mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 20:12:30 +01:00
70d3b7b3a8
* minor NPC fixup * most var type renames * rest of var names * remove deprecated * var types cleanup * fixed -> float 1 * fixed -> float 2 * fixed -> float 3 * fixed -> float 4 * evt fixed removed * localvar shorthand * missing byte names * missing flag names * evt var cleanup * local var shorthand redux * minor cleanup * mario anim name * item ranges cleanup * player anim names * all message names * renames for existing * remove unused enum * squash msg ids * again * all message refs replaced * area headers * idk * also merged * remove superfluous parens Co-authored-by: HailSanta <Hail2Santa@gmail.com>
116 lines
5.3 KiB
C
116 lines
5.3 KiB
C
#ifndef _DEAD_H_
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#define _DEAD_H_
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// There can be multiple invalid references to a symbol from the dead code,
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// so some symbols here have a "2" suffix.
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#define gCameras dead_gCameras
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#define evt_get_variable dead_evt_get_variable
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#define evt_set_variable dead_evt_set_variable
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#define evt_get_float_variable dead_evt_get_float_variable
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#define cos_rad dead_cos_rad
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#define evt_set_float_variable dead_evt_set_float_variable
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#define fx_sparkles dead_fx_sparkles
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#define gPlayerStatusPtr dead_gPlayerStatusPtr
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#define set_main_pan_u dead_set_main_pan_u
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#define set_main_pan_v dead_set_main_pan_v
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#define set_aux_pan_u dead_set_aux_pan_u
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#define set_aux_pan_v dead_set_aux_pan_v
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#define get_npc_unsafe dead_get_npc_unsafe
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#define atan2 dead_atan2
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#define clamp_angle dead_clamp_angle
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#define rand_int dead_rand_int
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#define gItemTable dead_gItemTable
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#define set_screen_overlay_params_back dead_set_screen_overlay_params_back
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#define get_npc_by_index dead_get_npc_by_index
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#define dist2D dead_dist2D
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#define sin_deg dead_sin_deg
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#define cos_deg dead_cos_deg
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#define sin_cos_deg dead_sin_cos_deg
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#define gPlayerStatus dead_gPlayerStatus
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#define gPlayerActionState dead_gPlayerActionState
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#define is_point_within_region dead_is_point_within_region
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#define npc_raycast_down_sides dead_npc_raycast_down_sides
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#define basic_ai_check_player_dist dead_basic_ai_check_player_dist
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#define fx_emote dead_fx_emote
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#define ai_enemy_play_sound dead_ai_enemy_play_sound
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#define npc_move_heading dead_npc_move_heading
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#define get_clamped_angle_diff dead_get_clamped_angle_diff
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#define get_enemy dead_get_enemy
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#define npc_test_move_simple_with_slipping dead_npc_test_move_simple_with_slipping
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#define get_screen_coords dead_get_screen_coords
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#define basic_ai_suspend dead_basic_ai_suspend
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#define gCurrentCameraID dead_gCurrentCameraID
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#define add_vec2D_polar dead_add_vec2D_polar
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#define gCurrentCamID dead_gCurrentCamID
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#define gPartnerActionStatus dead_gPartnerActionStatus
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#define get_npc_safe dead_get_npc_safe
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#define sfx_adjust_env_sound_pos dead_sfx_adjust_env_sound_pos
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#define fx_star_spirits_energy dead_fx_star_spirits_energy
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#define heap_malloc dead_heap_malloc
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#define heap_free dead_heap_free
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#define general_heap_malloc dead_general_heap_malloc
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#define update_lerp dead_update_lerp
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#define create_shadow_type dead_create_shadow_type
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#define fx_spirit_card dead_fx_spirit_card
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#define dist3D dead_dist3D
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#define subtract_hp dead_subtract_hp
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#define get_entity_by_index dead_get_entity_by_index
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#define fx_energy_orb_wave dead_fx_energy_orb_wave
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#define fx_radial_shimmer dead_fx_radial_shimmer
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#define set_screen_overlay_color dead_set_screen_overlay_color
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#define set_screen_overlay_params_front dead_set_screen_overlay_params_front
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#define fx_sun dead_fx_sun
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#define set_message_images dead_set_message_images
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#define general_heap_free dead_general_heap_free
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#define decode_yay0 dead_decode_yay0
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#define load_asset_by_name dead_load_asset_by_name
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#define gCollisionStatus dead_gCollisionStatus
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#define switch_to_partner dead_switch_to_partner
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#define set_npc_yaw dead_set_npc_yaw
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#define disable_npc_shadow dead_disable_npc_shadow
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#define func_800EB2A4 func_800F2E98
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#define partner_clear_player_tracking dead_partner_clear_player_tracking
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#define sfx_play_sound_with_params dead_sfx_play_sound_with_params
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#define sfx_get_spatialized_sound_params dead_sfx_get_spatialized_sound_params
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#define npc_test_move_simple_without_slipping dead_npc_test_move_simple_without_slipping
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#define func_8003D660 func_80041080
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#define get_item_entity dead_get_item_entity
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#define gOverrideFlags dead_gOverrideFlags
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#define set_message_msg dead_set_message_msg
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#define gPlayerData dead_gPlayerData
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#define gPartnerPopupProperties D_80094900
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#define increment_status_menu_disabled dead_increment_status_menu_disabled
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#define decrement_status_menu_disabled dead_decrement_status_menu_disabled
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#define sync_status_menu dead_sync_status_menu
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#define set_max_SP dead_set_max_SP
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#define get_current_map_settings dead_get_current_map_settings
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#define gGameStatusPtr dead_gGameStatusPtr
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#define guTranslateF dead_guTranslateF
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#define get_model_from_list_index dead_get_model_from_list_index
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#define get_model_list_index_from_tree_index dead_get_model_list_index_from_tree_index
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#define guMtxCatF dead_guMtxCatF
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#define guMtxIdentF dead_guMtxIdentF
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#define basic_ai_wander_init dead_basic_ai_wander_init
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#define basic_ai_wander dead_basic_ai_wander
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#define basic_ai_loiter_init dead_basic_ai_loiter_init
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#define basic_ai_loiter dead_basic_ai_loiter
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#define basic_ai_found_player_jump_init dead_basic_ai_found_player_jump_init
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#define basic_ai_found_player_jump dead_basic_ai_found_player_jump
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#define basic_ai_chase_init dead_basic_ai_chase_init
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#define basic_ai_chase dead_basic_ai_chase
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#define basic_ai_lose_player dead_basic_ai_lose_player
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#define gCurrentEncounter dead_gCurrentEncounter
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#define fx_motion_blur_flame dead_fx_motion_blur_flame
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#define wPartnerHudScripts dead_wPartnerHudScripts
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#define wDisabledPartnerHudScripts dead_wDisabledPartnerHudScripts
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#define create_popup_menu dead_create_popup_menu
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#define hide_popup_menu dead_hide_popup_menu
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#define destroy_popup_menu dead_destroy_popup_menu
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#define heap_free dead_heap_free
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#define entity_upgrade_block_hide_content dead_entity_upgrade_block_hide_content
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#define func_8003D660 dead_func_80041080
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#define fx_misc_particles dead_fx_misc_particles
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#endif
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