papermario/src/code_fa4c0_len_3bf0.c
2020-09-23 23:16:13 -04:00

455 lines
13 KiB
C

#include "common.h"
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5B10);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5C70);
ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32* ptrNextPos = ptrReadPos++;
return (set_music_track(itemID, -1, 0, get_variable(script, *ptrNextPos++), 8) != 0) * 2;
}
ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 musicPlayer = get_variable(script, *ptrReadPos++);
s32 songID = get_variable(script, *ptrReadPos++);
s32 variation = get_variable(script, *ptrReadPos++);
s16 volume = get_variable(script, *ptrReadPos++);
return (set_music_track(musicPlayer, songID, variation, 0x1F4, volume) != 0) * 2;
}
INCLUDE_API_ASM("code_fa4c0_len_3bf0", FadeInMusic);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5EE0);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5F28);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5FA4);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5FD8);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D5FF8);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D6050);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D6070);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D6090);
INCLUDE_ASM("code_fa4c0_len_3bf0", ClearAmbientSounds);
ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
return (play_ambient_sounds(soundID, 0xFA) != 0) * 2;
}
ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
play_sound(soundID);
return ApiStatus_DONE2;
}
ApiStatus func_802D617C(ScriptInstance* script, s32 initialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
_play_sound(soundID, value2 & 0xFF, 0, 0);
return ApiStatus_DONE2;
}
ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 soundID = get_variable(script, *ptrReadPos++);
s32 value2 = get_variable(script, *ptrReadPos++);
s32 x = get_variable(script, *ptrReadPos++);
s32 y = get_variable(script, *ptrReadPos++);
s32 z = get_variable(script, *ptrReadPos++);
play_sound_at_position(soundID, value2, x, y, z);
return ApiStatus_DONE2;
}
ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
stop_sound(get_variable(script, *ptrReadPos++));
return ApiStatus_DONE2;
}
ApiStatus func_802D62E4(ScriptInstance* script, s32 initialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
func_80149A6C(get_variable(script, *ptrReadPos++), 1);
return ApiStatus_DONE2;
}
ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
gCurrentDoorSoundsSet = get_variable(script, *ptrReadPos++);
return ApiStatus_DONE2;
}
ApiStatus func_802D6340(ScriptInstance* script, s32 initialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
D_80151308 = get_variable(script, *ptrReadPos++);
return ApiStatus_DONE2;
}
INCLUDE_API_ASM("code_fa4c0_len_3bf0", PlaySoundAtF);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D6420);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D663C);
ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 index = get_variable(script, *ptrReadPos++);
s16* ptrKeyItems = (s16*) &gPlayerData.keyItems;
ptrKeyItems[index] = 0;
return ApiStatus_DONE2;
}
ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 index = get_variable(script, *ptrReadPos++);
s16* ptrInvItems = (s16*) &gPlayerData.invItems;
ptrInvItems[index] = 0;
sort_items();
return ApiStatus_DONE2;
}
ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 value = *ptrReadPos++;
PlayerData* playerData = &gPlayerData;
s32 itemID = get_variable(script, value);
s32 i;
if (itemID == ItemId_FORTRESS_KEY) {
playerData->fortressKeyCount++;
return ApiStatus_DONE2;
}
for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == 0) {
break;
}
}
if (i < ARRAY_COUNT(playerData->keyItems)) {
playerData->keyItems[i] = itemID;
}
return ApiStatus_DONE2;
}
ApiStatus func_802D6954(ScriptInstance* script, s32 isInitialCall) {
enable_player_input();
enable_player_static_collisions();
func_800EF600();
D_8009A650[0] &= ~0x40;
return ApiStatus_DONE2;
}
ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32 value = *ptrReadPos++;
PlayerData* playerData = &gPlayerData;
s32 i;
for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == itemID) {
break;
}
}
set_variable(script, value, i < ARRAY_COUNT(playerData->keyItems));
return ApiStatus_DONE2;
}
ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32 value = *ptrReadPos++;
PlayerData* playerData = &gPlayerData;
s32 i;
s32 itemIndex;
for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
if (playerData->keyItems[i] == itemID) {
break;
}
}
itemIndex = -1;
if (i != ARRAY_COUNT(playerData->keyItems)) {
itemIndex = i;
}
set_variable(script, value, itemIndex);
return ApiStatus_DONE2;
}
ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
Bytecode outItemIdx = *ptrReadPos++;
set_variable(script, outItemIdx, add_item(itemID));
return ApiStatus_DONE2;
}
ApiStatus func_802D6AF0(ScriptInstance* script, s32 initialCall) {
set_variable(script, *script->ptrReadPos, 0);
return ApiStatus_DONE2;
}
ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32 value = *ptrReadPos++;
PlayerData* playerData = &gPlayerData;
s32 i;
s32 itemIndex;
for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
if (playerData->invItems[i] == itemID) {
break;
}
}
itemIndex = -1;
if (i != ARRAY_COUNT(playerData->invItems)) {
itemIndex = i;
}
set_variable(script, value, itemIndex);
return ApiStatus_DONE2;
}
ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32 value = *ptrReadPos++;
PlayerData* playerData = &gPlayerData;
s32 i;
s32 itemIndex;
for (i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
if (playerData->invItems[i] == itemID) {
break;
}
}
itemIndex = -1;
if (i != ARRAY_COUNT(playerData->invItems)) {
itemIndex = i;
}
if (itemIndex >= 0) {
// This is `playerData->invItems[i]`, but we have to do weird
// pointer math to get the output asm to exactly match :/
*(playerData->invItems + i) = 0;
}
sort_items();
set_variable(script, value, itemIndex);
return ApiStatus_DONE2;
}
ApiStatus CountFortressKeys(ScriptInstance* script, s32 isInitialCall) {
s32 outVar = *script->ptrReadPos;
set_variable(script, outVar, get_fortress_key_count());
return ApiStatus_DONE2;
}
ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall) {
s32 num = get_variable(script, *script->ptrReadPos);
subtract_fortress_keys(num);
return ApiStatus_DONE2;
}
INCLUDE_API_ASM("code_fa4c0_len_3bf0", MakeItemEntity);
INCLUDE_API_ASM("code_fa4c0_len_3bf0", DropItemEntity);
INCLUDE_API_ASM("code_fa4c0_len_3bf0", DropItemEntityB);
/*
// Close to working
ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32 x = get_variable(script, *ptrReadPos++);
s32 y = get_variable(script, *ptrReadPos++);
s32 z = get_variable(script, *ptrReadPos++);
s32 itemSpawnMode = get_variable(script, *ptrReadPos++);
s32 pickupFlag = get_variable(script, *ptrReadPos++);
script->varTable[0] = make_item_entity_nodelay(itemID, x, y, z);
set_item_entity_flags(script, 0x4000);
return ApiStatus_DONE2;
}
*/
ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemEntityIndex = get_variable(script, *ptrReadPos++);
remove_item_entity_by_index(itemEntityIndex);
return ApiStatus_DONE2;
}
ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 badgeID = get_variable(script, *ptrReadPos++);
Bytecode outBadgeIdx = *ptrReadPos++;
set_variable(script, outBadgeIdx, add_badge(badgeID));
return ApiStatus_DONE2;
}
INCLUDE_API_ASM("code_fa4c0_len_3bf0", RemoveBadge);
ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
ItemEntity* ptrItemEntity;
s32 itemEntityIndex;
s32 x, y, z;
itemEntityIndex = get_variable(script, *ptrReadPos++);
x = get_variable(script, *ptrReadPos++);
y = get_variable(script, *ptrReadPos++);
z = get_variable(script, *ptrReadPos++);
ptrItemEntity = (ItemEntity*) get_item_entity(itemEntityIndex);
ptrItemEntity->position.x = x;
ptrItemEntity->position.y = y;
ptrItemEntity->position.z = z;
return ApiStatus_DONE2;
}
INCLUDE_API_ASM("code_fa4c0_len_3bf0", SetItemFlags);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D721C);
ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall) {
script->varTable[0] = add_coins(get_variable(script, *script->ptrReadPos));
return ApiStatus_DONE2;
}
ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall) {
script->varTable[0] = add_star_points(get_variable(script, *script->ptrReadPos));
return ApiStatus_DONE2;
}
ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall) {
script->varTable[0] = add_star_pieces(get_variable(script, *script->ptrReadPos));
return ApiStatus_DONE2;
}
#ifdef NON_MATCHING
// Close to working
ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32 itemID = get_variable(script, *ptrReadPos++);
s32* ptrNextPos = ptrReadPos++;
item_table_entry* item = &gItemTable[itemID];
set_variable(script, ptrNextPos++, item->potencyA);
set_variable(script, ptrNextPos++, item->potencyB);
return ApiStatus_DONE2;
}
#else
INCLUDE_API_ASM("code_fa4c0_len_3bf0", GetItemPower);
#endif
INCLUDE_API_ASM("code_fa4c0_len_3bf0", ShowGotItem);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7460);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D74C0);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7520);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D75D8);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7690);
INCLUDE_API_ASM("code_fa4c0_len_3bf0", ShowEmote);
#ifdef NON_MATCHING
// Works
ApiStatus RemoveEffect(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
remove_effect(get_variable(script, *ptrReadPos++));
return ApiStatus_DONE2;
}
// Works
ApiStatus func_802D7B10(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32* ptrValue = get_variable(script, *ptrReadPos++);
*ptrValue |= 0x10;
return ApiStatus_DONE2;
}
// Works
ApiStatus func_802D7B44(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32* ptrValue = get_variable(script, *ptrReadPos++);
s32* ptrTemp = ptrValue[3];
ptrTemp[5] = 10;
return ApiStatus_DONE2;
}
// Works
ApiStatus func_802D7B74(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
s32* ptrValue = get_variable(script, *ptrReadPos++);
s32* ptrTemp = ptrValue[3];
ptrTemp[11] = 5;
return ApiStatus_DONE2;
}
// TODO: More functions still in RemoveEffect.s but the ones above are matching properly
#else
INCLUDE_API_ASM("code_fa4c0_len_3bf0", RemoveEffect);
#endif
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7B10);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7B44);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7B74);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7BA4);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7CF8);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D7E08);
INCLUDE_ASM("code_fa4c0_len_3bf0", ShowSleepBubble);
INCLUDE_ASM("code_fa4c0_len_3bf0", func_802D8248);
INCLUDE_ASM("code_fa4c0_len_3bf0", PlayEffect);