papermario/ver/us/asm/nonmatchings/sprite
Ethan Roseman 755c83a363
fold_* , effect_10, and other assorted decomp (#535)
* work on appendGfx_message

* :OK:

* indentation

* message window states

* SetEntityCullMode & some of appendGfx_model

* 9 smalls

* 2 more

* 2 mo

* update_player_actor_shadow

* EffectInstanceData rework

* some shtuff

* effect_10 dun

* wip

* wip

* wipz

* rename

* progz

* remove wip work for appendGfx_model

* PR comments

* Alex comments

* tomorrow for sure

* eventually
2021-11-19 23:31:28 +09:00
..
func_802DDEE4.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
func_802DDFF8.s
func_802DE8DC.s
func_802DE748.s
func_802DE780.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
spr_appendGfx_component_flat.s
spr_appendGfx_component.s fold_* , effect_10, and other assorted decomp (#535) 2021-11-19 23:31:28 +09:00
spr_clear_quad_cache.s
spr_component_update_commands.s
spr_component_update_finish.s
spr_component_update.s
spr_draw_component.s
spr_draw_npc_sprite.s
spr_draw_player_sprite.s
spr_free_sprite.s
spr_get_cached_quad.s
spr_get_npc_raster_info.s
spr_get_player_palettes.s
spr_get_player_raster_info.s
spr_get_quad_for_size.s
spr_init_anim_state.s
spr_init_quad_cache.s
spr_load_npc_sprite.s
spr_make_quad_for_size.s
spr_update_player_sprite.s
spr_update_sprite.s