mirror of
https://github.com/pmret/papermario.git
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da6fd773bb
* name battle/partner/ segments * name battle_goombario sprites * battle/partner/goombario data * update
530 lines
7.6 KiB
YAML
530 lines
7.6 KiB
YAML
# This file describes what to name the frame images, palettes, and animations of sprites when splitting.
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world_goombario:
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frames:
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- walk1
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- still
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- walk2
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- pain
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- headbonk
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- still_copy1
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- still_copy2
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- jump
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- talk1
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- talk2
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- jump_copy
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- fall
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- happy1
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- happy2
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- read_paper
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palettes:
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- normal
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- green
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- inactive
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- yellow
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- gray
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animations:
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- still
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- idle
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- walk
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- run
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- jump
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- fall
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- headbonk # centered at 0,0,0 rather than at base of sprite
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- pain
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- talk
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- celebrate
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- read_paper
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world_kooper:
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frames:
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- walk1
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- walk2
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- walk3
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- idle1
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- idle2
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- idle3
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- idle4
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- shell1
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- shell2
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- shell3
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- shell4
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- shell5
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- shell6
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- shell7
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- shell8
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- pain1
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- pain2
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- shell_start1
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- shell_start2
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- shell_start3
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- talk
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- talk_wave1
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- talk_wave2
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- happy1
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- happy2
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- happy3
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- happy4
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- jump
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- fall
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- read_paper
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- talk_sad1
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- talk_sad2
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palettes:
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- normal
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- green
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- inactive
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- yellow
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- gray
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animations:
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- still
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- happy_still
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- sad_still
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- idle
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- walk
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- walk_fast
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- jump
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- fall
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- shell_still1
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- shell_spin
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- shell_start
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- shell_end
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- pain
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- talk
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- talk_wave
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- anim_0f
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- celebrate
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- celebrate_loop
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- shell_still2
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- read_paper
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world_bombette:
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frames:
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- still
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- walk1
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- walk2
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- walk3
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- walk4
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- idle1
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- idle2
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- idle3
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- idle4
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- jump
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- fall
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- key_fall
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- still_lit
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- walk_lit1
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- walk_lit2
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- walk_lit3
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- charge_lit
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- pain1
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- pain2
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- frame_13
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- happy1
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- happy2
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- happy3
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- happy4
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- happy5
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- happy_jump
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- happy_fall
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- lit_fuse1
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- lit_fuse2
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- lit_fuse3
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- lit_fuse4
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- lit_fuse5
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- lit_fuse6
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- key1
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- key2
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- key3
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- key4
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- key5
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- key6
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- key7
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- key8
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palettes:
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- normal
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- fuse
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- red
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- green
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- fuse2
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- black
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- inactive
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- purple
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- black2
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- yellow
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- fuse3
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- black3
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- gray
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animations:
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- still
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- happy
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- still_lit
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- idle
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- happy_idle
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- walk
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- walk_lit
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- walk_fast
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- walk_fast_lit
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- jump
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- fall
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- happy_jump
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- happy_fall
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- pain
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- idle_fast
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- celebrate
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- lit_charge
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- anim_11
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battle_goombario:
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palettes:
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- default
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- green
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- inactive
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- yellow
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- burn
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animations:
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- still
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- idle
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- walk
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- run
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- jump
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- fall
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- headbonk
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- charge
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- headbonk_unk
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- charge_unk
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- pain
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- burn_pain
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- burn_dead
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- burn_unk
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- block
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- talk
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- celebrate
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- celebrate_still
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- unk_12
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- sleep
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- daze
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goomba:
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frames:
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- still
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- lean_left
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- lean_right
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- pain1
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- pain2
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- jump
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- open_mouth
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- open_mouth_wide
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- sleep
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- dizzy1
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- dizzy2
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- dizzy3
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- dizzy4
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- burn_pain1
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- burn_pain2
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- burn_dead
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- tense
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- fake_plant
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- fake_mushroom
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- electrocute
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palettes:
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- normal
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- red # unused
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- hyper
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- blue # unused
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- gloomba
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- poisoned
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- poisoned
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- poisoned
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- poisoned
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- poisoned
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- unk_purple_status
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- unk_purple_status
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- unk_purple_status
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- unk_purple_status
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- unk_purple_status
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- electrified
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- electrified
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- electrified
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- electrified
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- electrified
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- burnt
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- fake_mushroom
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- fake_plant
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animations:
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- still
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- idle
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- walk
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- run
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- headbonk # centered at 0,0,0 rather than at base of sprite
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- pain
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- dead
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- dizzy
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- asleep
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- burn_pain
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- burn_dead
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- pre_headbonk # centered at 0,0,0 rather than at base of sprite
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- fake_plant
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- fake_mushroom
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- electrocute
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spiked_goomba:
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palettes:
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- default
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- gloomba
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- _green1
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- _green2
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- _purple1
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- _purple2
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- _yellow1
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- _yellow2
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- burnt
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animations:
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- still
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- idle
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- walk
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- run
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- headbonk
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- dead
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- pain
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- burn_dead
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- burn_pain
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- dizzy
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- sleep
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- laugh
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- electrocute
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paragoomba:
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palettes:
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- default
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- red
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- hyper
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- gloomba
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- _green1
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- _green2
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- _green3
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- _green4
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- _purple1
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- _purple2
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- _purple3
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- _purple4
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- _yellow1
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- _yellow2
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- _yellow3
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- _yellow4
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- burnt
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animations:
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- still
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- idle
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- aim
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- walk
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- run
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- attack
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- pain
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- dead
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- wings_only
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- left_wing_only
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- right_wing_only
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- sleep
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- dizzy
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- burn_pain
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- burn_dead
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- electrocute
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cleft:
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palettes:
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- default
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- hyper
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animations: # TODO
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- still
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- inverted_still
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- idle
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- inverted_idle
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- Anim_4
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- Anim_5
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- walk
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- run
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- skid
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- Anim_9
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- inverted_jump
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- Anim_B
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- sleep
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- inverted_sleep
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- dizzy
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- inverted_dizzy
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- charge_still
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- charge
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- shake_rock
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- from_rock
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- rock
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- into_rock
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- rock_lighten
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- rock_darken
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- laugh
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- rock_shimmer_green_grey
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- rock_shimmer_green_brown
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jr_troopa:
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palettes:
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- default
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- black
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- _green1
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- _green2
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- _purple1
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- _purple2
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- _yellow1
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- _yellow2
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- burnt
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animations:
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- still
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- still_point
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- still_shell
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- idle
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- idle_shell
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- idle_angry
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- idle_point
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- walk
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- walk_back
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- run
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- sprint_normal
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- sprint_crazy
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- swim
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- run_back
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- jump
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- jump_still
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- jump_land
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- hurt
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- hide_shell
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- hurt_crazy
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- dead
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- dead_still
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- talk
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- talk_shell
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- talk2
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- happy
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- talk_point
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- point_tap
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- sleep
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- dizzy
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- stand_weird
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- stand_weird2
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- stand_weird_land
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- trip
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- trip_still
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- fall
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- panick
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- climb_loop
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- climb_end
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- trip_forward
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- burn_hurt
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- burn_dead
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- hanging
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- shadowboxing
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spiked_jr_troopa:
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palettes:
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- default
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- black
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- _green1
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- _green2
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- _purple1
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- _purple2
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- _yellow1
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- _yellow2
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- burnt
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animations:
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- still
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- still_point
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- idle
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- idle_point
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- walk
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- run
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- jump
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- jump_still
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- jump_land
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- pose_still
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- pose_angry
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- hurt
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- burn_hurt
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- burn_dead
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- sleep
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- dizzy
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- talk_point
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spiked_para_jr_troopa:
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palettes:
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- default
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- black
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- _green1
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- _green2
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- _purple1
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- _purple2
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- _yellow1
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- _yellow2
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- burnt
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animations:
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- still
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- still_point
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- still_shell
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- idle
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- idle_point
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- idle_shell
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- walk
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- run
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- attack
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- hurt
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- burn_hurt
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- burn_dead
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- burn_shell
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- sleep
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- dizzy
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- talk_point
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- hanging
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- shell_hide
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- shell_show
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- angry
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mage_jr_troopa:
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palettes:
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- default
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- black
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- _green1
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- _green2
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- _purple1
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- _purple2
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- _yellow1
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- _yellow2
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- burnt
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animations:
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- still
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- still_point
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- idle
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- idle_point
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- walk
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- run
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- attack
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- attack2
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- attack2_burn
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- hurt
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- burn_hurt
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- burn_dead
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- sleep
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- dizzy
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- talk_point
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- hanging
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para_jr_troopa:
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palettes:
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- default
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- black
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- _green1
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- _green2
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- _purple1
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- _purple2
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- _yellow1
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- _yellow2
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- burnt
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animations:
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- still
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- still_point
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- idle
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- idle_point
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- walk
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- run
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- attack
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- hurt
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- burn_hurt
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- burn_dead
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- sleep
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- dizzy
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- talk_point
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- hanging
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