papermario/ver/us/asm/data/battle/partner/6F0B30.data.s
Ethan Roseman 3315d6010f
Splat refactor (#257)
* all non-world rodata migrated

* data disasm

* kinda working

* updated yaml

* bloop

* linker header

* configure 2.0

* bin

* mass rename to remove code_

* pause rename

* battle partner stuff

* whew

* more renames

* more renames

* more renaming

* it builds!

* updates

* remove main prefix

* one more thing

* crc, yay0

* .data, .rodata, .bss

* img

* dead_atan2

* it buildsgit add -A

* split battle/partner/6FAD10

* rm &s on sleepy_sheep syms

* sha1sum ninja rule description

* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites

* uncomment

* fix mapfs

* match func_8003CFB4

* .

* clean up and name npc_iter_no_op

* npc.c

* enable cc warnings

* name npc_find_near

* use singular options.asset_path

* smores

* cc_dsl only when needed

* kinda fix configure for splat refactor2

* ok!

* new msg format

* remove old msg format docs

* slight bug fixes, splat adjustment

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "cfc140bb76"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "cfc140bb76"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "85349befcd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "85349befcd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Update symbol addrs

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "a44631e194"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "a44631e194"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00

7 lines
4.4 KiB
ArmAsm

.include "macro.inc"
.section .data
glabel D_80238000_6F0B30
.word 0x00000001, 0x009D0002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000001, 0x00000064, 0x00000002, 0x00000064, 0x00000006, 0x00000064, 0x00000009, 0x00000064, 0x00000007, 0x00000064, 0x00000004, 0x00000064, 0x00000003, 0x00000064, 0x0000000B, 0x00000064, 0x00000005, 0x00000064, 0x0000000A, 0x00000064, 0x00000008, 0x00000064, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x000000FF, D_80238000_6F0B30, 0x8023800C, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200000, 0x006F0063, 0x00010000, 0x802380C4, 0x80238110, 0x80238018, 0x00000000, 0x00045000, 0x1D1A0000, 0xF6140A14, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, 0x802383F4, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, 0x8023818C, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, 0x8023819C, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000100, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000003, GetLastEvent, 0x00000100, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000009, 0x0000001D, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0007, 0x00000046, 0x00000001, DoNormalHit, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x00000043, 0x00000002, PlaySound, 0x0000208C, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0007, 0x00000046, 0x00000001, DoImmune, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000002A, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0007, 0x00000025, 0x00000002, 0xFE363C82, 0x009D0003, 0x00000025, 0x00000002, 0xFE363C83, 0x009D0001, 0x00000046, 0x00000001, 0x80294FE4, 0x00000016, 0x00000001, 0x0000002C, 0x00000025, 0x00000002, 0xFE363C80, 0x009D0007, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0007, 0x00000025, 0x00000002, 0xFE363C82, 0x009D0007, 0x00000025, 0x00000002, 0xFE363C83, 0x009D0003, 0x00000025, 0x00000002, 0xFE363C84, 0x009D0001, 0x00000046, 0x00000001, 0x80294C68, 0x00000016, 0x00000001, 0x0000000E, 0x00000025, 0x00000002, 0xFE363C80, 0x00000000, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0007, 0x00000046, 0x00000001, DoNormalHit, 0x00000016, 0x00000001, 0x00000033, 0x00000016, 0x00000001, 0x00000034, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0001, 0x00000025, 0x00000002, 0xFE363C82, 0x009D0003, 0x00000046, 0x00000001, 0x80295EC4, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000100, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetBattlePhase, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, 0x8023859C, 0x00000016, 0x00000001, 0x00000005, 0x00000046, 0x00000001, 0x80238488, 0x00000016, 0x00000001, 0x00000003, 0x00000046, 0x00000001, 0x802384D4, 0x00000016, 0x00000001, 0x00000007, 0x00000046, 0x00000001, 0x80238510, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0009, 0x00000025, 0x00000002, 0xFE363C82, 0x009D0002, 0x00000046, 0x00000001, 0x80294720, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x009D0003, 0x00000046, 0x00000001, 0x80294AFC, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000100, 0x00000043, 0x00000003, SetActorSpeed, 0x00000100, 0xF24A9280, 0x00000043, 0x00000004, SetAnimation, 0x00000100, 0xFFFFFFFF, 0x009D0003, 0x00000043, 0x00000003, SetActorYaw, 0x00000100, 0x00000000, 0x00000043, 0x00000003, RunToGoal, 0x00000100, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000100, 0xFFFFFFFF, 0x009D0001, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000