papermario/tools/splat_ext/npc.yaml
alex d530ca24cd
Various script cleanup (#284)
* update star_rod_idx_to_c for battles

* name spiked_goomba and paragoomba animations

* name cleft animations

* finish battle struct disasm

* fix for kmr part 3

* name jr troopa animations

Co-authored by: T00nbink <martyntoby@gmail.com>

* ignore star rod crash.xml

* foliage.inc.c

* foliage data

* script: =f -> = (float)

* script: add (int) cast
2021-04-28 17:58:21 +09:00

501 lines
7.2 KiB
YAML

# This file describes what to name the frame images, palettes, and animations of sprites when splitting.
world_goombario:
frames:
- walk1
- still
- walk2
- pain
- headbonk
- still_copy1
- still_copy2
- jump
- talk1
- talk2
- jump_copy
- fall
- happy1
- happy2
- read_paper
palettes:
- normal
- green
- inactive
- yellow
- gray
animations:
- still
- idle
- walk
- run
- jump
- fall
- headbonk # centered at 0,0,0 rather than at base of sprite
- pain
- talk
- celebrate
- read_paper
world_kooper:
frames:
- walk1
- walk2
- walk3
- idle1
- idle2
- idle3
- idle4
- shell1
- shell2
- shell3
- shell4
- shell5
- shell6
- shell7
- shell8
- pain1
- pain2
- shell_start1
- shell_start2
- shell_start3
- talk
- talk_wave1
- talk_wave2
- happy1
- happy2
- happy3
- happy4
- jump
- fall
- read_paper
- talk_sad1
- talk_sad2
palettes:
- normal
- green
- inactive
- yellow
- gray
animations:
- still
- happy_still
- sad_still
- idle
- walk
- walk_fast
- jump
- fall
- shell_still1
- shell_spin
- shell_start
- shell_end
- pain
- talk
- talk_wave
- anim_0f
- celebrate
- celebrate_loop
- shell_still2
- read_paper
world_bombette:
frames:
- still
- walk1
- walk2
- walk3
- walk4
- idle1
- idle2
- idle3
- idle4
- jump
- fall
- key_fall
- still_lit
- walk_lit1
- walk_lit2
- walk_lit3
- charge_lit
- pain1
- pain2
- frame_13
- happy1
- happy2
- happy3
- happy4
- happy5
- happy_jump
- happy_fall
- lit_fuse1
- lit_fuse2
- lit_fuse3
- lit_fuse4
- lit_fuse5
- lit_fuse6
- key1
- key2
- key3
- key4
- key5
- key6
- key7
- key8
palettes:
- normal
- fuse
- red
- green
- fuse2
- black
- inactive
- purple
- black2
- yellow
- fuse3
- black3
- gray
animations:
- still
- happy
- still_lit
- idle
- happy_idle
- walk
- walk_lit
- walk_fast
- walk_fast_lit
- jump
- fall
- happy_jump
- happy_fall
- pain
- idle_fast
- celebrate
- lit_charge
- anim_11
goomba:
frames:
- still
- lean_left
- lean_right
- pain1
- pain2
- jump
- open_mouth
- open_mouth_wide
- sleep
- dizzy1
- dizzy2
- dizzy3
- dizzy4
- burn_pain1
- burn_pain2
- burn_dead
- tense
- fake_plant
- fake_mushroom
- electrocute
palettes:
- normal
- red # unused
- hyper
- blue # unused
- gloomba
- poisoned
- poisoned
- poisoned
- poisoned
- poisoned
- unk_purple_status
- unk_purple_status
- unk_purple_status
- unk_purple_status
- unk_purple_status
- electrified
- electrified
- electrified
- electrified
- electrified
- burnt
- fake_mushroom
- fake_plant
animations:
- still
- idle
- walk
- run
- headbonk # centered at 0,0,0 rather than at base of sprite
- pain
- dead
- dizzy
- asleep
- burn_pain
- burn_dead
- pre_headbonk # centered at 0,0,0 rather than at base of sprite
- fake_plant
- fake_mushroom
- electrocute
spiked_goomba:
palettes:
- default
- gloomba
- _green1
- _green2
- _purple1
- _purple2
- _yellow1
- _yellow2
- burnt
animations:
- still
- idle
- walk
- run
- headbonk
- dead
- pain
- burn_dead
- burn_pain
- dizzy
- sleep
- laugh
- electrocute
paragoomba:
palettes:
- default
- red
- hyper
- gloomba
- _green1
- _green2
- _green3
- _green4
- _purple1
- _purple2
- _purple3
- _purple4
- _yellow1
- _yellow2
- _yellow3
- _yellow4
- burnt
animations:
- still
- idle
- aim
- walk
- run
- attack
- pain
- dead
- wings_only
- left_wing_only
- right_wing_only
- sleep
- dizzy
- burn_pain
- burn_dead
- electrocute
cleft:
palettes:
- default
- hyper
animations: # TODO
- still
- inverted_still
- idle
- inverted_idle
- Anim_4
- Anim_5
- walk
- run
- skid
- Anim_9
- inverted_jump
- Anim_B
- sleep
- inverted_sleep
- dizzy
- inverted_dizzy
- charge_still
- charge
- shake_rock
- from_rock
- rock
- into_rock
- rock_lighten
- rock_darken
- laugh
- rock_shimmer_green_grey
- rock_shimmer_green_brown
jr_troopa:
palettes:
- default
- black
- _green1
- _green2
- _purple1
- _purple2
- _yellow1
- _yellow2
- burnt
animations:
- still
- still_point
- still_shell
- idle
- idle_shell
- idle_angry
- idle_point
- walk
- walk_back
- run
- sprint_normal
- sprint_crazy
- swim
- run_back
- jump
- jump_still
- jump_land
- hurt
- hide_shell
- hurt_crazy
- dead
- dead_still
- talk
- talk_shell
- talk2
- happy
- talk_point
- point_tap
- sleep
- dizzy
- stand_weird
- stand_weird2
- stand_weird_land
- trip
- trip_still
- fall
- panick
- climb_loop
- climb_end
- trip_forward
- burn_hurt
- burn_dead
- hanging
- shadowboxing
spiked_jr_troopa:
palettes:
- default
- black
- _green1
- _green2
- _purple1
- _purple2
- _yellow1
- _yellow2
- burnt
animations:
- still
- still_point
- idle
- idle_point
- walk
- run
- jump
- jump_still
- jump_land
- pose_still
- pose_angry
- hurt
- burn_hurt
- burn_dead
- sleep
- dizzy
- talk_point
spiked_para_jr_troopa:
palettes:
- default
- black
- _green1
- _green2
- _purple1
- _purple2
- _yellow1
- _yellow2
- burnt
animations:
- still
- still_point
- still_shell
- idle
- idle_point
- idle_shell
- walk
- run
- attack
- hurt
- burn_hurt
- burn_dead
- burn_shell
- sleep
- dizzy
- talk_point
- hanging
- shell_hide
- shell_show
- angry
mage_jr_troopa:
palettes:
- default
- black
- _green1
- _green2
- _purple1
- _purple2
- _yellow1
- _yellow2
- burnt
animations:
- still
- still_point
- idle
- idle_point
- walk
- run
- attack
- attack2
- attack2_burn
- hurt
- burn_hurt
- burn_dead
- sleep
- dizzy
- talk_point
- hanging
para_jr_troopa:
palettes:
- default
- black
- _green1
- _green2
- _purple1
- _purple2
- _yellow1
- _yellow2
- burnt
animations:
- still
- still_point
- idle
- idle_point
- walk
- run
- attack
- hurt
- burn_hurt
- burn_dead
- sleep
- dizzy
- talk_point
- hanging