papermario/include/mapfs/sam_10_hit.h
alex 2b28074f94
Add include/mapfs/ headers (#687)
* add include/mapfs/

* use model names for some battle stages

* name stage fields

* area_iwa
2022-04-12 00:03:16 +09:00

49 lines
1.2 KiB
C

#define COLLIDER_Root 0x2F
#define COLLIDER_g21 0x2E
#define COLLIDER_o89 0x2D
#define COLLIDER_g19 0x2C
#define COLLIDER_o61 0x2B
#define COLLIDER_ana 0x2A
#define COLLIDER_na 0x29
#define COLLIDER_tta 0x28
#define COLLIDER_deilia 0x27
#define COLLIDER_deilita 0x26
#define COLLIDER_move2 0x25
#define COLLIDER_o76 0x24
#define COLLIDER_o75 0x23
#define COLLIDER_m2_kabe 0x22
#define COLLIDER_o69 0x21
#define COLLIDER_o68 0x20
#define COLLIDER_o70 0x1F
#define COLLIDER_o67 0x1E
#define COLLIDER_o74 0x1D
#define COLLIDER_o73 0x1C
#define COLLIDER_m2_yuka 0x1B
#define COLLIDER_o72 0x1A
#define COLLIDER_o71 0x19
#define COLLIDER_move1 0x18
#define COLLIDER_m1_kabe 0x17
#define COLLIDER_Default 0x16
#define COLLIDER_iwa2 0x15
#define COLLIDER_o47 0x14
#define COLLIDER_o84 0x13
#define COLLIDER_o81 0x12
#define COLLIDER_o83 0x11
#define COLLIDER_o79 0x10
#define COLLIDER_o88 0xF
#define COLLIDER_o80 0xE
#define COLLIDER_o87 0xD
#define COLLIDER_o86 0xC
#define COLLIDER_kabe1 0xB
#define COLLIDER_yuka 0xA
#define COLLIDER_exite 0x9
#define COLLIDER_tte 0x8
#define COLLIDER_ne 0x7
#define COLLIDER_deilie 0x6
#define COLLIDER_deilite 0x5
#define COLLIDER_exitw 0x4
#define COLLIDER_ttw 0x3
#define COLLIDER_nw 0x2
#define COLLIDER_deiliw 0x1
#define COLLIDER_deilitw 0x0