MODEL_4yane 0x2F
#define MODEL_g23 0x2E
#define MODEL_4mado 0x2D
#define MODEL_4kabe 0x2C
#define MODEL_ie3 0x2B
#define MODEL_3kusa 0x2A
#define MODEL_3yane 0x29
#define MODEL_3doa 0x28
#define MODEL_g22 0x27
#define MODEL_3mado 0x26
#define MODEL_3kabe 0x25
#define MODEL_ie1 0x24
#define MODEL_1kusa 0x23
#define MODEL_1yane 0x22
#define MODEL_1doa 0x21
#define MODEL_g21 0x20
#define MODEL_1mado 0x1F
#define MODEL_1kabe 0x1E
#define MODEL_ie2 0x1D
#define MODEL_2yane 0x1C
#define MODEL_2kusa 0x1B
#define MODEL_2dai 0x1A
#define MODEL_2doa 0x19
#define MODEL_g20 0x18
#define MODEL_2mado 0x17
#define MODEL_2kabe 0x16
#define MODEL_ki 0x15
#define MODEL_ki2 0x14
#define MODEL_ki1 0x13
#define MODEL_yabu 0x12
#define MODEL_kusa1 0x11
#define MODEL_iwa 0x10
#define MODEL_iwa5 0xF
#define MODEL_iwa4 0xE
#define MODEL_1wa3 0xD
#define MODEL_1wa2 0xC
#define MODEL_1wa1 0xB
#define MODEL_g1 0xA
#define MODEL_o6 0x9
#define MODEL_o3 0x8
#define MODEL_g2 0x7
#define MODEL_waku 0x6
#define MODEL_soku 0x5
#define MODEL_kusa 0x4
#define MODEL_tuti 0x3
#define MODEL_exit 0x2
#define MODEL_exit2 0x1
#define MODEL_exit1 0x0