papermario/ver/us/asm/nonmatchings/a5dd0_len_114e0
Ethan Roseman 03eccf598f
Misc decomp 534 (#301)
* splat disasm update

* a little

* splat jtbl robustness

* git subrepo pull (merge) --force tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "150dcdebfd"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "150dcdebfd"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* some rodata stuff

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "21bf3a381c"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "21bf3a381c"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* progress

* All area rodata migrated

* UnkDistFunc

* SwitchToPartner

* UnkNpcAIFunc23

* UnkNpcAIFunc24

* UnkNpcAIFunc25

* cleanup & symbol_addrs

* disasm update

* work on fio.c (6240)

* data 'n' tst_04 funcz

* more tst_

* misc & PlayFX3D

* two end_01 funcs

* more shtuff

* fix

* fix2
2021-07-09 00:53:00 +09:00
..
_load_model_textures.s
appendGfx_model_group.s
appendGfx_model.s
AssignAreaFlag.s
AssignBlockFlag.s
AssignCrateFlag.s
AssignPanelFlag.s
build_custom_gfx.s
calculate_model_sizes.s
clear_entity_data.s
clear_game_modes.s
clear_model_data.s
clear_render_tasks_alt.s
clear_render_tasks.s
create_entity_shadow.s
create_entity.s
create_shadow_from_data.s
create_shadow_type.s
disable_transform_group.s
enable_transform_group.s
entity_anim_make_vertex_pointers.s
entity_free_static_data.s
entity_interacts_with_current_partner.s
entity_raycast_down.s
execute_render_tasks.s
func_8011B1D8.s
func_8011B7C0.s
func_8011B950.s
func_8011C80C.s
func_8011CFBC.s
func_80110E58.s
func_80110F10.s
func_80114B58.s
func_80117D00.s
func_801180E8.s
func_80111790.s
func_80115498.s
func_80116674.s
func_80116698.s
get_model_center_and_size.s
get_model_env_color_parameters.s
get_model_fog_color_parameters.s
get_model_list_index_from_tree_index.s
get_model_property.s
get_transform_group_index.s
init_model_data.s
is_block_on_ground.s
is_entity_data_loaded.s
is_identity_fixed_mtx.s
load_data_for_models.s
load_model_textures.s
load_model_transforms.s
load_simple_entity_data.s
load_split_entity_data.s
load_tile_header.s
make_transform_group.s
MakeEntity.s
mdl_create_model.s
mdl_get_child_count.s
mdl_get_copied_gfx.s
mdl_get_copied_vertices.s
mdl_get_next_texture_address.s
mdl_get_vertex_count.s
mdl_local_gfx_copy_vertices.s
mdl_local_gfx_update_vtx_pointers.s
mdl_make_local_vertex_copy.s
mdl_project_tex_coords.s
mdl_set_all_fog_mode.s
render_models.s
render_transform_group_node.s
render_transform_group.s
set_custom_gfx.s
set_mdl_custom_gfx_set.s
set_model_env_color_parameters.s
set_model_fog_color_parameters.s
set_next_game_mode.s
set_npc_shadow_scale.s
set_peach_shadow_scale.s
set_standard_shadow_scale.s
SetEntityCullMode.s
state_do_unk.s
state_render_backUI.s
state_render_frontUI.s
step_current_game_mode.s
step_entity_commandlist.s
test_player_entity_aabb.s
update_entity_inverse_rotation_matrix.s
update_entity_shadow_position.s
update_entity_transform_matrix.s
update_shadow_transform_matrix.s
UseDynamicShadow.s