papermario/include/overlay.h
Ethan Roseman 7230c62545
Appetizer sampler (#547)
* 2 fold funcs

* func_8013B1B0

* cleanup & naming

* more formatting

* cleanup

* progress & filemenu stuff

* 2

* func_8013CFA8

* fold_load_gfx (thanks Wiseguy)

* update_encounters_pre_battle

* 3 mdl funcs

* more model funcs

* cd180 funcs

* progrezz

* 3 cam funcs

* more

* 1 more

* eob30 progress

* sfx_play_sound_at_position & sound enum cleanup

* cleanup

* cleanup2

* PR comments
2021-12-13 18:27:28 +09:00

16 lines
315 B
C

#ifndef _OVERLAY_H_
#define _OVERLAY_H_
#include "common.h"
typedef struct ScreenOverlay {
/* 0x00 */ Color_RGB8 color;
/* 0x03 */ char unk_03;
/* 0x04 */ s32 screenPos[2][2];
/* 0x14 */ f32 alpha;
} ScreenOverlay; // size = 0x18
void _render_transition_stencil(u8, f32, ScreenOverlay*);
#endif