papermario/src/code_f2470_len_27f0.c
2020-08-18 12:38:25 -07:00

109 lines
3.0 KiB
C

#include "common.h"
Npc* resolve_npc(ScriptInstance* script, NpcId npcIdOrPtr) {
if (npcIdOrPtr == NpcId_SELF) {
return get_npc_safe(script->ownerID);
} else if (npcIdOrPtr >= -270000000) {
return get_npc_safe(npcIdOrPtr);
} else {
return (Npc*) npcIdOrPtr;
}
}
INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
if (npcPtr) {
free_npc(npcPtr);
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
Bytecode varNPC = *ptrReadPos++;
set_variable(script, varNPC, get_npc_safe(npcID));
return ApiStatus_DONE2;
}
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcPos);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcRotation);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcScale);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcCollisionSize);
ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
Bytecode* ptrReadPos = script->ptrReadPos;
NpcId npcID = get_variable(script, *ptrReadPos++);
f32 speed = get_float_variable(script, *ptrReadPos);
Npc* npcPtr = resolve_npc(script, npcID);
if(npcPtr != NULL) {
npcPtr->moveSpeed = speed;
return ApiStatus_DONE2;
}
return ApiStatus_DONE2;
}
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcJumpscale);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcAnimation);
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcAnimation);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcMoveTo);
INCLUDE_ASM(code_f2470_len_27f0, _npc_jump_to);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcJump0);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcJump1);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFlyTo);
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcYaw);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcYaw);
INCLUDE_API_ASM(code_f2470_len_27f0, InterpNpcYaw);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFacePlayer);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcFaceNpc);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcFlagBits);
INCLUDE_API_ASM(code_f2470_len_27f0, GetNpcPos);
INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcShadow);
INCLUDE_API_ASM(code_f2470_len_27f0, EnableNpcBlur);
INCLUDE_API_ASM(code_f2470_len_27f0, ClearPartnerMoveHistory);
INCLUDE_API_ASM(code_f2470_len_27f0, NpcSetHomePosToCurrent);
INCLUDE_API_ASM(code_f2470_len_27f0, GetPartnerPos);
INCLUDE_API_ASM(code_f2470_len_27f0, DisablePartnerAI);
INCLUDE_API_ASM(code_f2470_len_27f0, EnablePartnerAI);
INCLUDE_API_ASM(code_f2470_len_27f0, BringPartnerOut);
INCLUDE_API_ASM(code_f2470_len_27f0, PutPartnerAway);
INCLUDE_API_ASM(code_f2470_len_27f0, GetCurrentPartnerID);
INCLUDE_API_ASM(code_f2470_len_27f0, SetNpcEffect);
INCLUDE_API_ASM(code_f2470_len_27f0, PlaySoundAtNpc);