mirror of
https://github.com/pmret/papermario.git
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3315d6010f
* all non-world rodata migrated * data disasm * kinda working * updated yaml * bloop * linker header * configure 2.0 * bin * mass rename to remove code_ * pause rename * battle partner stuff * whew * more renames * more renames * more renaming * it builds! * updates * remove main prefix * one more thing * crc, yay0 * .data, .rodata, .bss * img * dead_atan2 * it buildsgit add -A * split battle/partner/6FAD10 * rm &s on sleepy_sheep syms * sha1sum ninja rule description * OK but commented out PaperMarioMapFS and PaperMarioNpcSprites * uncomment * fix mapfs * match func_8003CFB4 * . * clean up and name npc_iter_no_op * npc.c * enable cc warnings * name npc_find_near * use singular options.asset_path * smores * cc_dsl only when needed * kinda fix configure for splat refactor2 * ok! * new msg format * remove old msg format docs * slight bug fixes, splat adjustment * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "cfc140bb76" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "cfc140bb76" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * git subrepo pull (merge) --force tools/splat subrepo: subdir: "tools/splat" merged: "85349befcd" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "85349befcd" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Update symbol addrs * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "a44631e194" upstream: origin: "https://github.com/ethteck/splat.git" branch: "master" commit: "a44631e194" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" Co-authored-by: Alex Bates <hi@imalex.xyz> |
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.. | ||
_load_model_textures.s | ||
appendGfx_model_group.s | ||
appendGfx_model.s | ||
AssignAreaFlag.s | ||
AssignBlockFlag.s | ||
AssignCrateFlag.s | ||
AssignPanelFlag.s | ||
AssignScript.s | ||
calculate_model_sizes.s | ||
clear_entity_data.s | ||
clear_model_data.s | ||
create_entity_shadow.s | ||
create_entity.s | ||
create_shadow_from_data.s | ||
create_shadow_type.s | ||
entity_get_collision_flags.s | ||
exec_entity_updatecmd.s | ||
func_8011B1C0.s | ||
func_8011B1D8.s | ||
func_8011B5D0.s | ||
func_8011B7C0.s | ||
func_8011B37C.s | ||
func_8011B090.s | ||
func_8011B660.s | ||
func_8011B950.s | ||
func_8011BC7C.s | ||
func_8011BCB4.s | ||
func_8011BCD0.s | ||
func_8011BCEC.s | ||
func_8011BEB4.s | ||
func_8011BF14.s | ||
func_8011BF98.s | ||
func_8011BFD4.s | ||
func_8011C0DC.s | ||
func_8011C2B0.s | ||
func_8011C2EC.s | ||
func_8011C32C.s | ||
func_8011C80C.s | ||
func_8011C028.s | ||
func_8011C130.s | ||
func_8011C164.s | ||
func_8011CFBC.s | ||
func_8011D7E4.s | ||
func_8011D8D0.s | ||
func_8011D9B8.s | ||
func_8011D82C.s | ||
func_8011D890.s | ||
func_80110E58.s | ||
func_80110F10.s | ||
func_80111E9C.s | ||
func_80112B20.s | ||
func_80112B98.s | ||
func_80112EEC.s | ||
func_80112FC4.s | ||
func_80114B58.s | ||
func_80117D00.s | ||
func_80117E74.s | ||
func_801109DC.s | ||
func_801110B4.s | ||
func_801117DC.s | ||
func_801125E8.s | ||
func_801180E8.s | ||
func_8011800C.s | ||
func_80111790.s | ||
func_80112328.s | ||
func_80112344.s | ||
func_80115498.s | ||
func_80116674.s | ||
func_80116698.s | ||
get_background_color_blend.s | ||
get_model_center_and_size.s | ||
get_model_list_index_from_tree_index.s | ||
get_model_property.s | ||
init_model_data.s | ||
is_entity_data_loaded.s | ||
is_identity_fixed_mtx.s | ||
load_data_for_models.s | ||
load_model_textures.s | ||
load_model_transforms.s | ||
load_simple_entity_data.s | ||
load_split_entity_data.s | ||
load_tile_header.s | ||
MakeEntity.s | ||
mdl_create_model.s | ||
mdl_get_child_count.s | ||
render_entities.s | ||
render_models.s | ||
render_shadows.s | ||
render_ui.s | ||
set_background_color_blend.s | ||
set_entity_updatecmd.s | ||
set_next_game_mode.s | ||
set_npc_shadow_scale.s | ||
set_peach_shadow_scale.s | ||
set_standard_shadow_scale.s | ||
step_current_game_mode.s | ||
step_entity_updatecmd.s | ||
test_player_entity_aabb.s | ||
update_entities.s | ||
update_entity_inverse_rotation_matrix.s | ||
update_entity_transform_matrix.s | ||
update_shadow_transform_matrix.s | ||
update_shadows.s | ||
UseDynamicShadow.s |